01 January 2005, 12:01 | #21 | |
Super Cars II Freak
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I never understood the hype surronding Turrican (or its sequels). Maybe I'll have to give it another try now that the passage of time would allow me to approach the game from a fresh perspective. But I always felt that there were way better Platform/Shooters around than Turrican (and SOTB for that matter)... |
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01 January 2005, 14:49 | #22 |
Zone Friend
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Wolfchild?
Well, I think it depends whether you have a weakness for kewl cyb3r-sci-fi design If you rather focus on very good and realistic graphics, you should indeed rather try with Lionheart, Wolfchild, Leander or SOTB. |
01 January 2005, 14:54 | #23 |
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Turrican was a great game on the C64 but seems to be one of those titles where if you don't give it a good play when you first encounter it, it never really manages to bloom.
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01 January 2005, 20:28 | #24 | |
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Anyway, Turrican is a brilliant thing, I don't like Turrican I but Turrican II is a fine demon, you really have to invest some time in it to get rewarded but I nevertheless enjoyed the graphics and specially the music. |
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01 January 2005, 20:38 | #25 |
Banned
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I don't know in what kind of world you are living in, Andreas, but realistic?
kidding! |
01 January 2005, 23:05 | #26 |
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@akira, please pick on Turrican 3 not Turrican 1 Turrican 1 was and still is a great game. Ah! the music...Pretty good SNES version too. I like Level 3.1 music on the SNES. It's strange, but I think the SNES version of Jim Power has some music from one of the Amiga Turrican games?? ??
I suppose you have to be their to appreciate it's hmmm...mechanics!! I first played the Grandstand console followed by the Atari2600..then later Atari400/800/800XL..AtariST etc... I thought the music in Vanguard, Ms Pacman and later Necromancer were great...but then along came Turrican on the Amiga. For me I couldn't believe what I was hearing, it made me consider going into creating music along with many other avid Amiga fans. Turrican is a work of art because it does everything well. Shadow of the Beast is nothing in comparison. In fact, Shadow of the Beast is a 'Tech Demo' much in the same way as Doom 3 is on the PC. Technical, Talented people but with no idea what makes a game good. Sometimes you have to go back to the basics in order to further oneself. Correct Peanut!! It won't be the same for anyone unless you played the game when it came out. Graphics and Sound have moved on since the C64/Amiga and now people will never appreciate it's finer qualities. You had to be their at the right time, when their was no XBOX, PS, PS2, Gamecube etc... Happy gaming, Last edited by Hillsy_; 01 January 2005 at 23:33. |
02 January 2005, 00:26 | #27 |
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I dunno what your saying about the Snes version, it was handled by a bunch of remy's in gimp suites, the only port they handled before was a bottle of booze. Utter piece of shit, looks a bit like SOTB at a glance is all.
Amiga vers is and always the complete own, the gfx & sound blow me away even today. |
02 January 2005, 03:29 | #28 |
Warhasneverbeensomuchfun
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Just an interesting note... Galahad said that this kind of stuff was only experienced later with games like Lionheart and Brian the Lion....
Brian the Lion was also made by Reflections! This game was also very impressive for an Amiga game, and it had good gameplay, unlike SOTB Reflections not only made Driver (Which is really cool), but also made Destruction Derby 2, which is one of the finest racing games ever. |
02 January 2005, 03:39 | #29 | |
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Brian the Lion better, but still not good... Prince of Persia....One of the Best. |
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02 January 2005, 23:04 | #30 |
Going nowhere
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Comparing POP to Turrican is a misnomer, they are not even remotely the same style of game.
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02 January 2005, 23:34 | #31 |
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I wasn't really comparing Turrican to POP.....more Brian the Lion to Prince of Persia. Sorry if I didn't make it clear.
Even though all the games are different you can recognise what makes a good game. It is not about graphics, something that Psygnosis didn't realise. Turrican & Prince of Persia are classic games in their category, not because of the graphics but because they did everything correct.... |
03 January 2005, 00:12 | #32 |
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anyone know where i might get a copy of that SOTB shop demo mentioned in the thread? either caps or whdload would be great.
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03 January 2005, 01:25 | #33 | |
Going nowhere
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POP versus Flashback would be an agreeable comparison. Brian the Lion if you hide away the flashy graphics and technical aspects, is still a good game. Prince of Persia was also a good game, but the one annoying aspect of the game was that each time you did a move, the game insisted on completing its animation steps for that move, so if you accidentally moved and wanted to abort that move, it would invariably not let you, so you would plummet to your death. Also the programming for POP was decidedly poor considering it was a flick screen game with no scrolling elements. I've never stated that SOTB was particularly playable, but from the perspective of how well everything else worked, the look and feel of the game has stood the test of time well. Whoever derided Dave Whittakers music for SOTB Amiga was also missing the point entirely. Granted the tunes themselves are not the most melodic in the world, but for pure atmosphere, the tunes fit SOTB perfectly just like Chris Huelsbeck did for Turrican. In reply to the person that said that SNES Jim Power music was like Turrican on Amiga, well the music for Jim Power and Turrican was both composed by Chris Huelsbeck. |
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03 January 2005, 05:26 | #34 |
Warhasneverbeensomuchfun
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And the music in Jim Power is awesome. The tunes are the same in both the SNES and Amiga versions, but as expected, the Amiga version sounds a little better.
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05 January 2005, 21:53 | #35 |
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Shadow of the Beast, at least the 2nd, was so hard that it was unplayable. The other day i played a bit with the emulator and i still remembered the cheat: "Ten Pints".
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07 January 2005, 00:01 | #36 | |
Thalion Webshrine
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07 January 2005, 09:24 | #37 |
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I played the SNES version of SOTB the other day for the first time, and there's just no comparison. The music and graphics didn't move me at all like they did with the original - what that excelled at was its ability to create an eery ambiance, a sense of foreboding and intrigue. I equate the game to a sophisticated (not a fairground) ghost train ride; it's a wonderful experience, but you don't necessarily want to re-live it because doing so would tarnish your memory of it and chip away at the magic. It was the perfect poster child for the Amiga as long as prospective buyers only saw it running behind a glass case or on TV.
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04 March 2005, 21:33 | #38 |
CaptainM68K-SPS France
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Hum well, Beast 2 is a really hard game, but you can finish it like Beast 1.
I know that they have an average maniability but it's up to the player to compensate this lack...... Beast 1 and 2 are quite of what we can decently call 'pre-scripted games' where every enemy appears always at the same place.... So it appears to be quite easy to get thru the traps disseminated thru the levels and even then take care of the life points. Same appears too for Jim Power, an easy one to finish even if you lose some lives.... |
05 March 2005, 07:22 | #39 | |
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