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#1 |
Registered User
Join Date: Jan 2013
Location: Brussels
Posts: 78
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Putty Squad for Amiga CD32 request thread.
I asked Galahad if he would do a CD32 version so here is the thread to see if people are interested.
Just post a vote below to show your interest. ![]() |
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#2 |
Zone Friend
Join Date: May 2006
Location: Sweden
Age: 41
Posts: 293
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Yes a CD32 version would be great!
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#3 |
BlizzardPPC'less
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One demand more!
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#4 |
Amiga freak
Join Date: Jul 2001
Location: Netherlands
Posts: 345
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+1
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#5 |
Registered User
Join Date: Dec 2008
Location: The World!
Posts: 439
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Yes please!
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#6 |
Global Moderator
![]() Join Date: May 2001
Location: Derby, UK
Age: 42
Posts: 2,246
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Wonder if System 3 will send the music from the PS3/PS4 version to use on the CD.
Anyway, not too fussed aboout a CD32 version as I only emulate these days. Is it really needed? Can't someone just use the WHDLoad thing created for CD32 for this? |
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#7 |
Registered User
Join Date: Nov 2010
Location: Prague/CZ
Posts: 67
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Also interested in CD32 version /iso if possible
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#8 |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,910
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No as putty squad uses all of 2meg of chipram, there's no memory left for AmigaDos or whdload.
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#9 |
Global Moderator
![]() Join Date: May 2001
Location: Derby, UK
Age: 42
Posts: 2,246
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Ahh is see. Then a versions should be made for those with cd32s. Its only fair they don't get left out
![]() Should you get enough requests obviously. |
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#10 | |
Registered User
Join Date: Dec 2012
Location: Germany
Posts: 87
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Quote:
I know you are the expert ![]() Most AGA games I've seen use about 1.8mb chip ram top. Count me for vote +1 ![]() |
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#11 | |
Martin Shaw
![]() Join Date: Nov 2005
Location: United Kingdom
Posts: 423
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Quote:
Two System 3 games that were made available for the Amiga CD32 used a disk loader which worked quite well and Galahad is probably familiar with it. Perhaps that could be used here? [Myth: History In The Making CD32] Myth [exe] Myth.A Myth.B Myth.C [Last Ninja 3 CD32] NINJA3 [exe] NINJA.A NINJA.B Although interestingly Putty aka Super Putty on the CD32 just used AmigaDOS files. I wouldn't use that RNC Loader that is on various other CD32 games due to it being buggy and unreliable and I don't mean bad CD-R's I mean actual official games. Games like Worms, Cannon Fodder, James Pond 3. Have all been prone to hiccups when loading, or just crashing. Tested on a few CD32 consoles. Anyway, Great work on mastering the disks for Putty Squad and may it continue. ![]() I'll put a vote here. ![]() Forgot to add, nittamituaki. Have you tried Aladdin, Global Gladiators and Cool Spot on the FDD for your CD32? |
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#12 |
Junior Member
Join Date: Dec 2002
Location: The Streets
Age: 36
Posts: 2,731
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Perhaps Musashi5150 or anyone else could do a "Musashi" and code a new CD³² friendly loader for the game using the ripped files of the WHDLoad version?
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#13 | |
Registered User
Join Date: Jan 2013
Location: Brussels
Posts: 78
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Quote:
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#14 | |
2 contact me: email only!
![]() Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,165
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Quote:
Although in total the game uses far less than 2Mb chip, it (stupidly) has bits scattered all through memory. The game runs at $3000 which is very low, I imagine you couldn't allocate absolute memory at $3000 for the chip section. Then at some stage, it's writing to about $1fb000, which is almost at the end of chip memory! I guess John Twiddy worked out what "safe" lengths for each section were and worked out a memory map along the lines of "this restore buffer here shouldn't need more than $2000 so it can go at $xxxxxx" and did that for the entire game. So it's not such a trivial thing to change, even though if you totalled up all the memory required it would probably be more like 1.5Mb. It's just scattered in chunks ![]() |
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#15 |
Registered User
![]() Join Date: Oct 2013
Location: Australia
Posts: 13
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A CD32 version would be neat-o! In fact, since my A1200's floppy drive doesn't work the CD32 might be the best way for me to finally have a go at this awesome game.
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#16 |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,910
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I need to confer with Codetapper, but i'm pretty sure a WHDLoad version of Putty Squad is more than possible, watch this space
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#17 |
Registered User
![]() Join Date: Aug 2013
Location: Marseille / France
Posts: 283
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I'am in to.
Question, they were speaking of some enhancement for the CD32, like an intro an CD music… Is it still possible ? And do the game recognize the CD32 pad ? |
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#18 |
Black Lives Matter
![]() Join Date: May 2001
Location: New York
Posts: 19,438
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CD32 version would be the best!!
With CD audio from PS4 version even better! I would definitely PAY for that, made with a proper CD32 loader. The ting with WHDLoad is those os flashes and stuff... I dont want that in a game. |
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#19 | |
Martin Shaw
![]() Join Date: Nov 2005
Location: United Kingdom
Posts: 423
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Quote:
Maybe updating those slaves to support files might help. Unsure. |
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#20 |
Going nowhere
![]() Join Date: Oct 2001
Location: United Kingdom
Age: 47
Posts: 7,910
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Right after much looking, the only way this game is possible is using the RNC CD32 loader, I can reduce the memory requirements, but not enough to enable the game to run using AmigaDOS to load files.
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