13 March 2009, 12:30 | #41 | ||
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Or to put it another way, the software only has to 'draw' the complete screen 25 times per second to get smooth scrolling. Thats probably the correct way to put it regarding Turrican. Last edited by gary; 13 March 2009 at 12:35. |
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13 March 2009, 13:34 | #42 |
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AFAIK Turrican is 1 VBL i.e. it updates the complete screen 50 times per second.
I'm not sure why a 2 VBL scroller would not look smooth? As long as the number of pixels moved was constant? I guess it would limit the maximum speed of scrolling objects? |
13 March 2009, 14:04 | #43 | |
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But for faster scrolling (more than 1 pixel / frame) you really need 50fps screen update or it will look ugly. Simply compare for example Turrican II's scrolling to any Bitmap Brothers game for example |
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13 March 2009, 14:41 | #44 |
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To Tony Wilen
Can there be a future update so that we have perfect scrolling especially in games like saint dragon etc |
13 March 2009, 14:51 | #45 | |
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Edit: Not exact the same what i've meant. Just tried Gods on my real Amiga. This game has a jerky scrolling AND motion blur. But games like Ruff'n Tumble or Wolfchild scrolls really smooth, but they have also the motion blur or ghosting. Last edited by Retro-Nerd; 13 March 2009 at 15:48. |
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14 March 2009, 00:36 | #46 | |
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But it's not like it needs to be explained, all it takes is to a) play a game on a display that syncs to 50 Hz exactly, and b) play it on another with any other frequency. Then it's easy to decide which gives the best experience Retro-Nerd touched on this. Last edited by Photon; 16 March 2009 at 21:41. Reason: spellunker |
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14 March 2009, 02:54 | #47 |
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Thanks Photon, now i've got it.
Last edited by Retro-Nerd; 14 March 2009 at 06:55. |
16 March 2009, 13:32 | #48 | |
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Yes.
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I do not understand what you mean by a "staggering picture sequence". If a moving object is always redrawn twice then how does that differ from a display at half the rate? |
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16 March 2009, 15:42 | #49 |
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The "Never. No" comment was tongue in cheek, or sarcasm. Without tricking the human eye, animation wouldn't work... But that's beside the point.
If you're TV is purely displaying the input and not doing any processing, I still don't understand why there'd be a difference between 2 frames@100Hz and 1 frame@50Hz. I thought that 100Hz TVs tried to "interpolate" a 50Hz alternating field PAL image into a full 100Hz frame by actually doing something to the signal to attempt to smooth it? I know that horizontal scrolling titles on terrestrial TV tended to look useless on my 100Hz sony CRT for this reason. But if that smoothing/interpolation processing can be turned off, is there any difference? |
16 March 2009, 21:59 | #50 |
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Yeah, if you have some motion blur processing thingy in your TV, it could complicate matters as it's made for the "TV as movie output" and not "TV as computer display".
Staggering. Let's say there's a limping Frankenstein monster walking by you IRL. You stand there, blinking incredulously 50 times per second. You wonder why the monster, limping as he does, stands perfectly still every odd blink and takes a step (other leg staying in the same place) every even blink. Yet, as you see both the motion and non-motion bombardments of photons on your retina, you see that he limps. You get scared, so you go upstairs and have a Smoke. Somebody speaks and you go into a dream. Ahh. Life at 25 blinks. You glance out the window and see the monster again. Now he seems to glide graciously down the road, one leg forever dragging. It's a beautiful world alright..! Last edited by Photon; 16 March 2009 at 22:24. |
17 March 2009, 09:00 | #51 |
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Interesting if somewhat cryptic response.
You are basically saying what I said in an earlier post, there must be a change in intensity between screen refreshes which is noticeable. If not then there would be absolutely no difference between an 1x-Hz and a 2x-Hz refresh rate if the source material is moving at 1x-Hz |
17 March 2009, 11:04 | #52 |
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Aha: the penny drops! A change in intensity would indeed happen, and I get what you mean now. So the eye sees two "bright" frames instead of 1 frame that fades...
Actually, this could also explain the blurring (and sorry if you were making this point, I'm feeling slow ) - if the phosphors output light for x milliseconds whether they're being refreshed at 100Hz or 50Hz, I can see why you *would* get ghosting on a 100Hz tv. But surely they use different phosphors that do not "luminesce" (or glow, I guess) for so long in a 100Hz tv. Thanks, at least I can see what the debate is about now. |
26 March 2009, 18:37 | #53 |
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e-uae on the way :)
I bump this topic just to let you know that i switched to linux, and e-uae via sdl+directfb now really rocks ad 100hz (ad hoc modeline), really smooth, not a jerky frame, perfect vsync.
Byebye winuae |
26 March 2009, 19:10 | #54 |
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My 50Hz TV won't accept 50Hz through VGA input In Vista I get tearing on vertical scrolling (and no - Vsync still doesn't fix it)
Solution: Use 50Hz through HDMI on XP |
27 March 2009, 21:56 | #55 | |
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a) all commercial games and homebrews rely on the same, exactly-specified hardware (while in the PC world there are hundreds of components combinations) b) same for the OS. It's highly optimized for the Xbox architecture |
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