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Old 01 January 2014, 12:22   #41
Sandro
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Quote:
Originally Posted by Anachronia View Post
Oh Traders, Locomotion.... this was such a long time ago.
At that time was the glorious era of the Amiga.
master
locomotion later levels are 100% insane I bet no one could finish this game not even you
I couldn't even using save states on winuae
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Old 01 January 2014, 15:59   #42
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Originally Posted by Irek´72 View Post
Well, I've built (old generic slave) a WHDLoad version of E2 for myself. It works well, even with my Blizzard 1240
Okay here it is,
once the small package contains the Generic Slave, an older version of WHDLoad (the 14.5 works best with it) and a few icons- 2NewIcon,2OS3.5Icon and an ROM Icon (you can change the icons, just renaming the inf. file to info)
Well, you have to download the game in the desired language, and rename the two ADF files on Disk1 and Disk2. Done.

I have tested it on a 040 and 020 Blizzard and the game worked without problems for me, but I do not know if it is going to work on all Amiga configurations. Please remember that this is not an official release, that is why a support of someone from the WHDLoad team would be welcome.
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Old 04 January 2014, 16:35   #43
Anachronia
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Many players have problems to solve (the very hard) level 7.
Here you can find a solution process.
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Old 04 January 2014, 16:51   #44
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Are YOU able to complete the game? And also original Enemy 1?
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Old 05 January 2014, 00:55   #45
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how many levels have enemy 2?
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Old 05 January 2014, 07:22   #46
nittamituaki
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Dear Anachronia,
I am really happy to know your latest game, then I am also interseted in your games which you coded in the past.
"Mad Locs" was your second Locomotion-style games, and it seems to be improved graphics.
But I couldn't confirm whether this game released as freeware or not ...after commercial release.
Is there possibility that you permit archive site(Back to the Roots,etc) to upload ADF as free downloadable,
just like your first 2 games "Traders(1991)"and "Locomotion(1992)"?

"Mad Locs" game also couldn't be found at ebay,btw.

Last edited by nittamituaki; 05 January 2014 at 07:30.
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Old 05 January 2014, 08:23   #47
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This is an exceptional game. I think the some of puzzles and traps are quite ingenious. The way the mission goals keep changing keeps it interesting. Picture is a Maptapper rendering of level 7.
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Old 05 January 2014, 10:49   #48
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Quote:
Originally Posted by Predseda View Post
Are YOU able to complete the game? And also original Enemy 1?
Enemy 2: yes. But Enemy 1 - original version... uh....oh... i'm not sure. I think I would going crazy. The original version was really a little too hard - for this reason I created the 'easy-play' version of the game.


Quote:
Originally Posted by Sandro View Post
how many levels have enemy 2?
The sequel ends with level 28.
(And there is a hidden bonus level.)

Quote:
Originally Posted by nittamituaki View Post
Is there possibility that you permit archive site(Back to the Roots,etc) to upload ADF as free downloadable,
just like your first 2 games "Traders(1991)"and "Locomotion(1992
Actually u can download a MadLocs ADF file here - it's the german version, I don't have an english release. But I think it's not hard to understand the game anyway.



Quote:
Originally Posted by clenched View Post
This is an exceptional game. I think the some of puzzles and traps are quite ingenious. The way the mission goals keep changing keeps it interesting.
Thank you!

Quote:
Originally Posted by clenched View Post
Picture is a Maptapper rendering of level 7.
Oh! This is interesting! How were you able to create this image?

Edit: ah, okay. Maptapper is a software. I've never heard of it before.

Last edited by Anachronia; 05 January 2014 at 11:04.
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Old 05 January 2014, 16:12   #49
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Quote:
Originally Posted by nittamituaki View Post
Thank you very much for Madlocs.adf.
np - i'm happy when people play my games.

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Originally Posted by nittamituaki View Post
Is there your description page of that game in your http://auralis.ch/madlocs/ directory?
At the moment, the directory is empty. In the near future I have plans with MadLocs, but those are still secret... pssst!


Quote:
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Just now I was going to hasten to donate through paypal,however,

I got error massage.
Oh. That's sad. But thank you for your try to donate.

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Your company doesn't accept paypal donation from asia country?
I don't have a company. It must be a PayPal specific problem.
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Old 05 January 2014, 20:08   #50
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Quote:
Originally Posted by Anachronia View Post



Actually u can download a MadLocs ADF file here - it's the german version, I don't have an english release. But I think it's not hard to understand the game anyway.




