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Old 09 January 2004, 09:33   #1
P-J
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Drive Sound --> Official WinUAE

I know this has already been requested, and Toni (and Chipmunk) are working out finer points but I thought I'd officially request it here in the interests of 'completeness'.

Integration of 'drive sound' into the official WinUAE binaries.

Nothing more to say
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Old 10 January 2004, 23:40   #2
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Re: Drive Sound --> Official WinUAE

Quote:
Originally posted by P-J
I know this has already been requested, and Toni (and Chipmunk) are working out finer points but I thought I'd officially request it here in the interests of 'completeness'.

Integration of 'drive sound' into the official WinUAE binaries.

Nothing more to say
As long as it doesnt degrade Winuae performance.... Yeah I'll have that... and if we are loading IPF's of a game that... well thrashes the drive.... some games made the drive sound like it was being crushed with a steamroller, we get THAT sound too ?

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Old 11 January 2004, 00:06   #3
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Well, presumably the 'drive sound' will be an option, so it's neither here nor there
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Old 11 January 2004, 19:12   #4
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Also @Toni or @Chipmunk, when WinUAE is in stereo mode, would it be possible to have DF0: in left speaker, and DF1: in right speaker?

That way it'd be easy to distinguish which drive is working, and also it'd feel more like the sound was actually coming from a different place (i.e. external drive).

As for DF2: and DF3:, well I don't imagine most people regularly use those.
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Old 11 January 2004, 19:43   #5
Toni Wilen
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Drive sound will be totally separate from regular Paula audio in my version. I can't accept Chipmunk's audio code directly due to some problems...
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Old 11 January 2004, 21:51   #6
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Quote:
Originally posted by Toni Wilen
Drive sound will be totally separate from regular Paula audio in my version. I can't accept Chipmunk's audio code directly due to some problems...
...but presumably the left/right stereo request is still possible, no?
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Old 11 January 2004, 22:18   #7
Toni Wilen
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Quote:
but presumably the left/right stereo request is still possible, no?
yeah but I think having different sound for internal and external drives is much better solution. All (?) external drives are much quieter than internal A500 drive.
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Old 11 January 2004, 22:28   #8
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Quote:
Originally posted by Toni Wilen
yeah but I think having different sound for internal and external drives is much better solution. All (?) external drives are much quieter than internal A500 drive.
I'd agree with that. Probably because they were mostly enclosed in real solid metal cases and weren't subject to the movements of the Amiga's slightly 'plasticy' case.

Toni, why would you integrate it into the Paula emulation anyway? I mean the sound *shouldn't* be coming from the sound chip anyway, would it? I'd expected the drive sound would be completely separate...?
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Old 12 January 2004, 18:33   #9
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yeah multiple drive sounds
that'll be cool
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Old 12 January 2004, 19:19   #10
Toni Wilen
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Quote:
Toni, why would you integrate it into the Paula emulation anyway
It is integrated with Paula emulation in Chipmunk's version (this is the reason why sound filter affects clicks), not mine..
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Old 12 January 2004, 19:41   #11
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You could always shovel the drive noise for each drive through its own DirectSound secondary 3d buffer so that each drive can be independently positioned in 3d. If you've got a Sensaura chip it would make a huge difference in perception.
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Old 12 January 2004, 20:38   #12
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You mean each drive could have it's own panning? That way - apart from different drive samples - you would be able to make out which drive is "working"...
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Old 12 January 2004, 20:47   #13
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you could always have a real amiga close by.. when you load the adf into Winuae, put the same game floppy in the disk-drive

Complete accurate to 100% solution
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Old 12 January 2004, 20:49   #14
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Quote:
Originally posted by bippym
you could always have a real amiga close by.. when you load the adf into Winuae, put the same game floppy in the disk-drive

Complete accurate to 100% solution
Yeah, great solution Bip
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Old 12 January 2004, 22:50   #15
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Quote:
Originally posted by bippym
you could always have a real amiga close by.. when you load the adf into Winuae, put the same game floppy in the disk-drive
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Old 13 January 2004, 18:17   #16
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Floppy sound code is now in my tree (but implementation is slightly different)

Any ideas on configuration+support for multiple drives and possible external sound support? Floppy GUI does not have much free space..
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Old 13 January 2004, 18:33   #17
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paul's idea in the other thread looks ok
but that one would need an off option in the drive type select bar
and then the types need to stick to the drive letters if you catch my drift :P


Quote:
Originally posted by Paul
Just an idea for drive sound gui.

Left is drop down for disk drive (DF0:, DF1:, DF2:, DF3:, HD)

Middle drop down is for Amiga type (A500, A600, A1200)

Right slider is sound volume. (left is sound emulation off, 100% Full volume)
edit- damn the pic went out well it's in the other thread
(too lazy to get the url)

Last edited by hal; 16 January 2004 at 20:53.
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Old 14 January 2004, 20:22   #18
Toni Wilen
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Finished!

- fully configurable (every drive can have different sound or no sound emulation)
- one build-in sound
- user configurable samples
- volume control (next WinUAE also have global volume control + keyboard shortcuts)
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Old 14 January 2004, 21:57   #19
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Gordon bennett, that was quick?

Where will we find this new gem, in the beta section, or is it not for our use yet?
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Old 14 January 2004, 22:09   #20
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As usual, Toni rocks. What a man, what a man, what a mighty good man! Oooooh yeah.
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