12 November 2011, 18:30 | #181 | |||
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EDIT: also you can test this file http://olesio.eu/modz.zip - like you can see there are 161 modules. TinyLauncher in database and not database mode always count 160. I wonder why one module and which is missed. Because like you can see all files are in short dos names format (max 8 chars + 3 chars extension). Probable all are in Protracker format like I remember. This time few first modules on list are ok. Also chipek.mod this time is not missed. Last edited by olesio; 12 November 2011 at 18:50. |
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12 November 2011, 19:19 | #182 |
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It seems ok now : http://dl.dropbox.com/u/1566495/Tiny...auncher162.exe
Can you confirm ? I have also fixed the "M" issue. Thanks a lot for your help. BTW, the function that display "No items found" is called "Olesio" lol |
12 November 2011, 20:04 | #183 | ||||
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Btw, I got finally most wanted suggestion which make your tool perfect It is possible to Tiny Launcher return 0 value or "0" or Warn (probable 5 in most cases) but ONLY WHEN USER QUITS WITH QUIT SCREEN OR WITH ESCAPE KEY? I explain why I need that. Because right now I got a little bit lame method in my startup-sequence which need joy connected or to skip it I need mouse. And Your Launcher also handle keyboard which always should be connected So I got: TL_startup file: Quote:
Code:
assign >NIL: T: RAM: assign >NIL: ENV: RAM: IF EXISTS S:tl_startup execute S:tl_startup EndIf IF EXISTS S:3a LAB ASKFORTL set Reply `joyread` if $Reply eq 0 DH1:TINYLAUNCHER/TinyLauncher.exe skip ASKFORTL BACK EndIf EndIf ; ...cut... Code:
assign >NIL: T: RAM: assign >NIL: ENV: RAM: IF EXISTS S:tl_startup execute S:tl_startup EndIf LAB RUNTL set Reply `DH1:TINYLAUNCHER/TinyLauncher.exe` if $Reply not eq 0 skip RUNTL BACK EndIf ; ...cut... Last edited by olesio; 12 November 2011 at 20:17. |
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13 November 2011, 01:17 | #184 |
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@olesio,
It's probably interesting but I'm not sure I have understood very well Can you test the "i" hotkey ? http://dl.dropbox.com/u/1566495/Tiny...auncher163.exe |
13 November 2011, 02:45 | #185 |
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Hmmm... "I" key works ok. And how can I explain you better my long post above? Just write "0" (without quotss) at cli after exit by Escape Key or Quit Screen (dors with arrow). In other exit after run slave or *.tl script do not erite anything on cli. This will be useful feature for all who want to load Tiny Launcher many times at start of s-s without reboots. They can use set command like I show above. And ofcourse if Escape key will work immediately when Tiny Launcher loads and show first green screen with assigns - user do not have to wait for main game screen and can load lines after "...cut..." in my code quote - faster.
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14 November 2011, 00:46 | #186 |
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14 November 2011, 11:58 | #187 |
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Why would you use TL SE ?
I did TL SE for Tomcat666, because he wanted to launch the games on a stock amiga 600 KS2 & 1MB. He wanted to use the launcher instead of going into the early startup and use its AmigaDos scripts. But for the Amiga 600, the Kickstart 3.X is the way to go. Cammy & Mfilos were trying to explain that in this post : http://www.amiga.org/forums/showthread.php?t=58815 With the KS 3.X TL reset the Amiga after you have selected the game, so it save the maximum of memory. Tomcat has reported that TL SE was working as good as when he was booting with no startup sequence and launching the game with script. I can improve it in the future but it's a question of time. I prefer to focus on Tiny Launcher and make it as good as I can. So for the Amiga 600, I would say that if you wish to use whdload seriously with this computer, a Kickstart 3.X and 1MB of Ram extension allow you to launch most of the best Amiga games. As I wrote in the frontpage of this thread, I'm not a magician Last edited by gibs; 14 November 2011 at 12:28. |
14 November 2011, 12:00 | #188 |
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And I thank you a lot gibs ! Everything still works perfectly ... The SE is definetly for the A600 without anything else (apart from a HD).
