English Amiga Board


Go Back   English Amiga Board > Coders > Coders. General

 
 
Thread Tools
Old 16 May 2009, 15:46   #1
Franz Bazarov
Resident Mad Scientist
Franz Bazarov's Avatar
 
Join Date: Apr 2009
Location: Land of Thomas Edison's Tortured Ghost, NJ
Posts: 24
VRML on the Amiga

Is the only VRML implementation for the Amiga the incomplete code from Stephan Bodmer?

VRML could be used as a very powerful, fully spec-ed 3D interface language... especially if you used it in the top half of your interface, leaving the bottom half for program controls... you really could control ANYTHING in 3-space with it.

Would anyone like to discuss methods of implementing VRML without using MESA, as a native Amiga ground-up 3D project?
Franz Bazarov is offline  
Old 17 May 2009, 05:55   #2
Samurai_Crow
Total Chaos forever!

Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Ft. Collins, CO USA
Age: 44
Posts: 1,117
Send a message via Yahoo to Samurai_Crow
The flat-render algorithm for Allegro Scene Render would make a nice addition to the AGA chipset if you replaced the horizontal fill operations with blitter-accelerated border bit generation by exclusive or-ing each color with the color to the right of it. You could even get photo-realistic gray-scale.
Samurai_Crow is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:14.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09290 seconds with 12 queries