19 August 2008, 18:53 | #121 |
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^ Wut Anubis said
Set the cpu to 68020 or 68040. First will match the A1200, so choose that For anime freaks you should visit OT and ask there. But beware once you enter your life will change forever |
19 August 2008, 18:55 | #122 |
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OT? I was just curious tho. 4th page! This thread is going to be quite long
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19 August 2008, 18:59 | #124 | |
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I dared, but...
Quote:
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19 August 2008, 19:02 | #125 |
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19 August 2008, 20:13 | #127 |
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Yes, now to be on topic, I changed the configuration to what everyone from here suggested, but still I see those interlaces
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19 August 2008, 20:18 | #128 |
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This is getting too confusing. Artifacts are ALWAYS THERE, there is no config that can remove them.
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19 August 2008, 20:21 | #129 |
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As I said numerous times in this topic, I know that the mouse should have those artifacts, but I was talking about those:
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20 August 2008, 14:32 | #130 |
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Hmmm, no solution by now, then I suppose that I will stay with the PC or low-res versions, still the MT-32 does not sound that bad
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20 August 2008, 14:51 | #131 | |
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Quote:
Any non-static object + interlace = interlace artifacts. |
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20 August 2008, 19:14 | #132 |
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It may be possible to "fix" this (not in every case) by updating both fields 50fps but I don't want to modify display updating code until 1.5.2 is done.
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20 August 2008, 20:10 | #133 |
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It did not fix it unfortunately, at least not in this version.
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21 August 2008, 02:51 | #134 | |
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Quote:
On the other hand showing one field only (maybe with alternating scanlines 0%, 25%, 50%) would result in a permanent flickering even on static parts simulating real interlace behavior of a 50Hz crt tube. A cool retro feature maybe. |
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21 August 2008, 07:03 | #135 | |
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Quote:
This can't fix programs that only update single field (not full frame) to save raster time etc (I don't think many games do this, demos surely do) *) previous field = while updating "current" field, store bitplane pointers and all other important display parameters PER line and then playback it during next field. Not simple. |
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21 August 2008, 19:43 | #136 | |
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Quote:
I was messing about in this sort of territory trying to get Mech Force 3.77 to work on my 1200 060 Mediator Voodoo set up. The game is in interlace and is not very 1200 friendly at the best of times. I got a bit of a result with using a WHDLoad workbench and changing the screen resolution within that, but it was oversized and pretty much unplayable. Shame, it was a great little game that one. |
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