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Old 05 May 2015, 17:13   #1
dlfrsilver
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Nil Dieu Vivant French release

Hello Guys,

A french amiga dumper called Jeje92 has dumped his original of Nil Dieu Vivant.

I checked it, and it appears that the bootblock has the LSD virus. Otherwise, the files are clean and no sectors were harmed.

I generated an extended ADF of the game, it's copy protected (Long Amigados track).

It's zoned now, enjoy !
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Old 05 May 2015, 17:16   #2
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Having been out of the loop for many years, I was wondering what is the best virus detector/cleaner that can be run on an A1200?
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Old 05 May 2015, 17:23   #3
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I use VirusZ III, that the best to me
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Old 05 May 2015, 17:24   #4
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Thanks! I'l try to get it.
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Old 05 May 2015, 17:25   #5
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PS : after checking the copy protection routine, it's the same used by Silmarils, Loriciels, and also CHIP.

Code:
CODE:000173EC
CODE:000173EC
CODE:000173EC sub_173EC:                              ; CODE XREF: sub_173D8+Ap
CODE:000173EC                 movea.l #$BFD100,a5
CODE:000173F2                 move.l  a0,(dword_381E).l
CODE:000173F8                 bsr.w   sub_17414
CODE:000173FC                 bsr.w   sub_1747A
CODE:00017400                 bsr.w   sub_174AE
CODE:00017404                 bsr.w   sub_1752E
CODE:00017408                 bsr.w   sub_1759C
CODE:0001740C                 bsr.w   sub_175EE
CODE:00017410                 move.w  d6,d0 <= this is where the WORD key based on the track length is passed.
CODE:00017412                 rts
CODE:00017412 ; End of function sub_173EC
CODE:00017412
CODE:00017414
CODE:00017414 ; =============== S U B R O U T I N E =======================================
CODE:00017414
CODE:00017414
CODE:00017414 sub_17414:                              ; CODE XREF: sub_173EC+Cp
CODE:00017414                 lea     ($DFF000).l,a6
CODE:0001741A                 move.w  $1C(a6),(word_3822).l
CODE:00017422                 move.w  $1E(a6),(word_3824).l
CODE:0001742A                 move.w  2(a6),(word_3826).l
CODE:00017432                 move.w  $10(a6),(word_3828).l
CODE:0001743A                 move.w  #$10,$96(a6)
CODE:00017440                 move.w  #$4000,$9A(a6)
CODE:00017446                 move.w  #2,$9C(a6)
CODE:0001744C                 move.w  #$7FFF,$9E(a6)
CODE:00017452                 move.w  #$8100,$9E(a6)
CODE:00017458                 move.b  #$FF,($BFD100).l
CODE:00017460                 move.b  #$87,($BFD100).l
CODE:00017468                 move.b  #$FF,($BFD100).l
CODE:00017470                 ori.b   #$78,($BFD100).l ; 'x'
CODE:00017478                 rts
CODE:00017478 ; End of function sub_17414
CODE:00017478
CODE:0001747A
CODE:0001747A ; =============== S U B R O U T I N E =======================================
CODE:0001747A
CODE:0001747A
CODE:0001747A sub_1747A:                              ; CODE XREF: sub_173EC+10p
CODE:0001747A                 bclr    #7,($BFD100).l
CODE:00017482                 moveq   #$64,d0 ; 'd'
CODE:00017484
CODE:00017484 loc_17484:                              ; CODE XREF: sub_1747A+12j
CODE:00017484                 bclr    #3,($BFD100).l
CODE:0001748C                 dbf     d0,loc_17484
CODE:00017490                 bsr.w   sub_1749A
CODE:00017494                 bsr.w   sub_174A2
CODE:00017498                 rts
CODE:00017498 ; End of function sub_1747A
CODE:00017498
CODE:0001749A
CODE:0001749A ; =============== S U B R O U T I N E =======================================
CODE:0001749A
CODE:0001749A
CODE:0001749A sub_1749A:                              ; CODE XREF: sub_1747A+16p
CODE:0001749A                                         ; sub_174AE+2Cp ...
CODE:0001749A                 move.w  #$BB8,d6
CODE:0001749E
CODE:0001749E loc_1749E:                              ; CODE XREF: sub_1749A:loc_1749Ej
CODE:0001749E                 dbf     d6,loc_1749E
CODE:0001749E ; End of function sub_1749A
CODE:0001749E
CODE:000174A2
CODE:000174A2 ; =============== S U B R O U T I N E =======================================
CODE:000174A2
CODE:000174A2
CODE:000174A2 sub_174A2:                              ; CODE XREF: sub_1747A+1Ap
CODE:000174A2                                         ; sub_174A2+8j
CODE:000174A2                 btst    #5,($BFE001).l
CODE:000174AA                 bne.s   sub_174A2
CODE:000174AC                 rts
CODE:000174AC ; End of function sub_174A2
CODE:000174AC
CODE:000174AE
CODE:000174AE ; =============== S U B R O U T I N E =======================================
