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Old 01 June 2018, 21:28   #241
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Join Date: Apr 2013
Location: Mallorca
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I use lightmap, not vertex.
If you also use dynamic lights, we have one.

Thing is that the use of altivec could be beneficial on "expensive" effects, like dynamic lights (as the light ball that follow a missile for example) but those are small cases.

On other Q3 engines the use of SSE is on more general functions and that could be interesting to tackle in the future if someone mimic those in altivec.

Then minigl, c functions like memcpy-memset, etc, etc.
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