11 January 2020, 01:05 | #141 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
I'll be honest; I've purchased Reshoot and Reshoot-R... they are very expensive for what they are ...and the digital download is virtually the same price as the boxed copy. Please tell me why? I've probably played both games a maximum of 5 - 10 times and never touched them again since. ...and I love shoot'em ups; but not score chasers. Quote:
So what, look at any other new Amiga games on the market over the past 3 years and they are €20 maximum for boxed and €10 for digital download. |
||
11 January 2020, 02:05 | #142 |
Registered User
Join Date: Oct 2006
Location: Poznan/Poland
Age: 47
Posts: 116
|
almost all amiga games are expensive for what they are
|
11 January 2020, 09:40 | #143 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,891
|
I think what may sway people like xubidoo who struggle to get past early levels is to include what NeoGeo CD games used to, by having arcade modes with unlimited lives or credits via an options screen.
Obviously people who want to play via the normal easy, normal, hard modes can do so, but for casual gamers who don't mind going through the whole game in one sitting, but still enjoy the experience and still get more game time than always die-ing on the first level would benefit. Times have changed i do this on modern games that allow it and enjoy the game if its normally too hard for me and its easy for the dev to implement, don’t forget the game will be cracked after launch, why not give the option to people who pay full price in their retail package? Edit: and regarding high scores, just do what many games do, if the unlimited lives option is selected than the high score table will be disabled, i think people are used to that anyway. |
11 January 2020, 10:34 | #144 | |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
|
Quote:
Some kind of additional arcademode which runs separately from the campain? Nice-to-have. Takes a lot of time to get this implemented in the quality that I want to see in RP3. and therefore will probably not happen. On the positive side: Two difficulty settings are already designed and partly implemented, so novice players should be able to enjoy most of the game – or even the whole game if they are willing to work on their skills. Hard mode will noticeably modify gameplay and should be a challenge to the more experienced shmup guys. invent also proposes a stage choice screen. Combining this with uinlockable stages just like in Thunderforce IV, that might make sense and is not too time consuming to do. So this could happen. As is the case with a two player hot seat mode. Last edited by buzzybee; 11 January 2020 at 10:55. |
|
12 January 2020, 13:41 | #145 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
Never heard a game released with unlimited lives. I know almost none compete the games they buy either.
Very nice you are doing difficulty options for RP3. I guess you will reuse the high-score system from Reshoot R. There could maybe be an idea to also have high-score for each level? |
12 January 2020, 15:35 | #146 |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
I know these graphics are subject to change and there has already been much discussion about them but F@#K ME these screens are BEAUTIFUL!!! |
12 January 2020, 16:25 | #147 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
...but we all now have to forget those unfortunately; as that's not what the current rebranded "Reshoot" Proxima will ever look like |
|
12 January 2020, 16:45 | #148 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,899
|
You naughty guys, but +1 for .
|
13 January 2020, 01:47 | #149 | |
Zone Friend
Join Date: Dec 2005
Location: Australia
Age: 50
Posts: 2,616
|
Quote:
Even though I do full appreciate everything done with the Reshoot games and it is absolutely astounding we are getting such games of today on our Amiga's it can't be ignored that those graphics if not used would be a crying shame, even if it's for a different game thereafter. We know great pixel art when we see it Damien as do many others on here |
|
13 January 2020, 08:26 | #150 | |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
|
Quote:
|
|
13 January 2020, 10:01 | #151 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
|
It´s exactly that tought that inspired its creator invent and me to work together. These still pixels deserve to fulfill their purpose and be part of an actual game. That´s why RESHOOT PROXIMA 3 does actually happen :-)
|
13 January 2020, 10:46 | #152 | |
Puttymoon inhabitant
|
Quote:
If not actually used in game, those few sketch screenshots mockups should be at least printed and included in game package in form of a postcard, or a part of the manual |
|
13 January 2020, 10:51 | #153 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
|
|
17 January 2020, 14:47 | #154 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
|
RESHOOT PROXIMA 3 - Debut on real hardware
Important milestone reached: RESHOOT PROXIMA 3 ran on real hardware this week the very first time. Enjoy the video:
[ Show youtube player ]
If you want to know more about WHY this is such an important milestone to me, please consider reading a small written feature I created for my Patreon followers: https://www.patreon.com/posts/33225267 Last edited by buzzybee; 18 January 2020 at 02:29. |
17 January 2020, 15:00 | #155 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,899
|
Do you play it "collision off" ?
It seems to me that you can go through the enemies bullets without dying. |
17 January 2020, 15:03 | #156 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,844
|
buttery-smooth!
|
17 January 2020, 15:06 | #157 |
Registered User
Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 526
|
This video is not so much about "playing" and more about "testing". So, yes - collissions are off. The whole collission detection system is already implemented and running in the background though.
|
17 January 2020, 15:49 | #158 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Can't you just post the details if you want us to read them? |
|
17 January 2020, 16:16 | #159 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,416
|
|
17 January 2020, 16:27 | #160 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
Quote:
No need to use it to get more subscribers, which in my opinion is a bit immoral! |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Request: install for Reshoot | Puggsy | project.WHDLoad | 22 | 05 January 2024 10:38 |
RESHOOT R in development | buzzybee | Amiga scene | 248 | 24 October 2023 22:18 |
Reshoot R crashing! | trydowave | support.Games | 28 | 26 April 2023 21:53 |
Reshoot R CD Version | Blunder | support.FS-UAE | 3 | 15 October 2019 22:46 |
Reshoot & Reshoot R - Screenshots | DamienD | HOL contributions | 11 | 14 July 2019 01:51 |
|
|