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14 November 2011, 14:23 | #189 |
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Anyway I hope you gibs working on new version which will show "0" on CLI when user exit from your launcher without choosing any game or demo and Escape can be pressed to quit before welcome screen show all assigns.
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14 November 2011, 14:37 | #190 |
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@olesio
You mean "Esc" while the 1st screen is bouncing ? I would like you explain me clearly the goal of the exit number, i can be interesting. I don't know if it is possible to do (I have checked a little in the documentation). but if it's not possible to do maybe I can made it exit with an error so you can check this number ?? another solution is to add ASM code that allow to do that. My next objective is maybe to add a configuration screen because for people not familiar with the Amiga, maybe it's awkward to modify the startup-sequence to configure the program. |
14 November 2011, 16:01 | #191 | |||
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Yes. This give me possibility of faster exit when I do not want to launch games or demos.
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Writeln('0'); Quote:
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14 November 2011, 20:17 | #192 |
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Isn't it better if on "ESC" I check if there's a file (which is a script) present on the HDD (in S: for example) and execute it if present ?
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14 November 2011, 21:50 | #193 |
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Maybe yes. But please show me example how you see this in practice? Because method with command SKIP SOME_LABEL BACK is the easyiest and 100% sure method which I know. And it will work if Yout Tiny Launcher will print text "0" on screen only when user press escape to exit or joystick combo to exit or quit screen with arrow. Can you add this feature? Because it will solve all my requests and problem with easy runing on real Amiga
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15 November 2011, 05:38 | #194 | |
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Quote:
I do have 2Mb of chipram. The 3.1 kickstart rom is pretty cheap so might just pick one up |
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15 November 2011, 14:29 | #195 |
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Yes I said that but I told you to test with the 1.6.2...
Now if you can launch with 1.6.2 there is no need to use SE anymore. and if you are running games with 2MB and the Kickstart 2.0 there is no need to buy a Kickstart 3.X Please confirm that can launch with 1.6.2 or 1.6.3 (I mean that you don't have the black screen anymore). Thanks |
15 November 2011, 21:26 | #196 | |
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The games launch but I have flashing on the title / loading screen of games although I dont think thats an issue with your launcher, probably because I have no fastram but I would like someone to confirm this |
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15 November 2011, 23:32 | #197 |
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@Clownstyle
Ah ok, I understood. Yes this is because there's not enough memory so games that require lot of memory can't be preloaded in RAM. |
17 November 2011, 12:36 | #198 |
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@gibs: maybe like me you do not have too many free time to reply here, but please let me know what about new version of TIny Launcher, which will be Write 0 or other value on CLI Window after exiting by Escape key or quit screen or joystick combo. Because like I wrote boefore it will be perfect feature for me to break Tiny Launcher execute "loop" in my S:startup-sequence file on real Amiga. Thank you in advice for future release and all work.
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17 November 2011, 12:51 | #199 |
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ATM, what I can say is that I tried and I failed
It doesn't means that I'm going to give up. Actually, I'm focusing on the config panel and I'll add the "ESC" key to break the bouncing screen introduction. Cheers. |
17 November 2011, 13:03 | #200 |
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Ok, thanks for info. I hope writing on CLI will not a big problem. Maybe you must close graphics mode somehow to write on CLI. Because probable AMOS code like HSPascal code write on CLI default not on gadget elements or graphics. I hope you handle it because it will be great from reasons which I mentioned above Maybe look at source which I attached. Like you see I can return WARN (5). Maybe you can do the same in AMOS. I have none AMOS knowledge but maybe it have something like HSPascal procedure CloseGraph and when you use it you can write to standard text output if this is a problem of that kind.
Last edited by olesio; 17 November 2011 at 13:09. |
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