Thank you!
I just tried mad locks ,fantastic GFX but it lacks something that locomotion have:

1:there is no indicator how many locomotives remain to complete a level,only an indicator of time
in locomotion there is one, but I can't see one in mad locs
Im doing something wrong? Im missing something?

2: you can't accelerate the locomotives pressing right mouse button like in locomotion...so the game is slow and bored for me, is there a way to accelerate the locomotives?
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Old 05 January 2014, 20:29   #51
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I am so proud of this!

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Old 05 January 2014, 20:34   #52
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Quote:
Originally Posted by nittamituaki View Post

To any foreign gamers:
Could you donate to Anachronia's account from your country?
Or using bank-transfer (very high fee,though)?
Paypaled few days ago without problem.
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Old 05 January 2014, 22:20   #53
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This is an 'Enemy' thread, but ok...:
Quote:
Originally Posted by Sandro View Post
1:there is no indicator how many locomotives remain to complete a level
Check the building with the four towers: red and blue stripes show you how many locomotives you have to lead home:



In the bonus round, yellow balls show you how many locomotives are left to reduce the number of tasks in the next round:




Quote:
Originally Posted by Sandro View Post
2: you can't accelerate the locomotives pressing right mouse button like in locomotion...
You can press left mousebutton on the 'clock' to speedup all locomotives. But in higher levels is this no good idea.

Important hint: you can let pass one locomotive by pressing right mousebutton on a branch.
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Old 09 January 2014, 15:17   #54
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Quote:
Originally Posted by Anachronia View Post
This is an 'Enemy' thread, but ok...:


Check the building with the four towers: red and blue stripes show you how many locomotives you have to lead home:



In the bonus round, yellow balls show you how many locomotives are left to reduce the number of tasks in the next round:





You can press left mousebutton on the 'clock' to speedup all locomotives. But in higher levels is this no good idea.

Important hint: you can let pass one locomotive by pressing right mousebutton on a branch.
thanks master for the info
also you can accel the locomotives using space I just discover this

mad locs is insane as locomotion I played until a level called "mexico city"
such level is impossible unless you use save states, if you make minimum mistake or breathe some air for 2 seconds the time expires
seems you have created the hardest videogames in the history of the world
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Old 09 January 2014, 17:35   #55
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Do you have any clue how many boxes of the original Enemy was sold?
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Old 09 January 2014, 22:49   #56
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Quote:
Originally Posted by nittamituaki View Post
To be honest, just now I respect you, Sandro.
I didn't know that there is someone who plays these insane locomotion games a lot,
...before I saw this thread.

BTW, I want to know André's IQ.
At least it is 2 times higher than me.
not related to IQ I think this is related to persistence or taste for this type of games...Andre's is doing what he likes
there is only 1 game in this world more difficult than Andre' games..is called "Escape goat"
but not the game itself,the insanity levels which are available after you complete the game
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Old 11 January 2014, 18:25   #57
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I've donated my small contribution.
It's nice to see that old commercial Amiga game developers return. Enemy2, Solid Gold, I hope more.
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Old 15 January 2014, 23:01   #58
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I'm currently reviewing this for Amiga Future - would it be possible to have a list of level codes so I can get some screengrabs of later levels etc? I don't really have time to play the whole game through.
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Old 18 January 2014, 18:10   #59
Anachronia
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Quote:
Originally Posted by nittamituaki View Post
BTW, I want to know André's IQ.
At least it is 2 times higher than me.
Then you have an IQ of 61...

I agree to Sandro.
And consider: As a creator of a game you know the gameplay very well and you have some lots of experience automatically. Therefore, the risk is great that you design the levels too difficult. My games are a bit too hard for this reason, it's my fault - not because I have a high IQ.


Quote:
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Do you have any clue how many boxes of the original Enemy was sold?
Oh, millions of copies, and now I'm sitting on the beach of Ibiza for the rest of my life and enjoy my wealth.




Okay, joke.
In 1997 the golden era of Amiga was over, the game Enemy came too late to the market. I do not know the exact number, maybe 300 units have been sold.

So you're the owner of a rare collectible, Predseda.
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Old 18 January 2014, 18:15   #60
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I know, it was real pain to get one :-/
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