04 February 2016, 15:52 | #1 |
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Join Date: Feb 2016
Location: London
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Worms DC gfx bug
Hi all, long time lurker coming back to Amiga via emulation.
WinUAE 3.2.2 seems to deal perfectly with all software I have thrown at it except Worms DC. There is a gfx bug when moving a worm in any game mode. This is especially noticeable when the red arrow drops down to highlight a worm's turn. This occurs in all configs I have tried including Quick Start A1200 with "Ninja's AGA World" floppies from a TOSEC pack. Also happens in WHDLOAD and everything else I have tried. This does not occur in orginal Worms. I have a screenshot showing the gfx error, but I do not know how to upload. It should be fairly obvious. Keep up the good work - if this is fixed I will certainly donate Thanks! |
04 February 2016, 15:56 | #2 |
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http://postimg.org/image/52w42crur/
Here is image. You can see the 100 health has pixel error. Also the coffin is misaligned horizontal to the edges of red arrow graphic. |
04 February 2016, 16:24 | #3 |
R.I.P Smudge 18-08-16
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Click the 'Go Advanced' tab and scroll down to 'Manage Attachments' to add files to the post.
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05 February 2016, 01:15 | #4 |
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I think I know what this is. Due to screen resolution/display config, not a bug. Is there a guide to the filter settings somewhere as I am getting quite confused in this section? Thanks!
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05 February 2016, 01:19 | #5 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
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Try selecting the 'D3D Autoscale' preset and hit load. If that works for you, save the config.
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16 February 2016, 18:00 | #6 |
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Location: London
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Thanks for the help, think I'm happy with the configure options now. Made a little donation. Enjoyed installing OS 4.1 on winUAE too
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16 February 2016, 18:03 | #7 |
Gentleman
Join Date: Dec 2015
Location: The Fortesque Mansion
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