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Old 12 August 2019, 23:15   #1
UltraNarwhal
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Lightbulb BlimpgeddonX - Development Thread

Thought I'd start a thread charting the progress of me trying to make an Amiga game.

The game will be based upon my Spectrum game, but with larger levels/scrolling and things that never made it to that version due to limitations.
ZX Spectrum footage
[ Show youtube player ]

After experimenting a bit with RedPill and Scorpion engines, it'll be made with the later due to lower Amiga requirements.

Currently I have a rough tileset which I've been testing out using Tiled Map Editor, which looks like this.


Anyway I know there's a lot to do, but thought I'd share and let people know about it and easily follow progress.
Not sure how long it'll take me to make (6months/1year), but certainly less time than my PC game.


Footage from my PC game, that releases soon
[ Show youtube player ]
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Old 12 August 2019, 23:40   #2
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Ohh sweet !!!
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Old 13 August 2019, 00:06   #3
DamienD
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Cools cool UltraNarwhal; and will follow with interest

Seems you've got a knack for creating nice, original games on various platforms
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Old 13 August 2019, 09:23   #4
Steril707
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Nice stuff...
Like your pixel art...
Please report how you are doing with Scorpion Engine.

Want to build something in there as well..
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Old 13 August 2019, 12:55   #5
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Looking awesome! Feel free to ask for any support you need on the Scorpion thread, and I'll try to help out
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Old 13 August 2019, 20:03   #6
UltraNarwhal
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Thanks everyone

I won't pretend my game ideas are original (what is nowadays), it's often more like my spin on games I played/read about back in the 80s/90s (Project Hornwhale is my spin on Mr.Heli/Atomic Robokid).

Anyway hopefully I can make a new Amiga game that people will enjoy. Much like my ZX Spectrum games it'll be free, the only games I charge for are my PC ones (maybe eventually NES too).
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Old 14 August 2019, 21:05   #7
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Nothing too exciting, just checking background tile colour darkness against sprites and adjusting tiles colour if needed (so you can tell background from foreground).
As I'm limited to 32 colours I'm using a palette made by DawnBringer, but I've upped colour saturation of it.

I'll probably give most sprites a black outline, as the game is cartoony and reminds me of Bionic Commando/Quartet.
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Old 14 August 2019, 22:55   #8
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Old 14 August 2019, 23:07   #9
malko
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Man, your PC shoot'em up is extra !!! and I am looking forward to see the conversion from your ZX spectrum game BlimpgeddonX.
For both games the gfx are really kawaii (you know what I mean as the title of your PC game is in Japanese ). I like them (not but kind of parodius style)
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Old 15 August 2019, 18:09   #10
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Quote:
Originally Posted by malko View Post
For both games the gfx are really kawaii (you know what I mean as the title of your PC game is in Japanese ).
Though any people that read the fake Japanese title are probably confused why my game is called Big Hairy Plums
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Old 16 August 2019, 00:07   #11
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Looking great! Good luck on the new game!

Btw I'd go with selective outlining instead of pure black.
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Old 01 September 2019, 20:49   #12
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Really nice Speccy effort there, played through it a few nights ago and really enjoyed it. The duck mechanic works particularly well.
Maybe in the Amiga version ease the player into it a bit more gently, a few more screens at the start gradually introducing different types of enemy. Perhaps also expand upon the underwater section.
Hope this conversion works out for you.
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Old 05 September 2019, 00:09   #13
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Thanks. Yeah I'll try and do gradual enemy introductions and may make a whole level swimming based. Currently not sure if duck will work the same as I need to test if it's possible in this engine, they may end up being used like grenades and mines.
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Old 11 September 2019, 12:26   #14
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Now that I've finally finished and released my PC game I can spend a bit more time working on BlimpgeddonX, while also starting my next PC game. So more early screens should start appearing here over the month.

NARWHAR Trailer
[ Show youtube player ]
All my games are available from here
https://narwhal.itch.io
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