01 May 2007, 01:51 | #1 |
The Big White Cat
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Ideas to do the ultimate legal CD32 comp
I am using some tricks to use all whdload games or non-whdload games that needs 2MB RAM to be run on a CD32
Of course, agreed to Wepl, you need to be registered to play all games Does someone know how to reduce a RAD drive to the max because it just need to have a startup-sequence wich is 1K ....... My better settings are: device:ramdrive.device Unit=0 Flags=0 Sufaces=1 BlocksPerTrack=4 Reserved=0 Interleave=0 LowCyl=0 HighCYl=0 Buffers=1 BuffMemtype=1 Prority=99 Does someone has a new idea to free more RAM at startup because this RAD is a non volatile RAM & boot at reboot Thanks |
01 May 2007, 09:35 | #2 |
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01 May 2007, 11:25 | #3 |
In deep Trouble
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:blink
Why are Lowcyl and Highcyl the same? I thought they should be different values? |
01 May 2007, 17:14 | #4 |
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I'm currently doing some research and wrote a tool to start whdload games from cd32 (because Fisken Uno tried to rewok the CD-444 for whdloadcd32).
The approach using RAD and reboot is suboptimal IMO. Better would be the following:
advantages:
I could write the StartTool, that is not much code, but the menu-system must be compatible too. |
01 May 2007, 22:38 | #5 | |
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01 May 2007, 23:57 | #6 | |
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01 May 2007, 23:58 | #7 |
The Big White Cat
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@Wepl:
Great idea!! A small resident program can be used instead of RAD I will load games faster and could uses less RAM The startup will be more easy to do with that system I think your tool can be compatible with AGS as it is the most used menu-system and the most simple to use IMHO @MethodGit Of course it will use WHDLOADCD32 but the problem now is not here, its about to free as much ram as possible for games The best will be to have quite a blank RAM, to be able to use all games as you do inserting a disk in your A500........ |
02 May 2007, 13:10 | #8 |
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Are you speaking about a *real* cd32? Because I have booted an iso cd with whdload games without any problem in WINUAE 1.4.2 (just copying whdload file in c directory and inserted in startup-sequence "whdload nomegame.slave".
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02 May 2007, 13:26 | #9 | |
Lesser Talent
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Quote:
Is there anything you can think of (or anyone else) that you don't like about AGS and would like changed? |
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02 May 2007, 13:38 | #10 | |
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02 May 2007, 14:32 | #11 |
The Big White Cat
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@KG:
The nombers of games displayed in AGS in a page is limited to 28 entries, no scroll down is possible, or not working good. You have to create 3 file for each game to run it ( .start .txt .iff) That for me the things that could be done better The interface is quite good IMO : A description, the title, and a thumbnail for each game |
02 May 2007, 15:54 | #12 | |
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02 May 2007, 15:57 | #13 |
Lesser Talent
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Rochabian, thanks for the feedback.
My list scrolls round with no problems, the list itself is read in from a file rather than scanning the directory. (I'll create a tool to build the list from a directory later). I've not changed much from the interface, just made the screenshot smaller and made the list itself wider so the game names can be a lot longer. At the moment it runs from a one button joystick but it is VERY simple to add in functions for the other CD32 buttons, I'll have to think what these are but maybe the blue button could be used to go back to a previous menu for example. Screenshots are supported from the screenshot directory, unfortunately they still need to be in iff mode, maybe one day I'll add datatype support for jpg/png. As with AGS the menu kills itself before loading the game, but the difference here is that you can reload the menu with the same item showing as AGS remembers the item you last loaded. The menu grabs all of it's information from a flatfile database (aka a text file) which contains the name of the game, the dir the game is in, some info about the game, the loading options for the game etc. As it's a text file you'll be able to edit it manually if needs be. |
02 May 2007, 16:18 | #14 | |
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Quote:
I didn't say you can't create real bootable cd32 cds |
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02 May 2007, 20:01 | #15 |
The Big White Cat
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Ok KG, it will surely be a great app
The idea of using others CD32 buttons is great too Just have to find their uses BW/FWD is a great idea instead of browsing the game list to find the "previous menu" line Assigning shortcut to them seems to be the best idea Does you loader free the ram it has used before loading game???? Last edited by Rochabian; 02 May 2007 at 20:09. |
02 May 2007, 20:57 | #16 |
Lesser Talent
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Yeah it kills itself before loading, all RAM is freed apart from possibly...
I will have the option of storing a single file in RAM (a couple of bytes max) that will store the index of which menu item you were on. |
03 May 2007, 23:45 | #17 |
The Big White Cat
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I think the KG-Wepl team could be the best team to release a gem
Good luck in your projects |
03 May 2007, 23:47 | #18 |
Lesser Talent
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Cheers mate, I'll hopefully have at least some screenies soon once I've packed up this month's whdload pack
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03 May 2007, 23:53 | #19 |
The Big White Cat
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@KG :
Really good news!! Can't wait for screenies..... Is you menu a modified source code of AGS or is it a totally new one??? Edit: Nice work for your packages indeed Last edited by Rochabian; 03 May 2007 at 23:59. |
04 May 2007, 00:25 | #20 |
Lesser Talent
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It's completely new code but I did take a look at AGS to see how to use the ilbm methods. There is so little documentation on AmigaE on the net!
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