![]() |
![]() |
![]() |
#21 |
Guru Meditating
![]() Join Date: Jun 2014
Location: England
Posts: 1,842
|
Dsp starts to overtake the 060 when you zoom in, ie when more work is being done
|
![]() |
![]() |
#22 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,979
|
Quote:
|
|
![]() |
![]() |
#23 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 369
|
I wish the AA3000 came out or at least an AGA + DSP upgrade on a card for existing 1500/2000/3000 owners back then. My friend was aching to get AGA for his 3000 then.
I see this as a chicken and egg syndrome - no software, no emulation. Vice Versa. If someone would provide a proof of concept or a set of DSP libraries that can say accelerator 3D functions such as low poly rotation, and let coders PATCH existing games or support 3D game engines like Doom or Quake or native Amiga 3D engines, then I can see it coming to life. Something like a hardware opengl or WARP 3D translation layer but with the limitations or uniqueness of the DSP. Or try porting Atari Falcon or Super Famicom DSP code over or even created a shared library for both + Mac communities. Remember, if you build it, they will come. |
![]() |
![]() |
#24 |
Guru Meditating
![]() Join Date: Jun 2014
Location: England
Posts: 1,842
|
|
![]() |
![]() |
#25 |
Registered User
Join Date: Feb 2009
Location: Amiga
Posts: 369
|
@ Trixster - I think that is a good demo. But we need more to support the community.
Maybe looking at SNES or Super Famicom DSP games for ideas on how to accelerate games would be a good idea and create motivation and support for the DSP on Amiga. We need more than a proof of concept but demos, games or application, even ONE worthwhile one with many user support may be enough to kick it off. Acceleration is always better if we can utilize as much as possible. Even a generic OpenCL type acceleration codepath support would be good to have. |
![]() |
![]() |
#26 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,629
|
As I already said, working or not working in real hardware is mostly irrelevant for emulation purposes. Used IO ports and others were already documented.
Requirements are still the same: there must be existing GPL compatible DSP chip emulation. This exact chip or very close variant. |
![]() |
![]() |
#27 |
Guru Meditating
![]() Join Date: Jun 2014
Location: England
Posts: 1,842
|
@valken your enthusiasm is superb but I don’t think the level of uptake will ever match your optimism, sadly. The DSP will remain a niche within a niche due to significant barriers, the least of which is the excessive cost of purchasing or building an AA3000+. You can count the number of machine’s ‘in the wild’ on Hese’s amibay thread; I doubt it’s currently more than 50. There are also only about 6 known active users looking at the issues surrounding the hardware on the A1K dsp thread, and non of those are software engineers who could tackle the ideas of porting software which you’re talking about, let alone using the dsp to accelerate doom/quake or even warp3d. That’s just not going to happen, alas. I guess we might eventually see a plugin for amigaamp or a library to decode mp3s, but even that’s a lofty goal for the moment.
The Falcon uses a different dsp so we will get nothing from there, and requests for info from the Mac community have been met with mostly silence. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Digital video out options for AA3000+? | matt3k | support.Hardware | 2 | 17 December 2020 05:40 |
AA3000 Prometheus 3.1 libs, etc? After flash update | matt3k | support.Hardware | 1 | 14 December 2020 11:33 |
Motorola 56000 DSP. | redblade | support.Hardware | 25 | 21 September 2018 09:33 |
atari falcon DSP programmer help? | starlord | Retrogaming General Discussion | 16 | 29 October 2012 16:00 |
Software for Delfina DSP | mikro | support.Apps | 4 | 30 January 2008 11:15 |
|
|