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Old 04 December 2012, 18:28   #1
neoman
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Distorted sound with ptreplay

Hi there,

today I created a small development environment with vasm, vlink and vbcc on my windows machine. Also I added AgaOS to it (https://github.com/jsvennevid/agaos) which helps me a lot with initialization stuff and so on.

I came very far today, displayed my first copper list and wanted to integrate sound. Some time ago StingRay gave me a ptreplay.s which is fairly easy to integrate. I did that and indeed the sound starts (yes I do mt_music on every vertical blank or after WaitTOF) but it sounds highly distorted.

There is not much source to show except some de-/initialization stuff. Also I'm testing in WinUAE and everything else audio-related is working there.

I uploaded some sources + exe here: http://www.localmindprovider.com/help/

The intro.asm was compiled by vbcc btw, so have a look into intro.c.

I really don't know what's I'm doing wrong there

Thanks!

neoman/titan
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Old 04 December 2012, 19:09   #2
StingRay
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Hi Neoman, it's been a while. I suppose it happens with all modules you tried?
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Old 04 December 2012, 19:14   #3
neoman
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StingRaaaay!

Yes, I tried it with sowhat-intro.mod, cebit90.mod and this one

I also tried to set DMA and IRQ stuff on my own but no change. It sounds distorted as if the data written into AUDxDAT gets clipped somehow.
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Old 04 December 2012, 19:17   #4
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It somehow sounds as if the samples aren't in chip ram but they are. Strange. Need to investigate. =)
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Old 04 December 2012, 19:19   #5
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Yeah I also checked that but when they were in fast RAM I just heard nothing :P
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Old 04 December 2012, 20:17   #6
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I checked, your replayer code is broken! Apparently your compiler/assembler optimised it and broke something in the process (probably jump table stuff). Try to disable any optimisations for the replay routine and it should work then. Yet another reason why I always hated opimising Assemblers/Compilers on Amiga!
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Old 04 December 2012, 23:06   #7
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Happy

StingRay my hero I'll give it a try and also answer back here. Thanks in advance!!
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Old 04 December 2012, 23:38   #8
neoman
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Yeah, you were right. It's working now. The optimizer killed some stuff.
  • After mt_ghighpp the ble.s mt_ples
  • Modified many pea destinations here and there
  • After mt_nextpos the blt.s mt_nonewpos
  • After mt_appregio the beq.s mt_arp1 and bra.s mt_arp3

So I investigated that further and noticed that I was not using the current vasm version because I had an old one somewhere in my %PATH% With the current version it works now - even with optimizations. The newest vasm even got a module now to show the optimizations and which ones could be critical. There are none left now and it's working with vasm 1.5c. 1.3 wasn't working.

Thanks for finding that out, StingRay, I'm happy now
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Old 05 December 2012, 07:34   #9
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No problem. =) After checking your source and exe I couldn't find any reason why the music sounded so strange so I compared the replayers. First I ripped the replayer from your intro and tested it -> same strange sound without any extra code and also a different size compared to the original replayer binary -> replayer broken. Hooray for disassemblers.
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Old 05 December 2012, 10:13   #10
neoman
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I feel I little bit ashamed now because I should have noticed it! I tested some mods now and all are working. Issue solved.
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Old 05 December 2012, 10:29   #11
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No reason to feel ashamed, that's not really an obvious bug specially when you just started with Amiga coding. Good thing is, it's solved now.
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Old 05 December 2012, 12:34   #12
neoman
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Also, which disassembler do you use?
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Old 05 December 2012, 13:15   #13
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ReSource which is still the best for Amiga stuff. You can use IDA Pro on PC too but I prefer ReSource.
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