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Old 20 December 2008, 00:48   #1
Another World
 
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Question WHDLoad without CD32 audio tracks

Why there aren't the CD32 audio tracks in WHDLoad games ?

It's not possible converting the cd audio tracks in MP3 and then reproduce these MP3s inside the WHDLoad game ?
 
Old 20 December 2008, 05:51   #2
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I'm just a girl with no programming knowledge, but I'm pretty sure it'll be impossible for WHDLoad to play an MP3 of a CD audio track while playing a game. You're best off just playing the CD32 version from CD.
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Old 20 December 2008, 08:34   #3
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Quote:
Originally Posted by Another World View Post
Why there aren't the CD32 audio tracks in WHDLoad games ?

It's not possible converting the cd audio tracks in MP3 and then reproduce these MP3s inside the WHDLoad game ?
I guess such thread was already started. I think the case is about too many OSSwaps when trying to get over the control of CD. MP3 is totally out of place here because Classic Amiga is not able to play MP3 at reasonable bitrate and run the game smoothly.
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Old 20 December 2008, 14:12   #4
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explained here by WHDload author Wepl

http://eab.abime.net/showpost.php?p=179530&postcount=7

possible (from CD anyway), but not likely to happen soon.


Do as Cammy suggested. This is the reason i keep a CD drive on my A1200.
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Old 20 December 2008, 18:42   #5
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Just to be more clear, i started this thread because the CD32 emulation of WinUAE i tried is not so functional
Infact, with a real mastered CD or using a virtual CD manager, i have some problems
Something about the CD controller emulation, i think (since AGA emulation should be OK in WinUAE)

It's my only experience or someone else tried this ?
 
Old 20 December 2008, 19:07   #6
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Quote:
Originally Posted by Another World View Post
Just to be more clear, i started this thread because the CD32 emulation of WinUAE i tried is not so functional
Infact, with a real mastered CD or using a virtual CD manager, i have some problems
Something about the CD controller emulation, i think (since AGA emulation should be OK in WinUAE)

It's my only experience or someone else tried this ?

Well I don't know what are your specific problems AnotherWorld, but since making the backup of my CD32 titles i've played from the originals in WinUAE without any incompatibility and from the same iso's with DaemonTools. And played also many isos from MagixFTp and the net without any problem with DaemonTools. Maybe someting wrong with your drive? Try DaemonTools for the isos.

EDIT - Always used Quickstart from WinUAE
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Old 20 December 2008, 19:17   #7
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I know its only one example but when i played Zool 2 CD32 from HD on my A1200 I left HippoPlayer playing a .mod and it continued to play through the game.
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Old 20 December 2008, 19:29   #8
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Originally Posted by xpect View Post
Well I don't know what are your specific problems AnotherWorld, but since making the backup of my CD32 titles i've played from the originals in WinUAE without any incompatibility and from the same iso's with DaemonTools. And played also many isos from MagixFTp and the net without any problem with DaemonTools. Maybe someting wrong with your drive? Try DaemonTools for the isos.

EDIT - Always used Quickstart from WinUAE
No, i didn't try DaemonTools, it was another tool

DaemonTools support cd audio tracks together with the data ?
 
Old 20 December 2008, 19:42   #9
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DaemonTools support cd audio tracks together with the data ?
If you have a cue file or a full image (including the audio tracks) it does. No difference to a burnt CD
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Old 20 December 2008, 21:52   #10
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I know its only one example but when i played Zool 2 CD32 from HD on my A1200 I left HippoPlayer playing a .mod and it continued to play through the game.

Damn Boo Boo, I do that many times on the PC, playing a playlist in Foobar on the background while playing a game. Gotta try on the Amiga!
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Old 20 December 2008, 22:06   #11
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Sorry I should have pointed out that this wont work with WHD games.
Not tested but if it was run from inside a WHD install it would probably work but as Wepl pointed out the sound would clash - you could only have Music or Sound Fx not both.
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Old 20 December 2008, 22:12   #12
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Sorry I should have pointed out that this wont work with WHD games.
Not tested but if it was run from inside a WHD install it would probably work but as Wepl pointed out the sound would clash - you could only have Music or Sound Fx not both.

Yes indeed I forgot about that! We only have 4 channel sound. If i'm using it no sound on the game, or maybe even lockup the game because the channels are assigned to other progy.

Well still have Foobar + WinUAE to try
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Old 20 December 2008, 23:36   #13
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If you have a cue file or a full image (including the audio tracks) it does. No difference to a burnt CD
Yep, with DaemonTools works better

But with Beneath A Steel Sky i don't hear the voices and with Simon The Sorcerer there are music "stops" in the intro

So still not perfect CD32 emulation
 
Old 21 December 2008, 10:59   #14
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Good to hear it works better now
I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one
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Old 21 December 2008, 11:01   #15
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I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one
Thats obviously a joke, .
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Old 21 December 2008, 11:02   #16
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Thats obviously a joke, .
I hope so
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Old 21 December 2008, 14:55   #17
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Quote:
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Yep, with DaemonTools works better

But with Beneath A Steel Sky i don't hear the voices
B.A.S.S has no CD audio, so you might as well set up an emulated HD with really high specs (256mb fastram, 060 , JIT etc) and pre-load the entire game with WHDload.
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Old 21 December 2008, 18:22   #18
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Good to hear it works better now
I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one
Still both games have the same problem, something like that:
when "data" are read from (virtual) CD , this reading causes "lack" of sound output

I don't think real CD32 can have a problem like that ..... or yes ?
 
Old 21 December 2008, 19:45   #19
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Quote:
Originally Posted by Another World View Post
Still both games have the same problem, something like that:
when "data" are read from (virtual) CD , this reading causes "lack" of sound output

I don't think real CD32 can have a problem like that ..... or yes ?
What copy do you use? From a original CD or ISO from the net?

Neither real CD32 or WinUAE stops music by accessing the CD in loading data. On the games i played so far.
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Old 21 December 2008, 19:48   #20
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Originally Posted by xpect View Post
What copy do you use? From a original CD or ISO from the net?

Neither real CD32 or WinUAE stops music by accessing the CD in loading data. On the games i played so far.
Infact, this is the strange thing i'm saying
BASK voices are completely missed in my CD32 emulation
I use DaemonTools and ISO found on the net
 
 


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