13 December 2010, 11:41 | #21 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
As mentioned, controls will forever be a problem on touchscreen devices that have no buttons. If there was an emulator you'd probably never use it because you'd curse at the controls all the time...
|
13 December 2010, 13:44 | #22 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
|
Strategy games work pretty well tho.
|
13 December 2010, 23:33 | #23 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
It really depends on your mindset for the joystick controls.
If you have an ipad, and an iphone/ipod you will be able to use the phone as a controller. which is a little easier. anything that involves the mouse is the easiest, followed by Joystick, then keyboard. |
14 December 2010, 09:08 | #24 |
Needs a life
Join Date: Jan 2008
Location: England
Posts: 1,707
|
If you're after a beta tester Vairn... I'll PM you
|
14 December 2010, 19:58 | #25 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,602
|
Quote:
Touchscreen devices: It's a hard time for the game designer to limit his ideas to the non-controls present on these devices. What you get is a subset of games "that work with touch" + "games that don't work with touch where we've adapted the game to where it requires not much input from the user". Quite apart from that, this thread is about emulation, Vairn. What's left is joystick-controlled action games where you could possibly touch a graphical d-pad and expect any accuracy, or point-and-click games that might or might not select the point you clicked on with your 40x40 Amiga-pixel fingers, covering a good part of the screen. Anyway I can see a reason for emulation on control-less devices if the goal is running demos, of course |
|
15 December 2010, 00:07 | #26 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
I do that alot, the make sense. part
As with controls, I have a free idea's for the joystick, you shall be able to choose from. "D-pad" "Accelerometer" "Swipe" There will be an on screen keyboard, and a customizable key layout. The mouse will have a relative, like a touchpad, and a 1:1 mapping. |
15 December 2010, 01:08 | #27 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 46
Posts: 2,084
|
|
15 December 2010, 11:31 | #28 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
|
Nice and compact too!
|
06 January 2011, 07:50 | #29 |
Registered User
Join Date: May 2007
Location: Wellington/New Zealand
Posts: 74
|
Seen this? iAmiga for iPhone
For those of you with an iPhone (not me), this looks pretty promising.
http://www.iphonehacks.com/2010/12/i...app-store.html |
06 January 2011, 11:39 | #30 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
Less emu, more game wrapper, like golden axe, and sonic etc.
Emulation yes, but only one or so game is the model they're looking at. Like the C64 emu. I doubt that sony will let sotb, or any of those games be released. Cool, but limited. On other news. http://www.tenonedesign.com/fling.php looks cool, but http://www.gizmodo.com.au/2011/01/pu...-on-your-ipad/ looks better, hehe |
06 January 2011, 13:08 | #31 | |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
|
Quote:
|
|
07 January 2011, 09:46 | #32 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
No room for the 2 analogue sticks I guess.
|
07 January 2011, 10:02 | #33 |
uber cool demi god
Join Date: Jun 2006
Location: Kent/England
Posts: 2,073
|
What iPhone games use 3 direction pads/sticks? I've never seen a game or app that does.
|
07 January 2011, 13:18 | #34 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
shrugs, but that was the only difference between the two of them.
|
07 January 2011, 19:44 | #35 |
Registered User
Join Date: Aug 2006
Location: sheffield
Posts: 332
|
Hey Vairn, i have a jailbroken 4.1 iphone4 and if you need a beta tester id love to try out your work in progress and give you feedback. The C64 emu doesnt work on 4.1 only the spectrum emu is now on the app store. The whole point of an emulator for me is to be able to load my own roms onto the device, rather than play a handful of selected roms. Id love to be able to play mouse games on the iphone, such as worms directors cut, ufo enemy unknown and even dpaint 3! Apple are really fussy when it comes to emulators as like dosbox, anything than accesses the iphone is a way apple dont authorise they wont allow on thier app store so i guess cydia is the way forward. Im a member of a big iphone forum and once this app comes out (fingers crossed) il be sure to tell everyone i can about it, wether they are amiga fans or not, it would be something pretty special and it could become the future of amiga emulation. Im surprised toni willen and other amiga coders havnt already ported WINUAE etc to the iphone.
As for controls, yeah having a touch screen makes it harder but like PSX emu, you can have 50/50 screen and controls or big buttons overlayed on the screen. The best thing about amiga games is you just need up down left right and 1 button for fire :-) |
08 January 2011, 07:37 | #36 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
I have looked at porting winuae, it should be fine on a ipad, or iphone 4.
But the cpu core is too slow for the 3gs. I have currently got cpuemu working and fame cpu core. Cpuemu is slow on the 3gs, but it is nice on the ipad etc. |
08 January 2011, 08:27 | #37 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 46
Posts: 2,084
|
|
09 January 2011, 09:00 | #38 | |
Posts: n/a
|
Quote:
Here is TouchArcade's more recent hand's on with my work. I've more recently got TV out working (and it's awesome) and fixed a few long standing bugs in my 68K core. I think I still have a few to work out, but doesn't effect most games. One of the more recent bugs I resolved was pretty interesting. Shadow of the Beast used a crazy technique whereby a branch instruction was set to an odd address, thus raising an address exception. In turn this directed to a handler to display the big "IN" graphic, which caused my core to hang. Cheers, Stu Last edited by scarnie; 09 January 2011 at 09:45. |
|
09 January 2011, 09:40 | #39 | |
Posts: n/a
|
Quote:
Yes, it sucks not being able to use CoreSurface, but I've spent hours determining the fast path for Core Graphics and found that 16-bit BGR1 (5551) was the absolute best for the older ARM1176 / MBX. Seems to be just a favourable for the ARMv7/SGX hardware. I'm moving to OpenGL for iAmiga as I've written some GLSL shaders to produce effects that improve the look for the higher-res displays, inspired by Mame OSX. These images are taken from a simulated Retina display No Effect 50% Scanlines Aperture 1x2 (RB) |
|
09 January 2011, 09:40 | #40 |
The Grim-Button
Join Date: Jan 2008
Location: Melbourne Australia
Age: 43
Posts: 414
|
I said, that the Winuae CPU core is too slow on a 3gs (but it does add 020+)
The fame-c one is fine for the 3gs. Yeah, BRG1, is the best I found for Apple approved API, when it is needed, (aka my day job), since that has to go via the appstore (even though it is just for the company to access internally) Are you using OpenAL for sound, It works extremely well. how fast is openGL, did you loose performance, or is it about the same? Using shaders for the scanlines etc is a good idea. Last edited by Vairn; 09 January 2011 at 09:50. Reason: Second post hehe. |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Little video of my Iphone Amiga Emulator | Vairn | Retrogaming General Discussion | 62 | 09 July 2012 23:20 |
Any chance of an iPhone Amiga emulator? | RabidRabbit | support.OtherUAE | 10 | 03 July 2010 11:15 |
Amiga emulator for the iPhone | Zandig | Retrogaming General Discussion | 10 | 21 April 2010 13:00 |
iPhone iPod touch Amiga emulator - how does it work? | Bloodwych | Retrogaming General Discussion | 8 | 19 February 2010 10:10 |
|
|