14 March 2017, 22:19 | #1 |
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Join Date: Mar 2017
Location: Hannover / Germany
Age: 47
Posts: 70
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UAE4ALL2/UAE4ARM Test/comparison/questions
Hello forum!
Since a while I'm testing UAE4ALL2 and UAE4ARM Amiga emulators for Android. Lots of questions came up using and comparing them in several months and I hope to find some answers to them in this forum. Also it seems there are still some bugs and things that need to be improved or at least I want to know if other users have similar problems with their emulators. The versions I tested are UAE4ALL2 2.3.7.5 and UAE4ARM 1.0.0.16. I mostly played GODS and SUPER CARS II which turned out to be best for use with the emulators. Here's some 'report' of testing them... UAE4ALL2 Has no stereo separation and collision detection setting Autofire only available through control presets, not definable for custom control buttons Autofire buttons and normal fire buttons exist separately (shortly tapping autofire buttons doesn't trigger fire) Autofire 'medium' is in fact 'heavy' and 'heavy' doesn't do anything Adding 0,5 MB slow ram causes Speedball 2 to crash when 'loading game' What exactly is 'vsync'? UAE4ARM Lower performance in lots of parts of many demos Slightly lower performance with lots of games especially when games are accessing Amiga disks No additional button size setting like in UAE4ALL2 (see both emulators, device configuration's on screen keyboard size) Autofire 'medium' and 'fast' are both the same ('fast') When using the dpad as mouse, mouse speed 0,25 does nothing, only from 0,5 on the mouse speeds are supported Virtual keyboard permanently changes from visible/invisible when about to enter a name for a custom configuration file Playing Gods 'fast copper' setting causes background colour to change to green in some frames When port0 and port1 are both set to 'none' and there are defined two custom buttons for each 'mouse button left' (button 'A') and 'mouse button right' ('button B'): If you tap button 'A', no left mouse click is triggered, port0 is suddenly automatically set to 'nubs as mouse' and only now tapping button 'A' again triggers a left mouse click. The same with button 'B' and port1: If I tap button 'B' port1 now is set to 'nubs as mouse' and tapping button 'B' only now really triggers a right mouse click! When running 'World of Commodore Amiga' demo from Sanity: The first effect (zoom of logo) is accelerated with 'fast copper' on. In menu (chosing directory/file) some unicode characters (Ü for example) are not supported 'JIT' slows down emulation instead of improving performance Also, the 'adz' disks are not working (dms and zip do) BOTH EMULATORS No manual Amiga disks always not write protected Device configuration's left mouse click setting 'hold at the same spot' seems not to work sometimes or conflicts with 'tap delay' setting Don't understand device configuration's 'relative mouse movement', 'video settings' and 'multiple touch events per video frame' Device configuration's 'on screen keyboard/button images size' is always one level smaller than it should be (large is in fact medium) Only if you use UAE4ALL2's button size setting, large is really large (UAE4ARM does not have this option, so 'medium' size buttons are the largest with that emulator) When playing the game 'GODS': If player positioned in the right part of the screen looking to the right or positioned in the left part of the screen looking to the left: Autofire triggers fire correctly (no pauses between firing) If player positioned in the right part of the screen looking to the left or positioned in the left part of the screen looking to the right: Autofire triggers 3 times fire - pause - 3 times fire - pause... Floppy drive speed x 2/8 etc. slows down emulation significantly That's it. Finally, some information about my Phone: Samsung Galaxy J1 (J100H) Device: j13g Board: sc7727s Hardware: sc8830 Processor: ARMv7 Processor rev 5 (v7l) Instruction sets: armeabi-v7a, armeabi CPU features: swp half thumb fastmult vfp edsp neon vfpv3 tls vfpv4 idiva idivt CPU hardware: sc8830 Cores: 2 Clock speed: 768 MHz - 1200 MHz Resolution: 480 x 800 pixel Density: 240 dpi (hdpi) Refresh rate: 60.001 Hz RAM: 452,9 MB Android: 4.4.4 KITKAT, API level 19 Kernel: Linux, armv7l, 3.10.17-1042529 Android runtime: Dalvik 1.6.0 Not rooted Hope to get some reactions... Last edited by Crazy C; 22 March 2017 at 23:26. |
19 March 2017, 14:57 | #2 |
Out to Grass
Join Date: Jul 2010
Location: UK
Posts: 125
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Hello Crazy C, and Welcome..
I only just noticed that you just joined this month Hopefully youve had a chance to have a look around by now , but if not this section shoild answer most if not all your questions on the Android Emulation for the Amiga and a bit more http://eab.abime.net/forumdisplay.php?f=54 or just click the support.OtherUAE in the blue link at the top of this page good luck |
14 April 2017, 06:34 | #3 | |
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Join Date: Oct 2006
Location: USA
Posts: 1,058
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Quote:
https://github.com/rsn8887/uae4all2/releases Somebody might be able to enable these fixes also on the RPi version, maybe using "diff" to see the differences. For some of my changes it might be as easy as removing some "ifdef __PSP2__" statements, for others (multiple controller for example), it would require some more changes than that. Most of my changes are protected via "#ifdef __PSP2__" so they are only active on the PS Vita for now. But I did this mostly because I didn't have a RPi 3 to test. But I don't have time to do any of this myself. Especially since I am more interested in UAE4Arm on the Pi, but that is a whole different beast. Last edited by rsn8887; 14 April 2017 at 19:17. |
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