CODE:000174AE
CODE:000174AE
CODE:000174AE sub_174AE:                              ; CODE XREF: sub_173EC+14p
CODE:000174AE                                         ; sub_174AE+2Ej ...
CODE:000174AE                 btst    #4,($BFE001).l
CODE:000174B6                 beq.w   locret_174DE
CODE:000174BA                 bset    #1,($BFD100).l
CODE:000174C2                 bclr    #0,($BFD100).l
CODE:000174CA                 nop
CODE:000174CC                 nop
CODE:000174CE                 nop
CODE:000174D0                 nop
CODE:000174D2                 bset    #0,($BFD100).l
CODE:000174DA                 bsr.s   sub_1749A
CODE:000174DC                 bra.s   sub_174AE
CODE:000174DE ; ---------------------------------------------------------------------------
CODE:000174DE
CODE:000174DE locret_174DE:                           ; CODE XREF: sub_174AE+8j
CODE:000174DE                 rts
CODE:000174DE ; End of function sub_174AE
CODE:000174DE
CODE:000174E0
CODE:000174E0 ; =============== S U B R O U T I N E =======================================
CODE:000174E0
CODE:000174E0
CODE:000174E0 sub_174E0:                              ; CODE XREF: sub_174E0+Ej
CODE:000174E0                                         ; sub_1752Ep
CODE:000174E0                 btst    #4,($BFE001).l
CODE:000174E8                 beq.w   loc_174F0
CODE:000174EC                 bsr.s   sub_174AE
CODE:000174EE                 bra.s   sub_174E0
CODE:000174F0 ; ---------------------------------------------------------------------------
CODE:000174F0
CODE:000174F0 loc_174F0:                              ; CODE XREF: sub_174E0+8j
CODE:000174F0                 move.w  #$4F,d2 ; 'O'
CODE:000174F4
CODE:000174F4 loc_174F4:                              ; CODE XREF: sub_174E0+42j
CODE:000174F4                 cmpi.w  #0,d2
CODE:000174F8                 beq.w   loc_17524
CODE:000174FC                 bclr    #1,($BFD100).l
CODE:00017504                 bclr    #0,($BFD100).l
CODE:0001750C                 nop
CODE:0001750E                 nop
CODE:00017510                 nop
CODE:00017512                 nop
CODE:00017514                 bset    #0,($BFD100).l
CODE:0001751C                 bsr.w   sub_1749A
CODE:00017520                 subq.w  #1,d2
CODE:00017522                 bra.s   loc_174F4
CODE:00017524 ; ---------------------------------------------------------------------------
CODE:00017524
CODE:00017524 loc_17524:                              ; CODE XREF: sub_174E0+18j
CODE:00017524                 move.w  #$3A98,d0
CODE:00017528
CODE:00017528 loc_17528:                              ; CODE XREF: sub_174E0:loc_17528j
CODE:00017528                 dbf     d0,loc_17528
CODE:0001752C                 rts
CODE:0001752C ; End of function sub_174E0
CODE:0001752C
CODE:0001752E
CODE:0001752E ; =============== S U B R O U T I N E =======================================
CODE:0001752E
CODE:0001752E
CODE:0001752E sub_1752E:                              ; CODE XREF: sub_173EC+18p
CODE:0001752E                 bsr.s   sub_174E0
CODE:00017530
CODE:00017530 loc_17530:                              ; CODE XREF: sub_1752E+3Ej
CODE:00017530                 bclr    #2,($BFD100).l
CODE:00017538                 move.w  #$8210,$96(a6)
CODE:0001753E                 move.l  (dword_381E).l,$20(a6)
CODE:00017546                 clr.w   $24(a6)
CODE:0001754A                 bsr.w   sub_17588
CODE:0001754E                 move.w  #$4000,$24(a6)
CODE:00017554                 move.w  #$9A80,$24(a6)
CODE:0001755A                 move.w  #$9A80,$24(a6)
CODE:00017560                 move.l  #$30D40,d1
CODE:00017566
CODE:00017566 loc_17566:                              ; CODE XREF: sub_1752E+44j
CODE:00017566                 move.w  $1E(a6),d0
CODE:0001756A                 subq.l  #1,d1
CODE:0001756C                 beq.s   loc_17530
CODE:0001756E                 btst    #1,d0
CODE:00017572                 beq.s   loc_17566
CODE:00017574                 move.w  #2,$9C(a6)
CODE:0001757A                 rts
CODE:0001757A ; End of function sub_1752E
CODE:0001757A
CODE:0001757C ; ---------------------------------------------------------------------------
CODE:0001757C                 clr.w   $24(a6)
CODE:00017580                 move.w  #$10,$96(a6)
CODE:00017586                 rts
CODE:00017588
CODE:00017588 ; =============== S U B R O U T I N E =======================================
CODE:00017588
CODE:00017588
CODE:00017588 sub_17588:                              ; CODE XREF: sub_1752E+1Cp
CODE:00017588                 move.b  ($BFDD00).l,d6
CODE:0001758E
CODE:0001758E loc_1758E:                              ; CODE XREF: sub_17588+10j
CODE:0001758E                 move.b  ($BFDD00).l,d6
CODE:00017594                 btst    #4,d6
CODE:00017598                 beq.s   loc_1758E
CODE:0001759A                 rts
CODE:0001759A ; End of function sub_17588
CODE:00017410 move.w d6,d0 <= this is where the WORD key based on the track length is passed.

