20 September 2018, 19:42 | #241 |
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I don't know but KingCON can do requester or cycle through objects. It is configurable.
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20 September 2018, 20:31 | #242 | |
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Seems someone is definately spreading false rumours. BTW, the PCMCIA did receive some love and care. |
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20 September 2018, 20:44 | #243 | |
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Understood, NDA
This rumor comes from the Vampire team: http://apollo-core.com/knowledge.php...17194&z=hkWedc Quote:
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20 September 2018, 21:00 | #244 |
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I will certainly not waste my time fighting guys spreading FUD.
It is up to them to grow up. |
21 September 2018, 05:38 | #245 |
old bearded fool
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Who reported it?
Would be more honest and upfront to reply in this thread instead of reporting it to a moderator. The question seems relevant and "on topic", to ask who is actually involved in testing and developing this, since it isn't apparent. |
21 September 2018, 08:00 | #246 |
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Think you missed the why he was chastised. Hint: Piracy of it.
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21 September 2018, 08:11 | #247 | |
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Windows cmd does cycling. I do not understand this scheme, terrible inefficient and awkward to cycle through all matches with an effective window size of 1. |
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21 September 2018, 09:52 | #248 |
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21 September 2018, 10:45 | #249 |
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21 September 2018, 11:58 | #250 |
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21 September 2018, 12:05 | #251 | |
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But sadly the opposite is true for the rest of the Amiga community (except AROS) and it has been this why for a very long time leading to the known fragmentation and disadvantages for the users and the platform in general. The situation is much better on C64, Atari or even RiscOS |
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21 September 2018, 12:06 | #252 | |
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We discussed reusing the con-handler/shell code I created for OS4 but it turned out that the design needs a lot more work. So, stay tuned |
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21 September 2018, 12:16 | #253 | |
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Quote:
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21 September 2018, 17:15 | #254 |
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this might be a silly question but those of us who have multiple Amiga models, can we buy just the KS ROMs after initially getting the Update Kits? I would need 2 A4000 KS and an A500 KS Chip.
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21 September 2018, 21:43 | #255 |
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Not really, it should be in shell, that was also the last ThoR wrote to me not so long ago. To put it in console handler has always been a (to various degrees "dirty") work-around. Most alternative shells already support various completion methods. Just another part of AmigaOS that is a mess, remember the days when using csh on Amiga was practically the norm
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22 September 2018, 00:59 | #256 | |
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That way the console.handler could support different shells with that feature without having to know any details. |
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22 September 2018, 01:16 | #257 |
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Well I definitely plan to support 3.1.4 and hopefully many future updates. Whatever doesn't make the 3.1.4 cut can always wait for future releases when it makes sense.
Let's keep the party going!! Nice work Olaf and all other developers and testers. |
22 September 2018, 09:19 | #258 | |
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This extends to the shell and its commands, which differ from the arguably more robust Unix design in many important points. For example, there is no well-defined shell language, the commands perform the wildcard expansion, and there is no single shell entity but the pair of the command execution engine and the user interface. In the Unix design the command execution is part of the kernel, and the shell "merely" processes the script or user input before eventually the kernel gets to execute the program code of the command. In AmigaDOS the operating system functions for executing shell commands invoke the shell module (and the shell in turn calls a different set of dos.library functions to execute the program code of a command; these functions didn't even exist in this form until Kickstart 2.0 came around). There is no sound separation of responsibilities. Complex, check!, twisted, check!, error prone, check! What we got here in AmigaDOS is architecturally so different from what happens in the Unix kernel and the various shells that improvements in how the AmigaDOS shell/console combo works are in order. I'm very wary of changing what we got because invariably each and every aspect of this AmigaDOS design has side-effects and hidden dependencies which take a while to even document and acknowledge. Some are very, very subtle and require a considerable amount of time to investigate (the Amiga "rigid disk block" partitioning scheme comes to mind, for example). For example, when the mechanism was discovered which allowed CLI commands to disconnect from the shell environment (disconnecting the input/output streams, too) it only worked well enough with the default ROM shell (which in those days, 1987, was actually part of the lump of code which made up dos.library). Custom shells crashed instead, and, if I remember correctly, the Aztec 'C' runtime library function intended to launch CLI programs crashed, too. Our current AmigaDOS shell is still just the command execution engine, which has no concept of processing interactive user input. This is what the con-handler does for it. If you add command completion to con-handler you have to make assumptions about the state of the process which it is attached to (could be an interactive shell, could be program which just needs the console window to show its output, the list goes on). This is the big issue here because there's currently no clean way to make this happen. This is where work is needed. Given how complex and less than pretty the shell code looks like, my guess is that the shell will have to be reworked further quite a bit first since the issues to be solved here are of a bigger scale than for the con-handler and the command completion. Incidentally, the command completion in the con-handler for OS4 was modeled on the WShell completion code, which offers suffix, prefix and combined prefix+suffix completion. I would be loath to lose this functionality and replace it with what shells today (bash comes to mind) are restricted to (suffix completion only). Last edited by Olaf Barthel; 22 September 2018 at 09:51. |
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22 September 2018, 09:40 | #259 |
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KingCON forever here… would be nice something equal directly in the std CON
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22 September 2018, 23:52 | #260 |
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Would it be possible to simply make a "new" shell and leave the old for compatibility ?
:-D |
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