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Old 04 September 2019, 22:08   #101
Havie
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Don't - you'll just upset DD!
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Old 04 September 2019, 22:28   #102
DamienD
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Don't - you'll just upset DD!
ROFL

...not just me, many others too who know the full details
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Old 04 September 2019, 22:57   #103
DanScott
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The main code has the $610A at beginning, that's the st header
Actually it's the hex for bsr.w short branch to subroutine 10 bytes ahead.... I have no idea why have you a disassembly of that code? I might be able to tell what's going on there
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Old 05 September 2019, 05:03   #104
Anubis
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It is not a problem if game finds good use and/or shows useful information, like in Premiere and Turrican examples, but when space is not used well and even includes name of the game, just in case you don't remember... Was that earlier case of electronic advertisement?

Was it premiere that upon completion, you don't get to see your score?! Why than even keep the score? (we tried to use it for RGL just to find out that there is no final score screen )

BTW, firework was nice, thank you!
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Old 05 September 2019, 05:23   #105
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Technocop has a slightly large panel. But tbh I don't mind it.
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Old 05 September 2019, 17:44   #106
DanScott
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Originally Posted by Anubis View Post
Was it premiere that upon completion, you don't get to see your score?! Why than even keep the score? (we tried to use it for RGL just to find out that there is no final score screen )

BTW, firework was nice, thank you!

Quite possible that score isn't displayed at the end... there's not even a high score table.. so you're right
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