31 May 2017, 20:35 | #21 |
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C/C++ ans SDL it seems
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31 May 2017, 22:15 | #22 |
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don't want to steal the topic but i found this quite hilrious
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31 May 2017, 23:25 | #23 |
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It's a tremendous game, has tons of stuff crammed there. I am surprised you found that book because all books have a description
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01 June 2017, 00:11 | #24 |
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01 June 2017, 00:16 | #25 |
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I don't know about Beneath a steel sky, but here there is a truck full of speech.
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11 June 2017, 08:51 | #26 | |
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Quote:
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11 June 2017, 08:55 | #27 |
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thimbleweed old game call Maniac Mansion (1987) it come out for apple 11 and amiga by successor to Gilbert and Winnick's
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15 March 2020, 22:49 | #28 |
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Bumping this dead thread, after a review I did of this game.
[ Show youtube player ] And I am genuinely wondering whether an Amiga port of this game could be feasible a) technically (for A500? A1200? Vampire? ) b) financially. I don't feel that these questions have been answered in this thread, especially (b). I also feel that Amiga development and hardware has progressed quite a bit since 2017. So...fire away! |
16 March 2020, 11:22 | #29 | |
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I think it has been answered quite thoroughly.. And on b), it would take much more time than anyone would be willing to spend on something that can be readily played on so many other platforms.. In the end, if you feel you wanna spend that time, go for it.. |
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16 March 2020, 11:40 | #30 | |
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I feel that 3 years (2017-2020) is a long time and things have changed since then. I think that retrogaming is way bigger now than it was back then and software development reflects that as well, not only on the Amiga, but on other platforms as well. I read this post from the thimbleweed forums as well, but it is also from 2017. https://forums.thimbleweedpark.com/t/amiga-500-2000-port/1405 Of course, I understand what you and others are saying about b. But is still bugs me-if people with the know how can so easily rip and convert thimbleweed graphics for Amiga and C64 and have such convincing results and with the actual script and content already written. Anyway, maybe I am just dreaming, but seeing Caren on the C64 and Orion Prime, Sergoth and Pinball Dreams on the CPC....can you stop yourself wondering what is possible? Heh, I would be hopeless coding my own adventure game. Heck, I remember having one go on my Amstrad CPC with Basic back in the 80ies and another go with AGS....hopeless, completely hopeless! |
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16 March 2020, 12:42 | #31 | |
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There is no money to be earned with the Amiga (and any other retro platform I know of) by creating homebrew games, you can only hope that something you care for gets a passion project for somebody else if you are not yourself into spending a few years of blood, sweat and tears for creating it.. So, either you wanna do the work yourself, or it probably won't get done.. This doesn't need to keep anybody from discussing how you would be doing it IF you were doing it, though.. |
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16 March 2020, 12:53 | #32 | |
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Any discussions/thoughts about it, even in a theoretical basis, are welcome, though. PS. Just to make it clear, I am not asking as a developer or as someone expecting to make money, just as an adventure game/Amiga fan. |
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16 March 2020, 13:45 | #33 |
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I believe the only way something like this happens (in a short space of time) today is if the Amiga version gets crowd sourced up front, possibly as a stretch goal. OR there is an enthusiast on the development team who spends time building AmigaOS version.
There were AmigaOS (albeit 4.x) ports of several games crowd sourced during a kickstarter (e.g. Tower57) There is an opensource reverse engineering project for Thimbleweed park active today if anyone is interested https://github.com/scemino/engge |
16 March 2020, 14:13 | #34 |
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Seems like most of the game is not native code but Squirrel scripts and that open source project is not going to deviate from that, so that kind of complicates porting the game to older hardware; you'd have to either port the squirrel virtual machine (which according to the engge blog is actually modified for the game) and optimise the heck out of it or rewrite all the scripts to be native code.
Yeah I would join the group of voices that say "Ain't nobody got time for this". |
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