23 February 2008, 20:13 | #21 |
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23 February 2008, 21:48 | #22 | |
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I also got a bunch of disk tools in hopes that one of them can be used to transfer the files from Atari ST floppy to XP. (Any recommendation for a tool to do this? Some software that's like CrossDOS for the Amiga.) I first have to play PI all the way thru on the Amiga to see if the engine is worth using for PII. |
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23 February 2008, 23:24 | #23 | ||
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... OmniFlop It recognises loads of formats, it even specifically lists Atari ST: Quote:
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22 June 2009, 11:40 | #25 | |
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Sorry to dig up this thread, but Nogg pointed me to it by email.
If you see no objection, i post here your question: Quote:
There were so many things i wanted to know about this game (items, monsters, dungeons and scripts), i couldn't stand to reverse engineer some parts of the engine. The monster.dat file was not enough to file my curiosity. So i begun decompiling it. I wrote a C# tool to read dungeons map data and to parse dungeons script. The user can simulate the moves of the party in the dungeon (to trigger events) and when the script needs some information (if the party owns an item for example), it asks the user. I want to add more features like showing the whole script as a text file or even edit dungeon files, but it's not on my priority list right now (working on my Colonial Conquest remake). Concerning the game engine itself, i was pleased to understand the combat rules (damage, body hit location) and spells effects. I better understood the monster.dat file too and how monsters were randomly chosen. I wrote a world map viewer too, but found nothing new about them (Scandor, plane of light, plane of darkness, underworld) . Finally, i wrote a little sprite viewer for monsters (no hidden monsters too ). If more people are interested in these information, i'll put up everything online on my website as i did for Alternate Reality. You can contact me here or at my reverse engineering forum. Cheers Last edited by Kroah; 23 June 2009 at 01:00. Reason: spelling |
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22 June 2009, 17:46 | #26 |
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Nice work there, I was wondering why I noticed this old thread being resurrected and I see why
I think the reason you see more talk of other titles vs. the Phantasie series is pretty simple, popularity, this doesn't mean these titles aren't worth playing however. Have you done work like this on any other titles besides the Phantasie series ??? |
22 June 2009, 22:39 | #27 | |
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http://bringerp.free.fr/RE/index.php5 Ah, Alternative Reality: The Dungeon is another port I wish they did for the Amiga along with Might & Magic 1. |
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23 June 2009, 01:26 | #28 | ||
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I'm distracted, i've just realized i had no signature in my profile. Quote:
Concerning Phantasie 3, i played it on both computers (atari and amiga) but sound samples for this game were terrible on amiga comparing to the atari, the style was really different. What do you think about it? Last edited by Kroah; 23 June 2009 at 02:00. |
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23 June 2009, 01:43 | #29 | ||
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Systems are 6502 (Atari 8bit), Motorola (Atari 16bit and Amiga) and x86. Some of them are really old but they are still highly entertaining. Here's the full list: Atari 8bit: MULE, Dragonriders of Pern, Gateway to Apshai, Return of Heracles, 7 cities of gold and Archon. Atari ST: Time Bandit, Alternate Reality, Colonial Conquest, Phantasie 3, Axel's Magic Hammer, Pandora and Rana Rama. Amiga: Chaos Engine Windows: Grand Prix Manager 2 All these games (beside GPM2) are games i played during my childhood. I really like them. |
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23 June 2009, 06:49 | #30 | ||
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I'll be glad to fire up the Amiga game, if you tell me how to hear the speech quickly. I thought about playing Temple of Asphai Trilogy (as you have Gateway to Apshai listed) on the Amiga, but I think I won't enjoy it that much in the long run anymore. Better to play Alternate Reality first me thinks. |
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23 June 2009, 08:08 | #31 | |
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Would be cool to have this conversion |
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23 June 2009, 09:11 | #32 | |
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Wanna help reverse engineer Phantasie II? I don't have the time to do everything myself. |
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23 June 2009, 09:18 | #33 |
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23 June 2009, 09:20 | #34 | |
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I did boot up SainT and STeem for Phantasie II last year. Not sure which P2 images are working, but here are the ones I tried: Phantasie II v1.0 (1987)(SSI)(Disk 1 of 2).zip Phantasie II v1.0 (1987)(SSI)(Disk 2 of 2).zip Phantasie II v1.0 (1987)(SSI).zip Phantasie v2.0 (1985)(SSI)(Disk 1 of 2).zip Phantasie v2.0 (1985)(SSI)(Disk 2 of 2).zip |
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23 June 2009, 09:25 | #35 |
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I will I have almost none expierence with the ST, but I hope I can save the files to a PC file system without too much hassle and work from there Guess I will have a look at the files and try to make a doc about their structure. How does that sound?
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23 June 2009, 09:38 | #36 |
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Very good! Let me know what emulator and version you ended up using.
I originally planned on using Amiga P1's engine for P2 as they seem very similar. Nogg mentioned that he was working on reverse engineering P3's engine back then. I still think P1 will be less work, but can be persuaded. I think after figuring out the ST emulation task, we have to figure out how to transfer the files from ST to Amiga and if the ST files can be used raw. |
23 June 2009, 09:44 | #37 |
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Once I got the emu working and have the files, I'll let you know
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23 June 2009, 09:48 | #38 |
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23 June 2009, 09:50 | #39 |
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23 June 2009, 10:20 | #40 |
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