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#121 |
Registered User
![]() Join Date: Feb 2021
Location: Germany
Posts: 17
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Does not work for me. Downloaded the 0.2 beta, extracted exe from adf to harddisk and started. There was some text in the console output followed by a Guru. This was the first try from my RTG Workbench.
Second try was a restart with minimal direct to Shell startup-sequence (setpatch, env: and some assigns) without RTG and stuff and the same Guru was the result. It's an Amiga 4000 with 3.1 Roms (patched with 3.9 updates). Cyberstorm MK1 040/40 with 80 megs fast ram. Last edited by yelworC; 22 February 2021 at 02:41. |
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#122 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,096
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try whdload version then
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#123 |
Registered User
![]() Join Date: Feb 2021
Location: Germany
Posts: 17
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#124 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 49
Posts: 5,096
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beta version is in the zone (http://eab.abime.net/zone/Tinyus_v1.0.lha). Waiting for final release to make it official
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#125 | |
Registered User
![]() Join Date: Feb 2021
Location: Germany
Posts: 17
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Quote:
Edit: Works like a charm. Great game and great work with the WHDLoad slave. :-) Last edited by yelworC; 22 February 2021 at 12:27. |
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#126 | |
Moderator
![]() Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 4,931
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Quote:
![]() For 040, turn off Copyback Cache. It improved performance for 040, but is a cache that is incompatible with the majority of software without giving 040 special treatment. So most software lacks it and the slave likely just turns off that cache. |
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#127 |
Registered User
![]() Join Date: Feb 2018
Location: Poland
Posts: 165
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Not sure if this was already discussed. Is there reasoning behind implementation of DOUBLE shoots upgrade? It is different from arcade, where both projectiles are triggered independently from each other.
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#128 |
Registered User
![]() Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 74
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A tiny suggestion:
How about when pressing ESC during the game, you get back to the title screen instead of quitting the program? If I loose a life during the first level, I'd rather quit and start from scratch than go on without any upgrades... Alright, ANY level, to be honest... ![]() |
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#129 |
Registered User
![]() Join Date: Jun 2019
Location: St.Gallen, Switzerland
Posts: 74
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Possible bugs with Beta 0.2:
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#130 |
Registered User
![]() Join Date: Feb 2018
Location: Poland
Posts: 165
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Likewise. Died in space on level 1 and was respawned in cave.
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#131 |
Registered User
Join Date: Aug 2001
Location: Connecticut USA
Posts: 590
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The technical prowess on display here is impressive.
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#132 | |
Zone Friend
Join Date: Jan 2006
Location: Aussie
Posts: 1,127
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Brilliant work by the Team, have loved testing it out so far.
Quote:
Could you make the options collectable when you die? Gives you a better chance of progressing further. |
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#133 |
Registered User
![]() Join Date: Sep 2019
Location: Italy
Age: 47
Posts: 105
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Today I had time to lie in Tynius I noticed that:
- I have never had a blue bonus, of those that destroy all enemies. - level with easter island heads, it's really hard. I happened to die many times from hitting parts of invisible scenery, even the number of bullets from the heads seems a bit excessive (in this case the slowing down of this part helps). - I had 1 option, the missile and I took the bonus [?], after consuming it I was no longer able to take an OPTION, even having lit it, it did not give it to me. The problem resolved after he died. - I have an idea - suggestion (I don't know if it can be implemented in the final version) you could add an option (in the title screen), to have the corners of the screen highlighted in order to allow the adjustment of the crt monitors to expand to full screen the game. (to recreate the arcade experience even more) Hello and great work, as always tested on Amiga 600 (2chip + 4fast) Last edited by skyzoo73; 24 February 2021 at 03:07. Reason: (typing error) |
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