24 August 2017, 17:53 | #21 | |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,500
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Quote:
Note that this workshop was not written with the recent vbcc version in mind. I guess it was v0.9e. This may be especially important as Kai uses the "kick13" config file, which still exists in v0.9f, but now it is a separate target: m68k-kick13. This target requires the original Commodore 1.3 header files and its amiga.lib supports 1.3 library functions only. |
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01 September 2017, 12:21 | #22 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 937
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Hi Guys,
This is the error I get. So not in touch with C or Amiga compilers dont know where to start. Fatal error 8: Cannot open "vlibos3:startup13.o": No such file or directory. Aborting. vlink failed returncode 20 vlink -bamigahunk -x -Bstatic -Cvbcc -nostdlib vlibos3:startup13.o "T:t_4_0.o" -lamiga -s -Lvlibos3: -lvc -o test failed those lines seem to come form the kick13 file ????? and I guess it means it can't find some files it needs ? |
14 September 2017, 02:13 | #23 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Does anyone that has followed this tutorial find the result to be a bit flickery?
I had some code written a long time ago that basically drew a rectangle aong the bottom of an intuition window (as per breakout) and you moved it left / right with the cursor keys but it was always flickery. You could visibly see the left / right edges being redrawn as you moved. i had previously put it down to me not knowing what I was really doing. So since this code has a lot of work around timers and refreshing the window only when needed etc., I modified it to draw my 'bat' instead of the rotating square and the result is identical to what I previously had. I'm aware that line drawing is probably not the best way to go and I should probably use sprites but I'm surprised moving a simple rectangle can't be made smooth?? |
14 September 2017, 04:05 | #24 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,187
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Look up double buffering.
Sent from my Prism II using Tapatalk |
14 September 2017, 11:47 | #25 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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The tutorial already uses double buffering. Well it says it does anyway. It writes to a second buffer which is swapped in when drawing is complete. Obviously I don't know if it's correct or not. Have you looked at the code in the document?
My original code also used double buffering but it wouldn't surprise me at all if I was doing that wrong |
23 September 2017, 19:42 | #26 |
Registered User
Join Date: Apr 2015
Location: Kandel, Germany
Posts: 17
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If you post your code we could have a look if there's something wrong with it.
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