30 August 2008, 20:53 | #61 |
Vegetable Lasagna
Join Date: Mar 2007
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Age: 54
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Coming to World of Commodore again, Syd? I'm hoping there will be more Amiga content this year even if I have to provide it myself.
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31 August 2008, 01:10 | #62 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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Hi Sydric & Murtadha,
welcome to the EAB. It's great to hear that the game still exsists and is playable Awesome work on the graphics Murtadha Take your time to consider releasing it Sydric. It'll be cool to see the demo of that fine game |
31 August 2008, 01:33 | #63 |
Moderator
Join Date: Apr 2006
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I´d pay for it, too!
Glad to see this thread going so well. |
31 August 2008, 07:52 | #64 | |
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Quote:
Hi Guys Thanks all for the positive feedback about Babylonian Twins, it is great to see such a strong Amiga community around till this day. My name is Rabah Shihab, I am the author, lead developer and copyright owner (Registered at the Library of Congress: TXu000756385) for Babylonian Twins. I developed the game with my friends Murtadha and Mahir in Baghdad between 1993 and 1994. I contacted many Amiga publishers at that time but all refused to deal with us because there was an economic sanctions on Iraq. The only positive response I received was from Syd Bolton of Legendary Design Technologies at that time. We eventually signed an agreement with Legendary to publish the game but they never published the game, and the more dad part is that we never got a response (positive or negative) from Syd since that time despite our many attempts to reach him. We considered our agreement void since that time. Syd has no control over this game. Syd, please contact me at rabahshihab at yahoo dot ca to discuss this. I currently live in Vancouver, BC and I still have the source code (MC68000 assembly), graphics, music, sounds, and binaries (CD32 Amiga DOS format) for the game. The game is complete and my brother posted videos of the 5 stages on YouTube last year. I have considered many times to port the game to the PC but never got the time. I am recently considering porting the game to the iPhone amd I am trying to find a financial sponsor for this project. If you have other ideas on now get this game out to the rest of the world, please contact me. There are stories behind the development of this game, from the limited hardware resources (no HD, only 512km of memory, using TV instead of a monitor...etc), to the frequent power interruptions, to the very hot weather (over 50 degree in the summer), to the sad responses we received from publishers because we were in Baghdad, to the lack for technical resources (books, internet, bulletin boards, developers community...etc) to build such game in the first place. I will see if I can publish a demo of the game for the loyal Amiga community to the enjoy. I will keep you posted. Regards, Rabah Shihab rabahshihab at yahoo dot ca |
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31 August 2008, 08:43 | #65 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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The plot thickens...
Its better than TV this! |
31 August 2008, 11:10 | #66 | |
Moderator
Join Date: Apr 2006
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Hi rabahs and welcome to the EAB!
Quote:
Good news! So this gem isn´t lost at all. You want to port this game to the iPhone and need a financial sponsor? Why not sell the Amiga version at a reasonable price? I´d like to see a CD version with printed booklet and inlay. |
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31 August 2008, 11:25 | #67 |
Lone CBM user
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Waiting with baited breath for the demo to be released ;-)
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31 August 2008, 11:48 | #68 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,438
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Welcome on EAB Rabbah. Good to see that you could clarify some things about the game.
Just like viddi i would like to see a commercial Amiga version with manual & box, but i assume this isn't profitable enough these days. |
31 August 2008, 12:27 | #69 | ||
Zone Friend
Join Date: Dec 2005
Location: Australia
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Quote:
Anyway, go to these websites to get some info on the Retro Event and introduce yourself !!.. The organiser of the event was actually thinking about canceling it for this year, but i think i have swayed his decision, which was mainly due to lack of numbers.. Last year only about 12 guys turned up to it ( it was the 1st one ), so this year we are trying to make it bigger and better. Where its being held-: http://retrobrad.com/expo/ Where you can make contact and introduce yourself-: http://retrobrad.com/phpBB2/index.php I will most likely be bringing to the event my A1200 with WHDLoad installed ( as i did last year ) There were 3 Amiga's there last year.. x2 A1200's and x1 MiniMig. Quote:
Its about time you guys got some financial return for all the hard work under extreme conditions you subjected yourselves to, to produce a phenomenal piece of software Last edited by blade002; 31 August 2008 at 12:40. |
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31 August 2008, 13:05 | #70 | |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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31 August 2008, 13:14 | #71 | |
Zone Friend
Join Date: Dec 2005
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Quote:
Sure its only a game, but its very hard work that should be rewarded! Yeah, sure i know it would be more complicated to compensate all in involved, but you shouldn't just say .. hey "give me the game" because its 14 years old!! .. you do the "right" thing first and whatever that person decides they decide. The PayPal idea is a good one, but it is up for them to decide rather than try to decide for them, and i am quite sure they will be reasonable in what they ask ( if they were to ask ) given the great responses we have had from them thus far. Just showing appreciation. |
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31 August 2008, 13:40 | #72 |
Posts: n/a
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Rabah and I have made contact---and despite what he says, my company does own the publishing rights to the Amiga version---I have the legal contract to prove it. It is true - as I MENTIONED -- the game never made it to market. I have no issue with him receiving money for the work he and his team did--so if people want to pay for it -- pay him, not me .... I'm not an unreasonable person. Just setting the record straight. He has possible future plans for the game, I have no claim or right to those --- so he may do whatever he wishes.
