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Old 13 December 2018, 21:44   #121
meynaf
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Quote:
Originally Posted by DamienD View Post
But I'd image some people will; those who don't know how to install WB, get .LZX files across; extract etc...
It always amazes me such people really exist.


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Anyway, what's wrong with having more options available though?
Nothing indeed... if these options work and don't add some load on me.


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Again, I haven't modified your files; except for spaces in the English "sinbad.readme" (for better reading in 640x480 resolution via WinUAE) and then re-LZX'ing everything up.
Well, do it if you want. You know what i think of this and there is nothing else to add.
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Old 13 December 2018, 21:57   #122
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It always amazes me such people really exist.
Yes, me too... but trust me, they do

...not everyone can remember their Amiga skills from 20 - 30 years back.

Some may not have even had a hard drive; I'm definitely in that category by only ever owning an A500 (512KB Chip & 512KB Slow RAM) as a teenager

If it wasn't for WinUAE; I wouldn't have learnt the new knowledge / skills that I have today

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Nothing indeed... if these options work and don't add some load on me.
No one having any issues with any of the .ADFs should contact you; full stop!!!

...and if anyone does; point them to me

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Well, do it if you want. You know what i think of this and there is nothing else to add.
If you want the .ADFs removed completely; then I will
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Old 13 December 2018, 22:19   #123
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If you want the .ADFs removed completely; then I will
There is no need to go this far...
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Old 14 December 2018, 02:43   #124
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Wow... A stock A500 runs just like an Atari ST pretty well.
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Old 14 December 2018, 11:37   #125
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@DamienD : your inbox is full. Can't send you PM anymore, please clear that up.
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Old 14 December 2018, 11:42   #126
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Sorry, always full... have cleared out some old messages
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Old 14 December 2018, 12:25   #127
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...there was a slight issue with the joystick that occurred on some OS flavours.

Today meynaf corrected this

For hard drive installation, grab his updated .LZX file from here.

Regarding both "unofficial" .ADFs; I've updated accordingly and attached to this post.
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Old 14 December 2018, 17:20   #128
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Thanks meynaf
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Old 14 December 2018, 17:48   #129
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Old 14 December 2018, 18:44   #130
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DamienD and Saberman

Done! - Thanks for the heads up
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Old 14 December 2018, 18:55   #131
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Nice one Neil; you should link here though

... Atari ST version of Sinbad and the Throne of the Falcon gets an Amiga port by Meynaf

Last edited by DamienD; 14 December 2018 at 19:10.
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Old 14 December 2018, 23:18   #132
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Slightly off topic: Would it be possible to do a conversion of the ST version of Defender of the Crown?
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Old 15 December 2018, 01:51   #133
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Slightly off topic: Would it be possible to do a conversion of the ST version of Defender of the Crown?
Why??? The Amiga version absolutely rocks!!!

...never played the Atari ST version; but I'm sure it doesn't compare.
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Old 15 December 2018, 02:01   #134
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Why??? The Amiga version absolutely rocks!!!

...never played the Atari ST version; but I'm sure it doesn't compare.

[ Show youtube player ]


The graphics and sound are definitely not as good on the ST, but there quite a few more game play options (on par with the C64 version).
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Old 15 December 2018, 02:11   #135
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The graphics and sound are definitely not as good on the ST, but there quite a few more game play options (on par with the C64 version).
Really? From watching your linked video I don't see anything that actually enhances the experience gameplay wise.

The Amiga version is the definite version IMHO

...anyway; if your want the Atari ST version ported to the Amiga; do as I have done many times now; pay an interested coder a decent sum of money.
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Old 15 December 2018, 12:38   #136
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If I remember correctly, the CDTV version of Defender of the Crown has all the game-play additions that the ST/64-versions have.
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Old 15 December 2018, 20:17   #137
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Thanks for the conversion meynaf, excellent work indeed.
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Old 15 December 2018, 20:55   #138
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Is it possible to save the game in this version?

I didn't have any luck finding the manual for the ST version to know whether and how this is supported. I couldn't find a save command anywhere while playing.
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Old 15 December 2018, 20:59   #139
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I don't think you can save Minuous.

To be honest, I've never seen a save option in any Cinemaware games.

If you use WinUAE though then just use Save States
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Old 15 December 2018, 21:26   #140
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The Amiga version has this feature.

The main reason I wanted to know was to add support for the ST version of the game to the Multi-game Character Editor.
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