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Old 13 March 2014, 22:29   #1
TenLeftFingers
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Sim City 2000 issues

I had my own copy but was notified to download from http://www.exotica.org.uk/mirrors/am.../simcity2k.htm and save to the Documents/FS-UAE/Downloads directory.

I did that but it still doesn't work. There are 2 zips available at that link:
sc2000.zip - contains the game
simcity2000.zip - contains the manuals
is it possible that FS-UAE has the two confused and is looking for the wrong zip?
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Old 13 March 2014, 22:51   #2
turrican3
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i just have a look, for me it just recognize the deutsh version.
you should try with this one Sim City 2000 (1993)(Electronic Arts)[cr PSG](Disk 1 of 3)[HD]
http://www.planetemu.net/roms/commod...mes-adf?page=S

Last edited by turrican3; 13 March 2014 at 23:01.
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Old 13 March 2014, 23:07   #3
Retro-Nerd
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Sim City 2000 isn't working yet in FS-UAE. Neither the floppy Image version which needs to be installed, nor the already preinstalled HDinst version from the EAB FTP.

http://oagd.net/amiga/sim-city-2000/discuss

Last edited by Retro-Nerd; 13 March 2014 at 23:23.
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Old 13 March 2014, 23:17   #4
TenLeftFingers
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Retro Nerd, thank you for sparing me banging my head against a wall. turrican3, thanks for your help! I downloaded but as RN says, they don't work either.
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Old 13 March 2014, 23:25   #5
turrican3
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ok i make it run...
You have to download the version i told you,
instead of DH0 (hd://template/workbench) select a folder with a fresh wb3.1 install then launch...When you are in the workbench just open disk 1 and install the game select novice and when it's installed open the dh0: harddisk and open simcity2000 folder then just double click on simcity2000 icon and that's it, just put a name to register and it's ok.A picture to proove it.
It's not the easy way but it works.
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Old 13 March 2014, 23:27   #6
Retro-Nerd
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Of course it runs with a custom setup WB. I meant the FS-UAE database scanned versions.
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Old 13 March 2014, 23:31   #7
turrican3
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Quote:
Originally Posted by Retro-Nerd View Post
Of course it runs with a custom setup WB. I meant the FS-UAE database scanned versions.
i know but perhaps TenLeftFingers wanted to have a way to make it run absolutly.
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Old 14 March 2014, 19:21   #8
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Thanks Turrican3, I appreciate that. I will probably wait until its part of database though as I hope to avoid using WB etc for the kids. Retro-Nerd - any idea why it doesn't work at the moment? (sorry, just read the thread you linked to).
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Old 14 March 2014, 19:56   #9
FrodeSolheim
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I "unpublished" the database entry for SimCity 2000 for now, since for most people, the variants will not work out of the box. We'll have to review how we can make this game more easily playable (FS-UAE Launcher may need some more features).
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Old 14 July 2015, 03:18   #10
TenLeftFingers
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Hi Frode

Have you had any further thoughts on this?

Maybe the workbench dependency a showstopper but its a pity to have this great title out in the cold.

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Old 03 August 2015, 23:44   #11
FrodeSolheim
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@TenLeftFingers thanks for reminding me, I should take another look at this
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Old 04 August 2015, 00:17   #12
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All thanks to you Frode

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Old 04 August 2015, 15:32   #13
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Here is a minimum file system layout to make it work (powered by snoopdos ):
Code:
DH0
├── SimCity2000
│   └(installed game files)
├── c
│   ├── Assign
│   └── SetPatch
├── libs
│   ├── asl.library
│   ├── diskfont.library
│   ├── iffparse.library
│   └── locale.library
└── s
    └── startup-sequence
startup-sequence:
Code:
setpatch
assign env: ram:
cd SimCity2000
SimCity2000
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Old 04 August 2015, 18:23   #14
FrodeSolheim
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@jbl007 thanks for the info and testing

Unfortunately, it still didn't work properly here (guru). But after some additional testing , I've found out that the game only works if you click on the resolution in the resolution list before clicking OK. If you just click OK (even though 640x512) is pre-selected, the game does not work.

The screen resolution is stored my modifying the "res1" file. I can see a one-byte difference here when clicking and not clicking the resolution. Byte 714534 is set to 0x2 when it works, 0x1 when it crashes.
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Old 04 August 2015, 18:55   #15
FrodeSolheim
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I have now published the game. It should work in the current development version

(Two variants are available, the "Modified" variant has a modified res1 file with the resolution already selected, so no chance to mess up the startup).

Running the variants requires you to have a Workbench 3.0 disk scanned by the file scanner.
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Old 04 August 2015, 20:40   #16
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Haven't tested yet. Did you forget to update the hd_requirements and hd_startup keys of the modified version?
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Old 04 August 2015, 23:11   #17
FrodeSolheim
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No, I specificed hd_requirements = workbench -- this works in the existing FS-UAE Launcher development versions, and causes the Launcher to create a WB HD based on a WB 3.0 disk. Works fine

So the part which had me confused for a while was the "mysterious" guru...
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Old 15 August 2015, 00:53   #18
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I have 3 adfs (TOSEC, zipped) and the workbench disks are labelled like this:
EX-3_1.ADF FO-3_1.ADF IN-3_1.ADF LO-3_1.ADF ST-3_1.ADF WB-3_1.ADF

Is that enough or do I need to do something additional?

The launcher shows 2.6.0beta2
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Old 15 August 2015, 10:20   #19
FrodeSolheim
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This game is a bit special (compared to most other games on oagd.net), you need to have:
- A zip containing the *installed game* (installed from floppies in Workbench and then zipped). It doesn't actually have to be zipped, but easier this way.
- A Workbench 3.0 floppy disk. I may review this later and add support for other Workbench disks/versions. The reason I chose 3.0 was the Cloanto's Amiga Forever included an unmodified Workbench disk (also found in TOSEC), while some of the files on their WB3.1 disk were modified if I remember correctly.

Last edited by FrodeSolheim; 15 August 2015 at 12:15.
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