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Old 15 January 2014, 23:07   #141
Galahad/FLT
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Quote:
Originally Posted by alexh View Post
I spoke to him today about it. He was sure it was in that archive. Is it not YM2149.bin?



From what I can tell you probably don't need the YM music file as that is already incorporated inside the ST game. All you need is the emulator and where to patch the existing music routine which would have written to the YM registers.




Not much to go on, I'll ask for some more details if you like?
That binary is there, but there's no doc to explain how to implement it
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Old 19 January 2014, 16:10   #142
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Originally Posted by Galahad/FLT View Post
That binary is there, but there's no doc to explain how to implement it
This is easy, you can check Wanted Team page, custom module section, if you need music.
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Old 19 January 2014, 16:37   #143
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This is easy, you can check Wanted Team page, custom module section, if you need music.
Well if you have a binary I can include thats simple enough to implement, then i'll be happy to use it and credit you.

Someone is doing me a Protracker module for the game, as a standard A500 has absolutely no chance of running the game and playing a YM emulation of the original music and playing it all at a decent enough speed, so selectable music would be nice to have a mod or the ST original.

If you can help with that, that would be appreciated.
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Old 19 January 2014, 19:13   #144
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MyST author Nicolas is looking for the details. He's asked Phil Graham (Grazey/Showaddywaddy of Dbug) if he still has it, being the only other person who's ever really used it.
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Old 19 January 2014, 19:35   #145
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MyST author Nicolas is looking for the details. He's asked Phil Graham (Grazey/Showaddywaddy of Dbug) if he still has it, being the only other person who's ever really used it.
Thanks for that, if it can be used as a player for Eagle Player, it must be able to be converted to run as a simple included binary calling a few offsets to activate, and ta dah, instant ST version included.
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Old 19 January 2014, 20:17   #146
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MYST_Data_8.lha and MYST_Data_9.lha have a new player version and maybe more information. just found it, did not red through all the txt files. no new YM2149.bin - as far as I can tell.
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Old 19 January 2014, 21:36   #147
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There are no info/docs in any aminet release but thanks for looking. Nicolas, who published MyST confirms he never sent developer info to anyone ( that he can remember) other than Phil Graham
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Old 13 June 2014, 16:05   #148
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Dunno if this is of any interest to you but Ocean Software employees have been going through their attic and found beta/demo versions of WTSS.

https://www.facebook.com/OceanSoftwareLtd
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Old 13 June 2014, 16:09   #149
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Dunno if this is of any interest to you but Ocean Software employees have been going through their attic and found beta/demo versions of WTSS.

https://www.facebook.com/OceanSoftwareLtd
Nice. My version is nearly done now, just final playtesting, it 'might' be ready by the end of this weekend

Basic intro done, ingame options working for different display modes and music, just need to jiggle some stuff around to enable it to fit on one disk! :/
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Old 13 June 2014, 16:51   #150
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Interesting to see Rastan Saga...
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Old 13 June 2014, 17:35   #151
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Interesting to see Rastan Saga...
Easy tiger!!

Quote:
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Dunno if this is of any interest to you but Ocean Software employees have been going through their attic and found beta/demo versions of WTSS.

https://www.facebook.com/OceanSoftwareLtd
It was an ST demo they found, not Amiga.

Last edited by TCD; 13 June 2014 at 17:46. Reason: Back-to-back posts merged
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Old 13 June 2014, 18:39   #152
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Yeah, it seems they mostly found Atari ST and ZX Spectrum stuff No miggy goodies ...

Great news about WTSS for amiga though Galahad
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Old 14 June 2014, 00:59   #153
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All stuff that loads and displays and plays before the game now works properly on AGA or OCS/ECS.

Just a few minor bugs left in the game to sort out and its nearly done.

Might well add a save routine to save options ingame.

Finally managed to do some rejigging to get everything in that I wanted with only 25k left spare on the disk.

Haven't decided if i'm going to keep it fileloading or do it as sector loading, especially as it'll be converted to run through WHDLoad in no time at all.

Nearly done folks
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Old 14 June 2014, 01:49   #154
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Great to have news galahad.
With the way you used, will it be easier to convert others atari st games ?
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Old 14 June 2014, 01:55   #155
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Do you have idea which one should be converted? I think exclusives are mostly average and it's not worth someone's work.
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Old 14 June 2014, 02:29   #156
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Great to have news galahad.
With the way you used, will it be easier to convert others atari st games ?
Depends entirely how the game is coded. If its a similar written game, i.e. it dumps the Atari ST system right from boot up, its easier for me to tackle it, whereas most of the conversions Meynaf has done have been very ST system intensive games.

I have an idea on the next game, but don't want to say anything until this one is actually finally done.

Just had it running on UAE4DROID on my Android Tablet, and other than one screen scroll effect, it all ran as it should do.

In game music now works as it should, just need to get the selector and graphics options to work properly and we're nearly there.
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Old 14 June 2014, 03:32   #157
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WTSS was released on the ST, it's not a demo.
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Old 14 June 2014, 05:53   #158
TCD
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WTSS was released on the ST, it's not a demo.
If you have a look on Facebook, you can clearly see that it's a demo version of WTSS for the ST. From Facebook:
Quote:
Here's the demo for 'Where Time Stood Still'. Not sure if there's much difference here compared to the released version (other than it's unfinished). Still, at least it's another disc that works.
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Old 30 April 2017, 18:05   #159
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someone made Lamertron for Amiga [ Show youtube player ]
game have Atari ST roots (from Walls of Illusion cracktro by PHF):
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