26 December 2018, 21:51 | #41 |
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LOL. Yeah I read somewhere I needed OSEmu.400 so I stuck it in there.
Quick question regarding formatting a DH0:NDOS for the future. I left Fast File System, International Mode and Directory Cache unticked. Mostly because I don't know what they are. Trashcan, now I do know what that is so I only ticked that when formatting my DH0 Workbench/System drive. What are those other options and should I tick 'em? |
26 December 2018, 22:04 | #42 | |
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Quote:
https://en.wikipedia.org/wiki/Amiga_Fast_File_System |
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26 December 2018, 22:19 | #43 | |
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26 December 2018, 22:24 | #44 |
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All these new questions etc. and yet you still haven't read the PM that I sent you 5 hours ago... don't know why I bother sometimes, really have to try to be less helpful in future.
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27 December 2018, 08:29 | #45 |
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27 December 2018, 13:22 | #46 |
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Ciao Damiano, sorry again, i quickly found two WHDLoad titles that require "OSEmu.400" (Guardian_v1.0_CD32 and Populous2_v1.3_0079), also in here "OSEmu.400" it is in the "Data" folder, I do not know if even here some fixes have been made to eliminate "OSEmu.400".
Last edited by AMIGASYSTEM; 28 December 2018 at 14:05. |
27 December 2018, 13:51 | #47 |
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Good find
I guess that with a few of jotd's old slaves "OSEmu.400" will be needed; but considering this file is inside the "data" folder then there's no need to make sure you have this in the "C" folder (which is the point I was trying to make). |
27 December 2018, 14:43 | #48 |
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If I remember correctly, not everyone has "OSEmu.400" in the folder "Data", for example the games "Trolls CD32", "ClassicPucman", "Quadralien", they have "OSEmu.400" in the primary folder of the game.
Other games that use "OSEmu.400" in the "Data" folder i'm JungleStrike CD32, Elf, DisposableHero, DisposableHero CD32, SuperMethaneBros CD32, BiplaneDuel To copy"OSEmu.400" in C: which is a system folder costs nothing, maybe it could help for some particular game where the path is not well defined, here on AEB we have good WHDload developers who could advise us better. |
27 December 2018, 15:28 | #49 |
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Sorry Damien, I've replied to your PM and explained why I forgot! Well I did reply, can't actually see it so wondering if it even worked. Let me know!
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27 December 2018, 15:32 | #50 |
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Anyone know if there's a zip containing all the Amiga games here? ftp://grandis.nu/Commodore_Amiga/Retroplay/ rather than download games individually I mean. Might be a pretty large zip though!
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27 December 2018, 15:43 | #51 | ||
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Quote:
Quote:
...but, since you have over 50 posts, just do the following:
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27 December 2018, 19:14 | #52 | |
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27 December 2018, 19:25 | #53 |
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To be honest; you're asking the wrong person as I'm not really a WHDLoad user...
In my collection currently containing 2643 games, there are only 16 x WHDLoad .HDFs. These were only added due to major bug fixes over the floppy versions. |
27 December 2018, 20:36 | #54 | |
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There are no differences in sound between the floppy version and WHDLoad, you probably did not use the right audio setting, or the Sound Card is in use on Windows. |
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28 December 2018, 14:12 | #55 | |
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Quote:
EDIT You'll have to forgive the crudity of these two videos. I can't use video output in WinUAE it slows the game right down to 1 frame a second. As does using FRAPS, so my only option was to record the game with my iPad at an angle so I could rest the tripod on my desk. Also the volume isn't great so turn it up a bit. You can clearly tell the differences in audio quality between the two. The WHDLoad version is a mess. Also, not captured here is at the end of a level rather than music it plays a cacophony of random sound effects! Gods ADF version (A500) - good sound: https://www.dropbox.com/s/7xm7a4pzne...dsADF.MOV?dl=0 Gods WHDLoad (A1200) - bad sound: https://www.dropbox.com/s/378derh8oi...sWHDL.MOV?dl=0 Last edited by Soopytwist; 28 December 2018 at 14:48. |
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28 December 2018, 15:26 | #56 |
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The audio recording made with Microphone does not allow me to evaluate, what seems strange to me is that the mode uses the same files
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28 December 2018, 15:43 | #57 | |
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Anyway I've solved it! Turns out I needed Cycle-exact turning on in the Chipset settings. Not sure why I thought of that - I suppose I exhausted all the audio settings so the only thing left to try was twiddling with the chipset. |
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