English Amiga Board


Go Back   English Amiga Board > abime.net - Hosted Projects > project.aGTW

 
 
Thread Tools
Old 09 September 2012, 19:34   #1
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Pitfall

No-one seems to have picked up on a comment I made a while ago, but Pitfall was coming to Amiga until it got cancelled.

I saw the first level up and running on the programmers A1200, was the same as the Megadrive version.

Was programmed by Ady Hirst, same guy that converted Raiden.
Galahad/FLT is offline  
Old 09 September 2012, 19:39   #2
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Quote:
Originally Posted by Galahad/FLT View Post
Was programmed by Ady Hirst, same guy that converted Raiden.
...which also was not released. It seems Ady wrote all his games just to the deposit
Predseda is offline  
Old 09 September 2012, 20:11   #3
Tolls
Registered User
 
Tolls's Avatar
 
Join Date: Aug 2008
Location: :England:
Posts: 264
I worked at Imagitec (Dream Weavers) with Ady Hirst. I remember both Pitfall:The Mayan Adventure and Raiden in development. Both were finished as far as I recall, but not sure why they weren't released...

I also remember a game called 'Chart Breaker' we worked on too, which was planned for the Amiga - again that never saw the light of day.

There were also non-Amiga games were also started and never finished, I certainly remember Zorro for the Mega-Drive, it had excellent rotoscoped gfx and looked a bit like the Amiga Aladdin game. We were developing that for US Gold, and I still have the original design somewhere along with milestone and meeting notes.

Another game which springs to mind was Darknet (PC, Saturn) for ASC, which used cutting edge pre-rendered sprites and isometric scenes (for the time), created with Silicon Graphics and 3d Studio (Dos). I think I still have some gfx stuff knocking around somewhere.

If I remember, Ady went on the run 'Code Monkeys' with a number of ex-imagitec employees, and sadly went out of business in 2009.

Last edited by Tolls; 09 September 2012 at 20:17.
Tolls is offline  
Old 09 September 2012, 20:17   #4
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Is it same Zorro as on PC? [ Show youtube player ]
s2325 is offline  
Old 09 September 2012, 20:24   #5
Tolls
Registered User
 
Tolls's Avatar
 
Join Date: Aug 2008
Location: :England:
Posts: 264
Lol, no it's not!

The Mega-Drive version had expansive, detailed scenes with lots of variety in enemy sprites and animations. We certainly had a couple of levels finished blockset wise, and if I remember it must have been nearing alpha.
Tolls is offline  
Old 09 September 2012, 23:44   #6
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by Tolls View Post
I worked at Imagitec (Dream Weavers) with Ady Hirst. I remember both Pitfall:The Mayan Adventure and Raiden in development. Both were finished as far as I recall, but not sure why they weren't released...

I also remember a game called 'Chart Breaker' we worked on too, which was planned for the Amiga - again that never saw the light of day.

There were also non-Amiga games were also started and never finished, I certainly remember Zorro for the Mega-Drive, it had excellent rotoscoped gfx and looked a bit like the Amiga Aladdin game. We were developing that for US Gold, and I still have the original design somewhere along with milestone and meeting notes.

Another game which springs to mind was Darknet (PC, Saturn) for ASC, which used cutting edge pre-rendered sprites and isometric scenes (for the time), created with Silicon Graphics and 3d Studio (Dos). I think I still have some gfx stuff knocking around somewhere.

If I remember, Ady went on the run 'Code Monkeys' with a number of ex-imagitec employees, and sadly went out of business in 2009.
Do you know then Tolls anyone having the full release of Raiden and maybe pitfall for A1200 on disks and that would agree to release them ?
dlfrsilver is offline  
Old 10 September 2012, 21:46   #7
lesta_smsc
Registered User
 
lesta_smsc's Avatar
 
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,173
Hmmm Pitfall was a great game! Very much based on a similar engine to Jungle Book, Lion King etc (on PC that is)
lesta_smsc is offline  
Old 11 September 2012, 09:58   #8
cosmicfrog
The 1 who ribbits
 
cosmicfrog's Avatar
 
Join Date: Apr 2006
Location: leek, Staffs, UK
Age: 56
Posts: 3,557
Send a message via MSN to cosmicfrog
pics or it did`t happen

plz plz plz we want to see
cosmicfrog is offline  
Old 11 September 2012, 10:57   #9
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by cosmicfrog View Post
pics or it did`t happen

plz plz plz we want to see
Only person that would have them is Ady, and I can assure you it exists, because I was in his house where he assembled level 1 to show me
Galahad/FLT is offline  
Old 11 September 2012, 18:40   #10
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
I contacted him for raiden years ago. He was not interested to make raiden public
also the game is store on tape band microdrive, thats really too bad
dlfrsilver is offline  
Old 11 September 2012, 19:58   #11
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Raiden and Pitfall were conversions and even though the guys worked on the programming, graphics and all aspects of that specific conversion, they don't own the rights to the IP necessary to release those games into the public. It could just mean a load of legal trouble for them. I guess it's kind of the same situation as with Putty Squad and I don't really know how Liquid Kids and Snow Bros. were made possible, but I don't blame these guys for not wanting to release these things into the public.

I would still like it if people like them would do whatever is in their best effort to keep a fresh digital copy of their work for posterity. You never know what can happen in the future and I am all in for preservation of this sort of work.
Amiga1992 is offline  
Old 11 September 2012, 20:06   #12
cosmicfrog
The 1 who ribbits
 
cosmicfrog's Avatar
 
Join Date: Apr 2006
Location: leek, Staffs, UK
Age: 56
Posts: 3,557
Send a message via MSN to cosmicfrog
know one heard of leeks then heheheheheh

ahh the joys of not owning ya own work .....
cosmicfrog is offline  
Old 11 September 2012, 21:26   #13
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,801
Why not ask David Crane he wanted to make an updated version of Pitfall via Kickstarter he may own the right as he invented it.
Kamelito
kamelito is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pitfall: The Mayan Adventure Galahad/FLT project.aGTW 11 25 February 2017 13:21
Pitfall Dizzy Nostalgia & memories 10 20 April 2002 19:46

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:59.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12031 seconds with 15 queries