08 July 2015, 13:07 | #121 |
A1260T/PPC/BV/SCSI/NET
Join Date: Jan 2013
Location: Moscow / Russia
Posts: 839
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A nicely updated and recompiled WarpSNES (SNES9x) would be cool.
Has RTG and sound support, the older versions are just a bit buggy and unoptimized in places but work remarkably well on the powerful classic systems. |
08 July 2015, 16:15 | #122 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
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That should be very do-able (if the source for WarpSNES is available) as there are only 5 releases between between SNES9x 1.42 (last WarpSNES) -> SNES9x v1.53 (latest)
https://github.com/snes9xgit/snes9x/wiki/Changelog As accuracy goes up (in mature emulators) their speed tends to go down. But you never know. Edit : Bah! The source for WarpSNES is no where to be found |
21 July 2015, 16:09 | #123 |
Registered User
Join Date: May 2010
Location: Ames, IA, USA
Posts: 521
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One of the things I always thought the Amiga could've used is a major overhaul of the Installer to work more like InstallShield does for Windows, enabling easy install, upgrade, rollback, and clean uninstall of applications. It always seems like after installing something, the only way to completely get rid of it, beyond just deleting its program drawer, is having to hunt down and remove all the startup-sequence changes, abandoned libraries, etc.
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21 July 2015, 17:43 | #124 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
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Quote:
How much new software is still actively developed and installed often on our Amigas? Most of it it's stuff released in the late 90s, early 00s... |
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21 July 2015, 18:16 | #125 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
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The Installer can create an log file while installing what help if you want to uninstall manually. In most cases you can have a clean uninstall. When it comes to libraries, fonts, ... and you are not sure if it is used by other software just rename or move it to somewhere. After some use of your system it should complains about missing libs, fonts, ... and you can rename or move it again. With some time you will know the most stuff and what is needed or not. On the other hand it shouldn`t be a problem haveing unused libs in libs dir. For example my libs dir (15MB) contains about 240 libs without subdirs. I`m using OS3.1 and 15MB isn`t so much IMHO.
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21 July 2015, 21:52 | #126 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,946
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I really hoped this would come out but the "fundraiser" failed.
http://power2people.org/projects/amidark/ I have no idea what the status of this project is at this point but a 68k version of AmiDark would have been nice.. |
21 July 2015, 22:25 | #127 |
Registered User
Join Date: Jul 2014
Location: Finland
Posts: 1,175
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some guy on Amigaworld went through the code after it was initially released and the thread collapsed in one hilarious stream of drama, as the code was terrible and the guy developing it a tad special.
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21 July 2015, 22:29 | #128 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
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22 July 2015, 07:12 | #129 |
Banned
Join Date: Nov 2007
Location: Trondheim, Norway
Posts: 1,893
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Would be cool to have a working ping6.
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22 July 2015, 07:18 | #130 |
Banned
Join Date: Nov 2007
Location: Trondheim, Norway
Posts: 1,893
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An updated terminal emulator with unicode (utf8) support.
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22 July 2015, 07:24 | #131 |
Banned
Join Date: Nov 2007
Location: Trondheim, Norway
Posts: 1,893
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ROM-able KingCON for 68000.
Or better yet, a tiny console handler with scrollback buffer, and tab-expansion built into shell instead Last edited by kolla; 22 July 2015 at 07:29. |
22 July 2015, 07:43 | #132 |
Banned
Join Date: Nov 2007
Location: Trondheim, Norway
Posts: 1,893
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This is for ThoR I suppose: Updated ram-handler that uses envarc:sys/def_ram.info as volume icon, so that any changes to the ram-disk icon is saved in envarc:sys/def_ram.info. I currently work around this by having a "makelink ram:disk.info envarc:sys/def_ram.info" in startup-sequence.
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22 July 2015, 10:03 | #133 |
Registered User
Join Date: Apr 2012
Location: Cardiff
Posts: 404
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Here are mine:
1. Game-engine. I'm not wanting a 'game creator', just useful libraries with AMOS/Blitz features that could be used in c/c++. 2. ssh/sftp 3. git |
22 July 2015, 16:41 | #134 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Excellent ideas! But if someone take the game-engine project, please make it a SAS/C project in plain C/ASM language, and release it under a very liberal license (and I am not speaking about GNU, of course...).
Last edited by Leandro Jardim; 22 July 2015 at 17:06. |
22 July 2015, 21:01 | #135 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
Personally, I'd love a 3D drawing/rendering one, as that is one thing I still haven't got my head around yet (nor do I have the time for it right now - hopefully in a year or so...) |
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22 July 2015, 22:26 | #136 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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it is a great idea, i've seen it suggested before, well, i might get round to something like this one day, Beanbag Creator will be built on top of it but i suppose i could release the library and API. or even the source.
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22 July 2015, 23:38 | #137 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
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Ahem... Deluxe Paint I with a few bugfixes and updates?
Has to be done very carefully to not violate the license (see http://www.amiga-news.de/de/news/AN-...-00044-DE.html). |
23 July 2015, 00:12 | #138 |
Bawbag.
Join Date: Mar 2008
Location: Chicago, USA
Posts: 375
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Id like a partition magic type tool for prepping hard drives, that doesnt need to make me think!
Detect the drive, allow you to set partition sizes, format to PFS3 blah blah blah. |
23 July 2015, 17:46 | #139 |
Registered User
Join Date: Jan 2014
Location: Akaa, Finland
Posts: 24
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I thought I'd already replied but can't now find it.
So, another vote here for an OpenSSH port. A working X server would be awesome too. I could then use my Amiga as my daily work machine. I'd happily contribute to a bounty fund for this! |
07 October 2015, 14:24 | #140 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
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I just used it to save a 4bpl 104x240 picture as 2x 64-wide sprites. And it gave me a whole lot of "dc.l" without any notion of where each sprite starts and stops. Possibly my fault for not asking for control bits, but not what I expected.
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