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31 August 2008, 14:58 | #73 |
Targ Explorer
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As stated previously, I am willing to pay $5US for this 14year old NON MERCENARY game
It is ironic that 14 years after the game could have been launched we are willing to pay for the developers hard work... Had it come out in 1995 I wager that 90% of us here would have sourced a cracked version, played it once and added it to the IMMENSE pile of other floppies that we hadn't paid the developers for.... |
31 August 2008, 15:18 | #74 | |
Zone Friend
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31 August 2008, 16:49 | #75 | |
Moderator
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Quote:
But a professional printed inlay and booklet isn´t expensive anymore. I´d love to help out with the design. |
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31 August 2008, 17:04 | #76 |
Citizen of Elthesh
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Location: UK
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31 August 2008, 19:05 | #77 | ||
Vegetable Lasagna
Join Date: Mar 2007
Location: Toronto, CANADA
Age: 54
Posts: 711
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Quote:
السلام عليكم Quote:
P.S. I'm sorry that you had to leave your homeland but I am glad that you ended up in Canada. That's +1 cool Amiga guys for us! Last edited by Graham Humphrey; 31 August 2008 at 19:21. Reason: Back-to-back posts merged |
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31 August 2008, 19:22 | #78 |
The 1 who ribbits
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yipees the plot thickens and thickens
next time I`m in canada I might just vist that museum...... we might even get 2 demos, 1 from the publisher and 1 from the programmer anyhow I`m glad we`ve got some new members and with special talents as well |
31 August 2008, 20:55 | #79 |
Posts: n/a
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Another member from Mesopotamia
Re: Babylonian Twins
Syd, I'm not a lawyer and I don’t even remember the details of the contract, all I know is that I was there and saw Rabah and Murtadha working day and night because they had only one Amiga, I saw them struggling with all hard life in crazy Baghdad under sanction and being creative and motivated despite all troubles that faced them dailly. Money is not the issue here, all members of Mesopotamia are very well established now beyond shareware, it's more a morality issue especially from a fellow Canadian. At the time when this game was done, we had hardly any contact with the outside world and we trusted you to take our efforts and creation that we are proud of to the outside world, instead, you took the game and didn’t even bother let us know why you didn’t publish it or offer any suggestions or alternatives, which was a big disappointment and a big hit for our moral. Imagine being boycotted by the whole world and under pressure inside your own country and you put all your efforts and hopes in one thing then feel betrayed and taken advantage of. And now you are claiming that you have the full rights for the game? may I ask you what you did to earn those rights other than giving promises to the rightful owners who trusted you almost blindly? Very disappointing Syd very disappointing. Re: Against the Kingdom of Death Another game in the level of Shadow of the Beast was being developed by Mesopotamia Software, two huge stages were completed each is a full Amiga disk. The game was inspired by the epic of Gilgamesh. I was the designer and programmer and the graphics was done by 3 artists (Ali was the main artist and concept artist of the game and Murtadha and Nasr did the 2nd level). I still have the source code and the data but the running binary disk is not working anymore, I need to fix them with XCopy or something but I dont have the tools or the time for that. Re: Mesopotamia Software today. We are working on PS3 now as a contracting company and developers for PS3 and 360. You could find details about Mesopotamia here www.mesopotamia.ca , Amiga is mentioned more than once on our website, we will never forget! |
31 August 2008, 21:12 | #80 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,530
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Hi Auday,
welcome to the EAB It's nice to see the developers of this fine game here on the board. Reading your post about about Babylonian Twins is a bit sad, because you worked so hard under that circumstances and never was given the proper credit (not to speak about salary) for your work I hope the reponse here shows that your work was not completely wasted and that we really appreciate what you did Let's hope the game becomes available (either to buy or for free) so more people can enjoy playing it |
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