07 February 2015, 01:06 | #421 | |
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Quote:
Would it be possible to have option to display a selection of F keys... Like "F-key" button which if pressed will display the series of F-keys or even Help as well. Useful for trainers! |
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25 February 2015, 00:05 | #422 |
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Hi,
Just to say that OUYA mouse with thumbstick seems to be broken on 2.3.6.2 you can only control mouse with d-pad not both. I just reinstalled 2.3.6.0 and I can use the thumb stick and d-pad. Thanks. |
26 February 2015, 13:59 | #423 |
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Just out of interest, what UAE does the Nintendo Wii use because I recently tried it (UAE Wii) and was quite impressed (is it E-UAE ?). It is a lot better than UAE4All 2. Just a few things I noticed that are better :-
Aspect Correction (No need to select a resolution) Fast, More Compatible and Accurate CPU emulation presets CPU to Chipset speed (Can correct games that play too fast etc.) USB Keyboard and Mouse Can mount up to 6 Hard Drive images (dh0-dh5) etc. This seems to run a lot of stuff that UAE4All2 can't and a lot of games run full speed perfectly including AGA, nearly all others run fine with frameskip (25fps ?). The Wii is only 730mhz so can this be ported to Android ? |
26 February 2015, 14:23 | #424 | |
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Its a branch off from E-UAE, lots have worked on it including me.
Its not as simple as porting it, you have different CPU etc etc. Wii's PPC is alot more powerful than the ARM, used in phones and tablets, etc etc. Besides its already been ported theres a E-UAE thread. Quote:
Last edited by FOL; 26 February 2015 at 14:38. |
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26 February 2015, 15:56 | #425 |
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I agree with FOL.
But the main advantage of PPC same as X86 is JIT acceleration support for UAE-CPU engine. JIT does emulation much faster. To use faster emulation for ARM we must use FAMEC engine. But this engine has too much limitation in compatibility and limitation of features support. ARM JIT for UAE engine still in developments. Currently it supported only in Aranym (emulator Atari 32bit platform) |
26 February 2015, 17:09 | #426 | |
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Quote:
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26 February 2015, 17:38 | #427 |
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Dalvik JIT can accelerate executing only java related code.
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26 February 2015, 18:56 | #428 |
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01 March 2015, 05:19 | #429 |
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I have started using this one on my Android tablet. And so far I am loving it. I wish screen controls could be bit more useful but hey so far so good.
It would be nice if there was a way to connect to Fs-UAE game database within. That way one does not need to mess with the settings constantly or even best if I could just use the database offline(since I alkready download it for my laptop) |
01 March 2015, 20:05 | #430 |
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uae4all2 updated to 2.3.6.4
2.3.6.3 changes - GUI: added possibility of manual kickrom selection - SDL: added few new on-screen themes from retroarch 2.3.6.4 changes - Bugfix: Minor graphic bug in Love Demo fixed - CPU idle indicator in status line - Performance update for AGA (thanks to TomB) uae4all2-sdl-2.3.6.4-neon.apk |
02 March 2015, 00:22 | #431 |
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Great update. Working good on android. Has fixed a few slowdown/high cpu issues i had on aga demos
Just found one problem compiling from source RPI and bananapi makefiles since the update Code:
src/custom.cpp: In function ‘void fpscounter_reset()’: src/custom.cpp:3733:42: error: ‘read_processor_time’ was not declared in this scope src/custom.cpp: In function ‘void fpscounter()’: src/custom.cpp:3741:32: error: ‘read_processor_time’ was not declared in this scope <builtin>: recipe for target 'src/custom.o' failed make: *** [src/custom.o] Error 1 |
02 March 2015, 10:23 | #432 |
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https://github.com/joolswills/uae4al...1dc4e737df6c45
code from fs-uae libfsemu (Not checked the upstream openpandora code, as I need to make an account still on the forum and wanted to quickly fix this - would be much easier if upstream used source control) |
02 March 2015, 10:45 | #433 |
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ok. checked upstream code - it's virtually the same. I guess the file was missed when lubomyr merged in the changes
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02 March 2015, 12:39 | #434 |
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02 March 2015, 12:40 | #435 |
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src/include/rpt.h (See my patch).
if lubomyr merges in the openpandora uae4all version of src/include/rpt.h it will solve it. |
02 March 2015, 18:17 | #436 |
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02 March 2015, 19:11 | #437 |
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working fine now thanks.
I had to add -lrt to LDFLAGS in the Makefile.BananaPI to fix "undefined reference to symbol 'clock_gettime@@GLIBC_2.4'" |
02 March 2015, 19:33 | #438 |
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@amiga1200gamer
Do you can try re-built with -Ofast optimisation instead -O2 ? It can increase performance, but also increased compilation time. |
02 March 2015, 20:24 | #439 |
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yes i will try -ofast on RPI 2.
the reason i use -o2 in raspberrypi 1 makefile is compiling always failed on m68k_cmn_intrf.cpp with -o3 or -ofast... maybe different arm chip and extra memory will help - it will take a while to build, even on o2 this file takes around 10 mins! |
02 March 2015, 20:29 | #440 |
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Hi
Is networking supported? |
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