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Old 02 April 2009, 02:50   #21
Photon
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Should be easy enough to take a 256-color-ish picture and convert to Halfbrite+a custom copper. Which display mode does it use? Can't be bothered to look now.
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Old 21 April 2009, 22:39   #22
BippyM
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This thread should be used to expalin other neat effects and tricks used in games and demos
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Old 21 April 2009, 22:42   #23
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Indeed Bipps, that's why I didn't name it "concerning Universe only" or something like that

But I guess no other games/demos use any fun tricks...
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Old 21 April 2009, 22:45   #24
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Yes Shoons but it doesn'y have to be just complicated effects
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Old 21 April 2009, 22:51   #25
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Well, of course, I agree with that and I'm opened for suggestions!
Come one people, ask how they were done or name some cool tricks!
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Old 05 May 2009, 05:14   #26
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Just for a discussion topic, howzabout some "more than 2 playfields" effects in games? I guess you could discard the easy-ish ones like Shadow of the Beast, Rock'n'Roll, and some that use repeated sprites, hmm... Leander? Or which tricks are used in the Turrican series to cope... Or why not Mega Typhoon?
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