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Old 24 June 2019, 21:54   #161
DamienD
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Originally Posted by trydowave View Post
US Gold did release a few good games (but only a few). I thought mercs was a pretty good conversion and their best game and one of my faves is Shadow Dancer. Loved that port.
Yes, I agree that both games were pretty good
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Old 25 June 2019, 00:25   #162
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I'd even go so far and say that they published more than a few good games in absolute numbers. It's just they botched so many high profile conversions (mainly capcom and sega ones) that tarnished their legacy at the 16bits.
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Old 25 June 2019, 01:36   #163
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I'd even go so far and say that they published more than a few good games in absolute numbers. It's just they botched so many high profile conversions (mainly capcom and sega ones) that tarnished their legacy at the 16bits.
They published lots of games that were very good.... but had NOTHING to do with US Gold.

They published all of the Delphine games, and largely they were excellent, buts thats because US Gold didn't have any input into those games other than for them to get into the shops.

The actual content US Gold was responsible for commissioning was largely crap.
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Old 25 June 2019, 12:59   #164
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that ^^
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Old 26 June 2019, 08:11   #165
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I guess on the Amiga you could use modulos to double the pixels while having half the vertical resolution like the dragon scene in Unreal, too blocky? How about drawing half the horizontal lines it would make a scanline like effect?
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Old 27 June 2019, 12:48   #166
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I guess on the Amiga you could use modulos to double the pixels while having half the vertical resolution like the dragon scene in Unreal, too blocky? How about drawing half the horizontal lines it would make a scanline like effect?
Wow, I had to think for a moment what you were responding too, but you were actually being on-topic
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Old 02 July 2019, 20:19   #167
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STE was getting some very good looking ports like outrun and ghouls n ghosts is amazing (not sure where that is in its development).

Surely the Amiga could produce something similar?

couldn't the a500 pull off something like ghouls n ghosts, rastan or strider if programmed by the guys who did lionheart or elfmania? Wouldn't The outrun port looks just as good or even better in the hands of shawn southern?
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Old 02 July 2019, 21:42   #168
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Quote:
Originally Posted by trydowave View Post
STE was getting some very good looking ports like outrun and ghouls n ghosts is amazing (not sure where that is in its development).

Surely the Amiga could produce something similar?

couldn't the a500 pull off something like ghouls n ghosts, rastan or strider if programmed by the guys who did lionheart or elfmania? Wouldn't The outrun port looks just as good or even better in the hands of shawn southern?
If Rastan was handled like Toki was, it could be virtually arcade perfect.
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Old 02 July 2019, 23:32   #169
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couldn't the a500 pull off something like ghouls n ghosts, rastan or strider if programmed by the guys who did lionheart or elfmania? Wouldn't The outrun port looks just as good or even better in the hands of shawn southern?
A500 could do that and even much more.
Problem is, it takes years, for a single man, to make anything that push A500 to the limits, especially if he only do that in a free time.

We must wait until some of us become multimillionaire, and can just hire full team (or several teams), that would fix all US Gold shit ports.
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Old 15 July 2019, 19:05   #170
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Bumping this thread a bit, reading on AtariForum pitifully PeterJ is recovering from an injury so for now the project is on hold
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