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Old 12 August 2008, 17:28   #1
Toni Wilen
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WinUAE 1.5.1 released

Please, do not post bug reports or other "technical" questions here. This is not prb.WinUAE. (it gets confusing if multiple different problems are randomly mixed between other posts)

WinUAE 1.5.1 released. http://www.winuae.net/

Major 1.5.0 bugs fixed:

- Failed to start with some display card/driver combinations.
- Regular (non-RDB) OFS formatted hardfiles didn't mount under KS 1.3. Memory corruption in configuration file handling causing random crashes when loading or saving configuration files.
- Configuration files in subdirectories didn't load if configuration cache was enabled.
- RTG hardware mouse cursor may have been invisible (or had wrong graphics) in some cases after resolution change.
- Switching between non-interlaced and interlaced modes caused random "scanline" graphics corruption.

Other bug fixes:

- Built-in HRTMon crashed in JIT modes.
- Interlace modes fixed in "normal" (non-doubled/scanline) modes.
- Fixed borderblank graphics corruption in interlaced modes.
- Fixed possible crashes when switching Windows desktop resolution or when using quick user switching.
- "Kickstart Replacement" fixed.
- PCMCIA SRAM emulation didn't work in memory expansion mode.
- Emulation paused if "stop sound while inactive/minimzed" was enabled.
- Improved directory filesystem statefile support.
- AVI recording crash if only audio recording was enabled.
- Native DLL support fixed.
- Forced fullscreen refresh rates didn't work in some cases.
- Multiple identical (same serial number) USB game controllers do not confuse input system anymore.
- Major blitter slowdown in some AGA modes.
- ADF was not updated if disk write was aborted (Cadaver save disk)
- Crash when USB mouse/joystick was removed or inserted before emulation was started.

New and improved features:

- Added support for Direct3D pixel shader filters (very fast compared to software filters, pixel shader 2.0+ compatible display card required), plain Direct3D filter performance improved. Latest (August 2008 or later) DirectX required.
- In windowed mode all resolution or chipset/RTG mode switches resize the window instead of window closing and opening.
- Aspect ratio setting added to RTG and filter panels.
- Window resize enabled in windowed mode (chipset mode).
- Added Picasso96 option "Always scale in windowed mode" which enables window resizing and disables automatic resize. Keeps aspect ratio automatically.
- Only reset fullscreen mode when resolution or depth changes.
- On the fly USB mouse/joystick insert/removal does not modify currently selected input device(s) in Ports-panel.
- Enable ini-mode (registry replacement) if <name of winuae.exe>.ini (without .exe) is found. Previously always used winuae.ini.

And more. Originally 1.5.1 was planned to be "1.5.0 bug fix" update only..
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Old 12 August 2008, 17:36   #2
Shoonay
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Old 12 August 2008, 17:45   #3
Charlie
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thanks again.
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Old 12 August 2008, 18:02   #4
Graham Humphrey
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Fantastic stuff yet again.
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Old 12 August 2008, 18:04   #5
TCD
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Thank you very much for your work Toni
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Old 12 August 2008, 18:24   #6
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Thank Toni
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Old 12 August 2008, 18:40   #7
cosmicfrog
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yay more and more of what the others said above

any chance of changin version stings as it says v1.5.0 on link and on the about in winuae

Last edited by cosmicfrog; 12 August 2008 at 20:55.
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Old 12 August 2008, 18:44   #8
gklinger
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Nice one. I only wish as much effort was being put into E-UAE as you put into WinUAE.
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Old 12 August 2008, 18:52   #9
laser
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cool !!!! a new winuae version
thanks Tony

btw, how I can enable that new direct 3d pixel shader filters?
I copied the filters to winuae/plugins
now what?
I can't select any new filter
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Old 12 August 2008, 19:54   #10
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Great work Thanks Toni
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Old 12 August 2008, 20:16   #11
alexh
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This software has become an extension to my anatomy. I cannot live without it.

As always Kudos.
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Old 12 August 2008, 20:26   #12
zenox98
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Many thanks, Toni.
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Old 12 August 2008, 20:31   #13
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Thanks Toni!
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Old 12 August 2008, 21:38   #14
laser
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Quote:
Originally Posted by laser View Post
cool !!!! a new winuae version
thanks Tony

btw, how I can enable that new direct 3d pixel shader filters?
I copied the filters to winuae/plugins
now what?
I can't select any new filter
I like replay to my self
I solved that...I was missing last direct x version
and wow !!! how many new filters !!!!!!

great work !!!!
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Old 12 August 2008, 21:41   #15
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Thanks Toni,

Maybe my config loading and saving problems will be fixed with this version! Sweet!
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Old 12 August 2008, 22:01   #16
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Cool. Downloading it now. Thanks Toni.
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Old 12 August 2008, 22:14   #17
TCD
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Quote:
Originally Posted by cosmicfrog View Post
any chance of changin version stings as it says v1.5.0 on link and on the about in winuae
Have you downloaded the installer or zipped version? I have the zipped version and it shows v1.5.1.
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Old 12 August 2008, 22:42   #18
gklinger
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Someone on Lemon was asking about JIT support on 64 bit CPUs. Is this something that is on the to-do list?
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Old 12 August 2008, 23:00   #19
TCD
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Quote:
Originally Posted by gklinger View Post
Someone on Lemon was asking about JIT support on 64 bit CPUs. Is this something that is on the to-do list?
Hmm, I have 64 bit CPU and JIT is working fine here Since Toni uses Vista 64 bit to develop WinUAE there should be no problem with a 64 bit OS either. So what does the guy on Lemon mean 'JIT support on 64 bit CPUs'?
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Old 12 August 2008, 23:22   #20
cosmicfrog
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yes downloaded ziped version but as you say it shows 1.5.1 prob something up with me then , no change there then, will try again tommor, prob had page cached or somthing

thanks for the info though

pah using vista to develop winuae I have and always will believe he dose it on he`s supped up CDTV
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