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Old 12 July 2013, 15:47   #61
pandy71
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This one with added 16 colors at index 0 to index 15 - i.e. anything that use lowest 16 colors should not modify remain 240.

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Old 12 July 2013, 15:55   #62
Retrofan
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Looks good (Anima's one):


Now I don't know which is the best conversion by now, if someone can tell me...

This is pandy's latest. I see it exactly the same that your previous:


Last edited by Retrofan; 12 July 2013 at 16:03.
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Old 12 July 2013, 15:55   #63
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And a second one:

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Old 12 July 2013, 16:10   #64
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The last of Anima:

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Old 12 July 2013, 16:19   #65
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As I mentioned earlier, you need to change the palette in your WB as well to use the one from the background image or it will always look bad.
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Old 12 July 2013, 16:21   #66
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Retrofan - it looks like hi-color mode RGB565 - are you using RGB888 or different?
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Old 12 July 2013, 16:27   #67
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Quote:
Originally Posted by Retrofan View Post
The last of Anima:
...
Well, it seems that there's still a color remapping going on. Are those 16 or 32 color icons?

Cheers
Sascha
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Old 12 July 2013, 17:18   #68
Retrofan
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Quote:
Originally Posted by pandy71 View Post
Retrofan - it looks like hi-color mode RGB565 - are you using RGB888 or different?
Sorry, I'm lost. Where do I see that?

Quote:
Originally Posted by AnimaInCorpore View Post
Well, it seems that there's still a color remapping going on. Are those 16 or 32 color icons?
They are 256 colors Png icons.


Quote:
Originally Posted by demolition View Post
As I mentioned earlier, you need to change the palette in your WB as well to use the one from the background image or it will always look bad.
I'm waiting that someone try that.
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Old 12 July 2013, 17:48   #69
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Pandy71 - why do all of your conversions have the wrong aspect ratio?

D.
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Old 12 July 2013, 17:55   #70
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Quote:
Originally Posted by Dunny View Post
Pandy71 - why do all of your conversions have the wrong aspect ratio?

D.
Explicit request from Retrofan - squeeze 1920x840 to 800x600 - i have also version with correct aspect (i mean error less than 15% acceptable form human brain point of view).

24bit source:


Last edited by pandy71; 12 July 2013 at 18:19.
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Old 12 July 2013, 17:57   #71
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Quote:
Originally Posted by Retrofan View Post
Sorry, I'm lost. Where do I see that?
Don't bother as:
Quote:
Originally Posted by Retrofan View Post
They are 256 colors Png icons.
It explain everything - color palette must be the same as used by icons or icons have same as used by picture - up to you to decide.
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Old 12 July 2013, 18:55   #72
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Quote:
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Pandy71 - why do all of your conversions have the wrong aspect ratio?

D.
Yes, there is a problem with the size of that image. To see more things on the photo you have to strech the image. Anyway if you use 16:9 on the Tv, it doesn't look so bad.
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Old 13 July 2013, 12:57   #73
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Retrofan please turn off all filters and please switch 8 bit buffer then make snapshot or please provide those 8 bit png icons.
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Old 13 July 2013, 14:35   #74
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Can't now, but they are are Ken's icons: http://www.five-star.com/icons.htm
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Old 13 July 2013, 17:26   #75
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Quote:
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Retrofan please turn off all filters and please switch 8 bit buffer then make snapshot or please provide those 8 bit png icons.
They are actually 32 bit Dual-PNG icons reduced by the updated icon.library from PeterK.

To get a good overall look you will also need to take into account colours used by:

The titlebar
Window pattern
Birdie pattern
LimpidClock
The AmiKIT startup logo...
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Old 13 July 2013, 20:51   #76
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Quote:
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They are actually 32 bit Dual-PNG icons reduced by the updated icon.library from PeterK.

To get a good overall look you will also need to take into account colours used by:

The titlebar
Window pattern
Birdie pattern
LimpidClock
The AmiKIT startup logo...
So this is my point - for 8 bit buffer - correct, 256 color snapshot will give correct palette that can be used to convert picture, if buffer is 16 bit or more then we can have multiple different color LUT and there is big problem - as all PNG's provided by Retrofan use more than 100 thousand colors...
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Old 14 July 2013, 00:10   #77
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I just tried applying one of them to my A1200 background in Scalos, but I couldn't figure out how to change the WB palette, only the first 16 colors. I can save the palette from PP in .col format, but I somehow need to convert that into WB format, or just load it straight from the IFF file. How to do that?

I can set the background and choose 'no remap' as it should be. Obviously it looked very wrong without remapping since it was on a different palette, but then I'll know for sure when when the correct palette has been set.

I've attached the 240 color version in IFF format with Rebel's 16 colors as the first 16 in the palette. I prefer to use IFF on the Amiga since it is much faster to work with. Don't know if it makes a difference when using it as a background.
Attached Files
File Type: zip ub7_rebel.zip (356.3 KB, 96 views)
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Old 14 July 2013, 00:45   #78
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demolition I think yours can be the best or very near, but I have to watch it better:



Edit: IMHO yours can be the best. What program did you use and how?

Last edited by Retrofan; 14 July 2013 at 05:01.
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Old 14 July 2013, 01:39   #79
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It's not mine, it's the 240 color one from pandy71 (Riemersma) where I just inserted the 16 color Rebel palette as the first 16 colors, so the image only uses the last 240 color indexes.

You still have color remapping enabled, so it doesn't look very good. It should look 100% identical to how it looks here on EAB or something is wrong. Your icons should be remapped against the palette of the background image, not the other way (IMHO).
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Old 14 July 2013, 01:51   #80
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Quote:
Originally Posted by demolition View Post
It's not mine, it's the 240 color one from pandy71 (Riemersma) where I just inserted the 16 color Rebel palette as the first 16 colors, so the image only uses the last 240 color indexes.
Yes, riemersma seemed very nice posted here, and
Quote:
Originally Posted by demolition View Post
Your icons should be remapped against the palette of the background image, not the other way (IMHO).
I've heard that here some times, but nobody post a photo or tells how-to, I don't have any idea

And...
Quote:
Originally Posted by demolition View Post
...where I just inserted the 16 color Rebel palette as the first 16 colors, so the image only uses the last 240 color indexes.
How?, and again, What program? - Well, I think pandy could make this same with the program he used-. But how did you make that?

Last edited by Retrofan; 14 July 2013 at 02:00.
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