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Old 12 March 2008, 22:31   #1
frikilokooo
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ADoom

Can I create a script for boot this game without WB?I have only 4mb fastram.There are games that have this option.How would be the script if it is possible to do it?I use OS 3.1

Thanks in advance!
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Old 12 March 2008, 23:13   #2
laser
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Originally Posted by frikilokooo View Post
Can I create a script for boot this game without WB?I have only 4mb fastram.There are games that have this option.How would be the script if it is possible to do it?I use OS 3.1

Thanks in advance!

it's easy...you don't need a complicated script

boot the computer without startup-sequence...browse to adoom' directory and type: setpatch ..then type adoom

that's all

anyways I recommend play doom on a pc.....doomsday port is the best

http://www.doomsdayhq.com/
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Old 12 March 2008, 23:38   #3
frikilokooo
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thanks but I prefer a script,more easy once fact
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Old 12 March 2008, 23:57   #4
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thanks but I prefer a script,more easy once fact
ok.....then you need rebootstart

http://aminet.net/game/patch/RebootStartV42.lha
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Old 13 March 2008, 00:53   #5
Graham Humphrey
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It did run surprisingly well on my old '030 with 4MB Fast RAM but it does pause to load quite a lot. Much better with 32MB Fast RAM though as you can then copy the WAD file into memory so it loads much quicker.
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Old 13 March 2008, 01:31   #6
frikilokooo
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Quote:
Originally Posted by laser View Post
ok.....then you need rebootstart

http://aminet.net/game/patch/RebootStartV42.lha
Nice program but it doesn't work.I have understood how to install it,it's easy.When I try boot the game there is a message of getpach file is not executableIt's a pity because is a very useful program if it worked.Thanks laser!

Anyway I'm almost sure that ADoom doesn't work with only 2mb chip +4mb
fastram even changing the ADoom memory tooltype and executing it without startup-sequence,I have already proven it,at least ADoom2.

Last edited by frikilokooo; 13 March 2008 at 01:38.
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Old 13 March 2008, 01:41   #7
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you can create a bootdisk to, in the startup-sequence : setpatch quiet
cd (the path of adoom)
adoom.
put the disk when you want to play and reboot
and adoom just need a 4 mb of fast. http://us2.aminet.net/game/shoot/ADoom-1.3.readme
you can use a virtual disk too by exemple rad
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Old 13 March 2008, 06:20   #8
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Wouldn't it be a lot easier to install more ram?
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Old 13 March 2008, 11:30   #9
Angus
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Quote:
Originally Posted by frikilokooo View Post
Can I create a script for boot this game without WB?I have only 4mb fastram.There are games that have this option.How would be the script if it is possible to do it?I use OS 3.1

Thanks in advance!
Couldn't you create a text file along the lines of:

Setpatch
clicknot; from Aminet to prevent disk drive clicking.
DH0:Games/ADoom ; or wherever your ADoom folder is
ADoom ; or possibly Execute ADoom

Then save the script as ADoom.
Create an icon, set the script and executable bits, make iconx the tooltype, and then save the icon and script in a suitable directory - I save mine in a directory called X

Then boot with no startup-sequence, type

X (hit return)
ADoom (hit return)

That would be my approach. (BTW, I dont know about ram considerations but DoomAttack used to be very fast on an 030).
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Old 13 March 2008, 11:30   #10
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Ive got a tool called Joypad not sure where I got it but you put it in your Startup-Sequence then when you boot hold down fire to load a different Startup script.

I also Remember playing about with only 4mb and it was very hard getting rid of those Loading Pauses.

Edit:Found http://aminet.net/util/cli/CD32goodies.lha

Last edited by Retro1234; 13 March 2008 at 11:59.
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Old 13 March 2008, 14:57   #11
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the way i designed most of my reboot-scripts :

rename s:startup-sequence s:startup-temp
rename s:startup-adoom s:startup-sequence
wait 3 (so that write operations are finished for sure)
tude hardreset (yes you need tude from aminet and it's the most reliable software reset)

then your s:startup-adoom script looks like:

setpatch quiet
rename s:startup-sequence s:startup-adoom
rename s:startup-temp s:startup-sequence
wait 3
dh1:adoom
wbrun adoom (wbrun is also available from aminet and it runs files with arguments in .info corresponding file like when you start them from workbench)

you may want to keep a backup of your startup-sequence somewhere but these wait 3 have been reliable enough so that i did never encounter any trouble (i have a vanilla 1200 with 8m fastram)
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Old 13 March 2008, 16:38   #12
frikilokooo
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Thanks to everyone for the help!

The problem is that the game needs more of 4mb fastram.If I edit the heapsize tooltype to 2000 the game crashes in titlescreen(PAL 320x256 screenmode) and if I don't edit the heapsize tooltype the game doesn't boot and I read a message of insufficient memory,tested with doom1.wad and doom2.wad
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Old 13 March 2008, 16:56   #13
Graham Humphrey
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Well I definitely got it to work with 4MB Fast RAM although that was a few years back so I'm not totally sure how I did it now. It did involve the heapsize tooltype I think.
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Old 13 March 2008, 17:02   #14
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This is the script i use to launch UFO:Enemy Unknown
Code:
echo  >T:UM "/****/"
echo >>T:UM "UF0:"
echo >>T:UM "Device = ramdrive.device"
echo >>T:UM "Unit = 8"
echo >>T:UM "Flags = 0"
echo >>T:UM "Surfaces = 1"
echo >>T:UM "SectorsPerTrack = 7"
echo >>T:UM "Sectorsize = 512"
echo >>T:UM "Reserved = 2"
echo >>T:UM "Interleave = 0"
echo >>T:UM "Buffers = 0"
echo >>T:UM "Bufmemtype = 2"
echo >>T:UM "BootPri = 20"
echo >>T:UM "LowCyl = 0"
echo >>T:UM "HighCyl = 0"
echo >>T:UM "Activate = 1"
mount UF0: from T:UM
relabel UF0: UFOBoot
makedir UF0:s/
set T UF0:s/startup-sequence
echo  >$T `Which Assign` C: `Which C:`
echo >>$T SetPatch QUIET
echo >>$T Assign Libs: `Which Libs:`
echo >>$T Assign T: RAM:
echo >>$T Cd `Cd`
echo >>$T Execute UFO
echo >>$T RemRad UF0: FORCE
echo >>$T Reboot
reboot
but don't ask me to change it so it'll work with adoom as i'm not able to test it.

Last edited by smoorke; 13 March 2008 at 18:02.
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Old 13 March 2008, 18:32   #15
frikilokooo
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Quote:
Originally Posted by Graham Humphrey View Post
Well I definitely got it to work with 4MB Fast RAM although that was a few years back so I'm not totally sure how I did it now. It did involve the heapsize tooltype I think.
you're right,I have been able to make work doom1.wad but no doom2.wadanyway there are better games for my configuration besides second megadrive button doesn't work unlike in WinUAE
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