The key is $19A6 to be moved in D0.

Last edited by dlfrsilver; 05 May 2015 at 17:34.
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Old 06 May 2015, 23:07   #6
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Would someone be kind enough to post a crack of this, please?
Thank you.
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Old 07 May 2015, 01:47   #7
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it's the french release, do you speak french ?
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Old 07 May 2015, 02:46   #8
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Quote:
Originally Posted by dlfrsilver View Post
it's the french release, do you speak french ?
I do
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Old 07 May 2015, 10:19   #9
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ok, i will make a deprotected version, and i will zone it then
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Old 08 May 2015, 05:28   #10
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Je comprends en peu de francais, bien sur. Merci pour le jeu!
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Old 08 May 2015, 08:09   #11
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ok, i have cracked the game, and it works fine, the disk protection is bypassed

in the zone !
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Old 08 May 2015, 13:53   #12
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Un gros merci du Qu├ębec mon ami!
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Old 08 May 2015, 20:35   #13
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De rien, j'te fais des gros becs ! MDR XD
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Old 08 May 2015, 22:37   #14
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Quote:
Originally Posted by dlfrsilver View Post
ok, i have cracked the game, and it works fine, the disk protection is bypassed

in the zone !
Hi Denis ,
did you remove the LSD virus?
Is your cracked release virus-free? (I see a SCA virus in disk 2 of both the original and cracked versions...)
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Old 09 May 2015, 18:44   #15
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Ok, things are getting interesting now. This game was mastered with the LSD/SCA virus on bootblock !!!

I must inform now Steve at SPS
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Old 09 May 2015, 19:29   #16
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Please download again the clean versions (original in extended ADF and deprotected release) in the zone. those versions have the SCA/LSD virus removed.
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Old 13 May 2015, 02:37   #17
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Quote:
Originally Posted by dlfrsilver View Post
Ok, things are getting interesting now. This game was mastered with the LSD/SCA virus on bootblock !!!

I must inform now Steve at SPS
I suppose that the .ipf files have to include the virus, in order to ensure 100% correct preservation.
Or not?
I remember a discussion about this subject, but I can't recall what was decided in the end...

Quote:
Originally Posted by dlfrsilver View Post
Please download again the clean versions (original in extended ADF and deprotected release) in the zone. those versions have the SCA/LSD virus removed.
Thanks!
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Old 13 May 2015, 11:54   #18
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they will, since it's the rule
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Old 24 February 2018, 01:25   #19
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Ok i got handy a second disk set of Nil Dieu Vivant. Those idiots have mastered the game with the SCA virus on Disk B bootblock. Confirmed now
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