12 March 2008, 22:31 | #1 |
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ADoom
Can I create a script for boot this game without WB?I have only 4mb fastram.There are games that have this option.How would be the script if it is possible to do it?I use OS 3.1
Thanks in advance! |
12 March 2008, 23:13 | #2 | |
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Quote:
it's easy...you don't need a complicated script boot the computer without startup-sequence...browse to adoom' directory and type: setpatch ..then type adoom that's all anyways I recommend play doom on a pc.....doomsday port is the best http://www.doomsdayhq.com/ |
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12 March 2008, 23:38 | #3 |
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thanks but I prefer a script,more easy once fact
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12 March 2008, 23:57 | #4 |
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13 March 2008, 00:53 | #5 |
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It did run surprisingly well on my old '030 with 4MB Fast RAM but it does pause to load quite a lot. Much better with 32MB Fast RAM though as you can then copy the WAD file into memory so it loads much quicker.
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13 March 2008, 01:31 | #6 | |
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Anyway I'm almost sure that ADoom doesn't work with only 2mb chip +4mb fastram even changing the ADoom memory tooltype and executing it without startup-sequence,I have already proven it,at least ADoom2. Last edited by frikilokooo; 13 March 2008 at 01:38. |
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13 March 2008, 01:41 | #7 |
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you can create a bootdisk to, in the startup-sequence : setpatch quiet
cd (the path of adoom) adoom. put the disk when you want to play and reboot and adoom just need a 4 mb of fast. http://us2.aminet.net/game/shoot/ADoom-1.3.readme you can use a virtual disk too by exemple rad |
13 March 2008, 06:20 | #8 |
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Wouldn't it be a lot easier to install more ram?
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13 March 2008, 11:30 | #9 | |
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Quote:
Setpatch clicknot; from Aminet to prevent disk drive clicking. DH0:Games/ADoom ; or wherever your ADoom folder is ADoom ; or possibly Execute ADoom Then save the script as ADoom. Create an icon, set the script and executable bits, make iconx the tooltype, and then save the icon and script in a suitable directory - I save mine in a directory called X Then boot with no startup-sequence, type X (hit return) ADoom (hit return) That would be my approach. (BTW, I dont know about ram considerations but DoomAttack used to be very fast on an 030). |
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13 March 2008, 11:30 | #10 |
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Ive got a tool called Joypad not sure where I got it but you put it in your Startup-Sequence then when you boot hold down fire to load a different Startup script.
I also Remember playing about with only 4mb and it was very hard getting rid of those Loading Pauses. Edit:Found http://aminet.net/util/cli/CD32goodies.lha Last edited by Retro1234; 13 March 2008 at 11:59. |
13 March 2008, 14:57 | #11 |
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the way i designed most of my reboot-scripts :
rename s:startup-sequence s:startup-temp rename s:startup-adoom s:startup-sequence wait 3 (so that write operations are finished for sure) tude hardreset (yes you need tude from aminet and it's the most reliable software reset) then your s:startup-adoom script looks like: setpatch quiet rename s:startup-sequence s:startup-adoom rename s:startup-temp s:startup-sequence wait 3 dh1:adoom wbrun adoom (wbrun is also available from aminet and it runs files with arguments in .info corresponding file like when you start them from workbench) you may want to keep a backup of your startup-sequence somewhere but these wait 3 have been reliable enough so that i did never encounter any trouble (i have a vanilla 1200 with 8m fastram) |
13 March 2008, 16:38 | #12 |
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Thanks to everyone for the help!
The problem is that the game needs more of 4mb fastram.If I edit the heapsize tooltype to 2000 the game crashes in titlescreen(PAL 320x256 screenmode) and if I don't edit the heapsize tooltype the game doesn't boot and I read a message of insufficient memory,tested with doom1.wad and doom2.wad |
13 March 2008, 16:56 | #13 |
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Well I definitely got it to work with 4MB Fast RAM although that was a few years back so I'm not totally sure how I did it now. It did involve the heapsize tooltype I think.
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13 March 2008, 17:02 | #14 |
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This is the script i use to launch UFO:Enemy Unknown
Code:
echo >T:UM "/****/" echo >>T:UM "UF0:" echo >>T:UM "Device = ramdrive.device" echo >>T:UM "Unit = 8" echo >>T:UM "Flags = 0" echo >>T:UM "Surfaces = 1" echo >>T:UM "SectorsPerTrack = 7" echo >>T:UM "Sectorsize = 512" echo >>T:UM "Reserved = 2" echo >>T:UM "Interleave = 0" echo >>T:UM "Buffers = 0" echo >>T:UM "Bufmemtype = 2" echo >>T:UM "BootPri = 20" echo >>T:UM "LowCyl = 0" echo >>T:UM "HighCyl = 0" echo >>T:UM "Activate = 1" mount UF0: from T:UM relabel UF0: UFOBoot makedir UF0:s/ set T UF0:s/startup-sequence echo >$T `Which Assign` C: `Which C:` echo >>$T SetPatch QUIET echo >>$T Assign Libs: `Which Libs:` echo >>$T Assign T: RAM: echo >>$T Cd `Cd` echo >>$T Execute UFO echo >>$T RemRad UF0: FORCE echo >>$T Reboot reboot Last edited by smoorke; 13 March 2008 at 18:02. |
13 March 2008, 18:32 | #15 |
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you're right,I have been able to make work doom1.wad but no doom2.wadanyway there are better games for my configuration besides second megadrive button doesn't work unlike in WinUAE
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