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Old 30 June 2014, 02:28   #81
Galahad/FLT
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I keep meaning to get a ps4... Beast 4 might just make it happen.
I was a huge beast fan way back too.
Next gen consoles have been a dissapointment. Put it off if I were you until theres some real killer titles.

It hasn't happened yet, and the updates for PS4 have been terrible.
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Old 30 June 2014, 23:22   #82
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Next gen consoles have been a dissapointment. Put it off if I were you until theres some real killer titles.

It hasn't happened yet, and the updates for PS4 have been terrible.
I agree you buy a new machine because there's a game you are desperate to play. Nothing has pushed me to buy a ps4 or xb1 so why would I buy one?

SotB 4 may have done that.....
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Old 01 July 2014, 00:00   #83
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Next gen consoles have been a dissapointment. Put it off if I were you until theres some real killer titles.

It hasn't happened yet, and the updates for PS4 have been terrible.
Uncharted 4 will fix this. The Order 1886 seems good too. Last of US remastered if you haven't played the PS3 version. I quite like Resogun. Kamelito
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Old 01 July 2014, 01:15   #84
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I have on pre-order: The Order 1886 (next year), Driveclub (October), Alien Isolation (October), Last of Us Remastered (July) and what will be THE killer game for the PS4, Metal Gear Solid: The Phantom Pain (next year unfortunately). Cannot wait for these games. MGS: Ground Zeroes is actually pretty good too for a glorified game demo. And Resogun is a really nice game even though it does get boring quite quickly.

I am not confident Shadow of the Beast IV will actually be finished. Seems like one of those games that is at risk of being canned.

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Old 02 July 2014, 13:28   #85
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I see very little reason for it to be canned atm.
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Old 02 July 2014, 13:51   #86
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I see very little reason for it to be canned atm.
*IF* it does get canned, then that doesn't bode well for future Amiga conversions.

If what was once a AA title can't make it, it won't help some of the lesser known games get an airing.

Would love to provide them with a 1:1 Amiga version to put inside the PS4 version, modify it to remove all the loading times, use an emulator core to do it properly.
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Old 02 July 2014, 14:36   #87
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That would be nice to have the original Amiga versions with the "enhanced" one.

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Old 02 July 2014, 15:32   #88
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That would be a QA nightmare.
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Old 02 July 2014, 19:20   #89
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That would be a QA nightmare.
Not really, it would be the one way to secure a 100% accurate copy, but without all the disk loading time included.

Wasn't all those Megadrive conversions done the same way via emulation on the PS2?

Bet its a lot easier than you think
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Old 02 July 2014, 20:19   #90
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In QA everything is being tested properly, but if they find a Must Fix bug, there is no chance of fixing it by the developer - and SCE wouldn't release a game with caveats saying something like "bugs found in the bonus game are none of our concern"
So rest assured it's not a simple matter of including it...
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Old 02 July 2014, 20:59   #91
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In QA everything is being tested properly, but if they find a Must Fix bug, there is no chance of fixing it by the developer - and SCE wouldn't release a game with caveats saying something like "bugs found in the bonus game are none of our concern"
So rest assured it's not a simple matter of including it...
Yeah, but they can ask some muppet like me to bug fix

Ta dah
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Old 02 July 2014, 22:15   #92
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We'll see...
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Old 03 July 2014, 00:01   #93
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*IF* it does get canned, then that doesn't bode well for future Amiga conversions.

If what was once a AA title can't make it, it won't help some of the lesser known games get an airing.
Well, I'd say it doesn't bode well for the future of Pysgnosis (Studio Liverpool) conversions. They became part of SONY, which is why the new Beast title will be released as a PlayStation only game.

Personally, I'd rather see the game get canned than become what I'm sure it is doomed to be. :-(
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Old 03 July 2014, 11:33   #94
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Personally, I'd rather see the game get canned than become what I'm sure it is doomed to be. :-(
It could be worse - they could turn it into an FPS!

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Old 14 August 2014, 19:23   #95
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I finally had an email response from the developers today and.... IT'S STILL ON!

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Hi Steve,


Sorry about the delayed response, it’s been an exceptionally busy few months for us at Heavy Spectrum.


Our team is hard at work at the moment on the project and Shadow of the Beast is still coming to PS4! We’re really excited about the game and working with Sony on the communication, hopefully we can get some more news out when the time is right. Sorry to keep you waiting!


Best Regards,
The team at Heavy Spectrum
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Old 14 August 2014, 19:31   #96
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Great news,

Have you told them about this thread and how we hope they do it justice?

If all buy a copy maybe they'll do Turrican next
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Old 14 August 2014, 19:52   #97
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Have you told them about this thread and how we hope they do it justice?
No I haven't mentioned this board. Just asked if they were still working on it.
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Old 06 November 2014, 15:37   #98
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No I haven't mentioned this board. Just asked if they were still working on it.

Any news Steve?
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Old 10 November 2014, 20:51   #99
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Utter trash

as a game it looks good, but DONT call it Shadow Of The Beast..... that it definitely aint...

Man, why waste such awesome design and music of the original with this atrocity?

This could have been awesome if it had the same style of artwork and music, just updated and translated to higher end graphics.....the way to do it is just to imagine the artist creating the game back then and what he would have done had he had more RAM and CPU and Palette to work with.....Exactly! Thank you.

this is Psygnosis's fault for allowing Sony to purchase them.

tsk tsk tsk and freakin Tsk.
 
Old 11 November 2014, 04:35   #100
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Utter trash

as a game it looks good, but DONT call it Shadow Of The Beast..... that it definitely aint...

Man, why waste such awesome design and music of the original with this atrocity?

This could have been awesome if it had the same style of artwork and music, just updated and translated to higher end graphics.....the way to do it is just to imagine the artist creating the game back then and what he would have done had he had more RAM and CPU and Palette to work with.....Exactly! Thank you.

this is Psygnosis's fault for allowing Sony to purchase them.

tsk tsk tsk and freakin Tsk.
Still happening though!
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