17 October 2005, 11:59 | #1 |
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Gauntlet III
Morning guys,
Does anybody know how to get Gauntlet III to work? I've tried the .adf + .ipf, quick start configs and loads of different configurations but the best I can get is very scrambled graphics (on what looks to be the title screen) and the game goes no further... If somebody has a working config that would be great. |
17 October 2005, 17:25 | #2 |
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This was quite interesting.. Game crashes if any device in parallel port sends ACK-signal. (for example if character is sent to connected printer)
There was bug in improved printer code that set ACK even if printer was not connected. near end of level 3 interrupt: Code:
000206d2 BTST.B #$0004,$00bfed01 ; FLAG-bit set in CIA-A interrupt register? (CIA-A FLAG = parallel port ACK) 000206da BNE.B #$00000004 == 000206e0 000206dc MOVE.L (A7)+,D0 000206de RTE.L ; exit interrupt 000206e0 CLR.B $00bfe101 ; clear parallel port data 000206e6 BCLR.B #$0004,$00bfed01 ; quite weird way of modifying CIA interrupt register.. 000206ee JMP.L $00800000 ; crash.. |
18 October 2005, 06:58 | #3 |
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Perhaps some remnants of four player adapter support code were forgotten in the code?
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18 October 2005, 13:48 | #4 |
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Thank you for your replies Toni and Jope.
Definitely don't have anything connected to the printer port... Is this something that can be fixed via the emulator settings / configuration or do I just need to patient until the next WinAUE version comes out (with bug fixed)? |
18 October 2005, 15:13 | #5 | |
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Quote:
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18 October 2005, 15:45 | #6 |
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Many thanks Toni. Your the best
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26 October 2005, 11:17 | #7 |
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Tested Gauntlet III last night with WinUAE v1.1.1 and it works perfectly (of course).
Thank you Toni. |
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