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Old 26 September 2018, 03:53   #21
ransom1122
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Quote:
Originally Posted by Retrofan View Post
Thanks for the info, ransom. I want to have this clear though. Does it mean that MrZammler has hand over any update of iGame and that from now on it will be Dimitris that will continue with his labour?

Or should we keep both versions?. I don't like two versions of the same thing. If it's an update it's perfect for me. I really don't understand what's going on.
That I am unsure of. I'd keep both versions until we have the answer.
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Old 28 September 2018, 16:21   #22
IvanEBC
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Originally Posted by ransom1122 View Post
That I am unsure of. I'd keep both versions until we have the answer.

The github page seems to indicate they are helping each other. Even bug reports are expected on the 1.6 page not the 2.0 page.
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Old 06 October 2018, 17:57   #23
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Beta 4 now available:

https://github.com/midwan/iGame/releases
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Old 11 November 2018, 16:11   #24
Baboon
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I'll test this later. Thanks in advance

...ah its not compiled, I'll wait till official release.

Last edited by Baboon; 11 November 2018 at 17:20.
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Old 19 November 2018, 17:11   #25
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Triggered by Terrible Fire's upcoming TF330 with (possibly) wifi. it would be cool if a future release of iGame could work with network folders (SMB shares). The slaves would be on the network share. When starting a game, the slave is downloaded locally first (e.g. to RAM disk, or doesn't WHDLoad work from RAM disk?) before WHDLoad starts, since WHDLoad requires network stack to be shut down before run.
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