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Old 02 August 2014, 15:50   #21
bdb
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Question Perhaps I misunderstood

"os4 developers described genuine amiga and its system as obsolete and not worth support since ever. likely the only interest they have in amiga users is to have them "upgrade" to os4. go figure."

Did you say that OS4 developers only want to support OS4? And they, as OS4 developers, only want users to use OS4?

Last edited by bdb; 02 August 2014 at 15:53. Reason: Clarity
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Old 04 August 2014, 10:24   #22
thellier
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>none makes new warp3d games for os4 as well.
There are lots of games for OS4 but they use MiniGL (MiniGL use Warp3D as 3D driver)
But the majority are only ports and not new games :-/

http://www.amigans.net/modules/xforu...C&type=&mode=0

In fact there was very few "pure" Warp3D programs for os3/os4/morphos

Alain Thellier
http://www.youtube.com/user/wazp3d
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Old 01 September 2014, 20:50   #23
Ratte
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Does anyone got his hands on the 68k version of the warp3 software renderer?
http://s.guillard.free.fr/swrender/swrender.htm
Or a DDK or any documentation of warp3d drivers.

Currently the only realistic chance for me is learning from wazp3d ... great stuff thellier
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Old 03 September 2014, 23:12   #24
thellier
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>great stuff thellier
THANKS

Some infos about the warp3D_software_renderer history here:
http://obligement.free.fr/articles/itwguillard.php

BTW Wazp3D is not based on the warp3D_software_renderer at all
Also Wazp3D was not initially based on QuarkTex at all
...but later I included some small (perhaps less than 1% but essential for PC <-> Amiga handling) routines from QuarkTex to the WinUAE version (thanks to his author)

Alain Thellier
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