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Old 22 October 2005, 04:08   #41
woody57
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Point taken Andreas & thread moved to accordingly
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Old 22 October 2005, 18:12   #42
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thanks and fine to see that come out so well
A link to the new thread may come in handy tho
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Old 23 October 2005, 00:03   #43
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Still fixing broken level
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Old 26 October 2005, 18:08   #44
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Looks cool.
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Old 28 October 2005, 14:14   #45
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This project looks really cool. Could you also please keep the ST community up to data at www.atari-forum.com . There is already a thread about this game.

I would really like to see this released, what is the status at the moment?

Thanks,
Maarten
 
Old 28 October 2005, 17:51   #46
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ST Status

The ST version works perfectly. The only thing is that I'm waiting for the Amiga version to be fixed by Galahad to realease both versions. I will join a little scribble to explian how to play the game and I will post a link here and to the ST forum for you to dowload the game.
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Old 31 October 2005, 03:20   #47
_ThEcRoW
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Is in the zone?. If not, could anyone upload it?
Thanks in advance
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Old 31 October 2005, 15:08   #48
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As I said, the game will be uploaded soon, by me.
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Old 14 November 2005, 15:04   #49
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It appears that everybody is waiting for Galahad to release the game?
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Old 15 November 2005, 17:54   #50
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Yes, unfortunately I still have no news from him. I'll wait until next week and I'll release the ST version. I guess there is no reason to hold anymore longer the ST which works fine. Galahad, could you keep us posted as where is the Amiga fix?
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Old 25 November 2005, 22:15   #51
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Stéphane, I only hope that you've remembered to keep a copy for yourself?
I can't help saying it, as it happened to a long-time net mate which I've known for about 7 years now: it has happened once in the past that Galahad completely forgot about an extremely rare original he got by snail-mail, with no single reply to e-mails, etc. Keeping a game is one thing, but not giving FEEDBACK is another! The mistake this mate had made is that he PARTED from his original but did not keep a copy.

I hope you are wiser and *did* keep a copy for yourself.
Everyone may take AGES to finish a project, but he should give FEEDBACK. This is just a matter of decency, I guess.

[edit]Just got a "last-minute" info in PM that this job appears to have been assigned to CFOU! Good luck mate!

Last edited by andreas; 25 November 2005 at 23:47.
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Old 26 November 2005, 12:59   #52
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Exclamation ADF INDIGO FIX soon finished

Quote:
Originally Posted by Chain
It will be nice xmas present for community
I have take this job last week-end ....

AND SOON FINISHED IT

I have :
- extracted of ST disk image the gfx map file which was damaged on amiga (level 4-1)
- extracted outro screens and colours palette on ST
- converted all ST datas for amiga (gfx have not the same format in memory)
- converted ST colours palette (512 colour to 4096)
- repacked all datas (atari ST Ice! format)
- replaced bad datas on amiga disk image
- added outro screen which was missing on amiga on adf

now all run fine on a500/a1200 and UAE

My job is soon finished, I am just waiting for a new music for outro to add

Last edited by CFou!; 26 November 2005 at 19:21.
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Old 26 November 2005, 15:29   #53
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I can`t wait to see the finished game
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Old 26 November 2005, 15:31   #54
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Very good CFOU. I was starting to get a little worried here.
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Old 26 November 2005, 23:17   #55
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Indigo Adf Soon Finished It

Quote:
Originally Posted by CFOU!
I have take this job last week-end ....

AND SOON FINISHED IT

I have :
- extracted of ST disk image the gfx map file which was damaged on amiga (level 4-1)
- extracted outro screens and colours palette on ST
- converted all ST datas for amiga (gfx have not the same format in memory)
- converted ST colours palette (512 colour to 4096)
- repacked all datas (atari ST Ice! format)
- replaced bad datas on amiga disk image
- added outro screen which was missing on amiga on adf

now all run fine on a500/a1200 and UAE

My job is soon finished, I am just waiting for a new music for outro to add
Now I have added a temporary music at the outro and Adf run fine...

I am just finishing my job....

Now I'am waiting for a music to replace temporary one

for the moment I use a module about 83ko octets

but on disk and in free memory, it's possible to use a module about 300 ko octets (i have already tested with a module about 296 ko)

I Will can insert the final module very quickly on the adf....

But I can release beta version, it's the author SBE who will choice the date for the final release.

I think it's just the time to have a good original module

Last edited by CFou!; 27 November 2005 at 01:23.
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Old 27 November 2005, 00:37   #56
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I'd like to thank warmly Cfou for the great job he has accomplished on the Amiga version in absolutely no time. Andreas, I sent Galahad an image Disk only. FromWithin did the image Disk for me and he was actually the person who convinced me to release the game. Thanks to him more than ever.
We are just waiing for the ending music to be added and I'll release both versions of the game. :-D
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Old 27 November 2005, 01:10   #57
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Good news. Thank you CFOU. WHDLoad rulez!!!
Can`t wait to play Indigo.

nujack
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Old 27 November 2005, 01:43   #58
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Quote:
Andreas, I sent Galahad an image Disk only
There are still reasonable people in this world, Stéphane

Amazing work, CFOU!
What exactly did you have to convert in data from ST to Amiga?
I thought the Amiga code was separately done and in near-finished state
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Old 27 November 2005, 04:23   #59
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Arrow

Quote:
Originally Posted by Sbe
Andreas, I sent Galahad an image Disk only.
Thank goodness for that! It's a shame Galahad never returned any of the disks people sent him in good faith.

Galahad: Please do the decent thing and return all those disks from Bobic and the others please. Several months ago you said you were just moving and once had unpacked would send all the disks. I think these guys have waited long enough...

Last edited by Codetapper; 27 November 2005 at 06:21.
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Old 27 November 2005, 12:43   #60
CFou!
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Quote:
Originally Posted by andreas
There are still reasonable people in this world, Stéphane

Amazing work, CFOU!
What exactly did you have to convert in data from ST to Amiga?
I thought the Amiga code was separately done and in near-finished state
Amiga version had a crunched damaged file (block graphics for map of level 4)

ST & Amiga decrunched files have the same size in memory but data had not the same structure.

There was the same problem with the 2 missing picture files of the outro

indeed all gfx datas files have structure like a screen in memory on ST and Amiga

but amiga bits planar datas are not compatible with ST Screen so I have done a short code to convert structure of all gfx datas and so create the missing files for amiga

I hope FromWithin will can do a music in a short delay

my work is finished for the moment except I pepare a whdload's package & optimize my sources

All my sources code for this work will be in whdoad's package ....

Last edited by CFou!; 27 November 2005 at 15:53.
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