10 June 2013, 11:02 | #41 | |
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10 June 2013, 11:22 | #42 | |
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10 June 2013, 12:54 | #43 |
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Repeat. If someone wants to make a game for a stock A500 he/she should go for it. I belive that people (like me) who prefer an 030+ AGA +RAM config want to have the advantages it brings. Why not?! almost everybody have it. You can do more things with faster CPU and some fastram. Think on round based games or better AI. However, everyone know what I`m talking about and would like the have games for A500 and accelrated ones.
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10 June 2013, 14:24 | #44 | |
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Funny story, a marketing person where I work was complaining about SugarCRM being 'sluggish'. "It takes 1-2 seconds whenever you click on a new tab to load! We'd better add more ram to it!" I checked the memory, with Linux, Apache, MySQL and SugarCRM it was using around 700mb out of 4GB.... We nicknamed him "RAM-Man" since he always says this. When I see contests like the 96k games ( https://en.wikipedia.org/wiki/.kkrieger ) it just makes me think of all the waste that is done on the PC these days. Mobile devices sort of bring back the feeling of "Let's see what coders can do within the confines of these little things!" It's why the demoscene is still around. Sadly I show some of the demos to people now days (even the newer ones) and they just say "oh, that's kind of cool" and don't really appreciate that they are running on 7mhz machines with 1mb of ram. slaapliedje |
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10 June 2013, 16:22 | #45 | |
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10 June 2013, 17:13 | #46 |
Just add brown sauce.
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I think the answer here is simple, if you want to sell a game in 2013 on the amiga, make it, sell it, if people like it they'll buy it, if it's poop some might still buy it.
Thing is, if you are going to do it in 2013 then I'd point out we're nearly halfway through 2013, and this thread will need to be retitled in 6 months time and there still won't be any new game on sale. Just break out the c/asm/blitz/amos/amigabasic whatever and make a game. |
10 June 2013, 17:26 | #47 |
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Why a new Amiga game in 2013?
Because someone wants to make one and gets some form of satisfaction out of it. Whether or not anyone will want to play it is down to whether or not that game is shit or not. A shit game is a shit game regardless of what platform it's on. I think most platforms (Amiga included) have PLENTY of shit games. So, if someone wants to make a non-shit game go for it! I love non-shit games. |
10 June 2013, 17:29 | #48 | |
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10 June 2013, 17:46 | #49 |
Just add brown sauce.
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Well, thanks for educating me in the technicalities of interactive software creation and the requisite multiple skillset acquisitions for such things, I had no idea that the management, asset creation and software development for such things requires a variety of endevour by a diverse team of skilled individuals.
And yeah, the answer *is* simple, if you want stuff done, make it done, if folk don't have the time or inclination to do it, then that's really fair enough. It doesn't take genius, like anything else, the result is the product of effort, there is no magic here. Even if someone has no skills they may be able to come up with a game concept or design that someone else might find interesting. |
11 June 2013, 00:01 | #50 |
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I just know that to create for PC a good first person RPG adventure, like Eye of the Beholder, with comparable graphics, so nothing requiring large teams of people, it still requires a two people team more than two years, working on it ten, fifteen hours a week.
It is scary how good the teams doing this kind of stuff > 20 years ago were, how much they invented. I started this thread curious about Amiga specificities that would factor in such a choice today, to develop for Amiga, and now, with little exceptions, I'm convinced that there would be no point at all. It still could work for a very odd project, imho, something so very creative, even in the use of the platform, that it could make sense, if the whole thing would not be expensive to produce. Something like that adventure game out few years ago on Commodore 64, amazing for the kind of game it was on that unsuitable platform, and commercially sold. But everything less than that in creativity, no matter ho good or how "AAA" could be done at least equally, on current platforms. |
23 July 2013, 15:58 | #51 |
Moon 1969 = amiga 1985
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if you are a good coder and love the amiga, you should make turrican 4 aga...
And if, your skill is very high and you push the amiga 1200 to the max, you could even sell it for 20 euro. for a new turrican 4 on aga, i could pay perhaps 50 euro but even more if chris huelsbeck accept to make the music. Just think about it turrican 4 aga chris huelsbek. |
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