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Old 10 February 2023, 18:14   #1
Reth
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Join Date: Feb 2015
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Question GFX scrambled within Windows 11 (Exodus the last war)

Hello,

and thank you for WinUAE! I relly like using it, especially to fire up one or the other great Amiga game from the past.

Wanted to play Exodus the Last War yesterday and stumbled across that CD issue (see other post). So I downgraded to 9.1.0 and even to 4.4.0. While the CD ROM worked fine again beginning of 10.0.0 the GFX is scrambled for all of them. Did the MS guys maybe changed something internally which now leads to these results in WinUAE?
I am always using PicassoIV as gfx card setting. Did also not change anything in my WinUAE configs for years now.

This is how it looks like: https://amiga.freecluster.eu/Anderes/Scrambled.png (the image tag of the editor here does not work with my URL - don't know why). For NAPALM e.g. everything still works fine.

Any idea on how to get Exodus running again within WinUAE?


Thanks in advance and
Kind Regards

Last edited by Reth; 11 February 2023 at 17:57.
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Old 13 February 2023, 13:51   #2
Toni Wilen
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Join Date: Aug 2001
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Age: 49
Posts: 26,519
Perhaps some game data file have been corrupted?

Windows version shouldn't have affect it, at least if everything else works normally.
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Old 13 February 2023, 14:42   #3
Reth
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Hmm, I did a reinstall of the game from CD - but same result. I can try to switch back to PicassoIV GFX card (ATM I am on UAE ZIII) and try game again.

But also CodeBench in AOS41 shows some weird GFX issues - but mainly when using higher resolutions (so more than 1280x1024). If necessary I can also take a screenshot from there.
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Old 14 February 2023, 23:24   #4
Reth
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Quote:
Originally Posted by Toni Wilen View Post
Windows version shouldn't have affect it, at least if everything else works normally.

You are right. Tried Exodus yesterday while using my AOS4.1 setup of WinUAE and it worked quite fine. So seems sth. of my AOS3.9 installation or WinUAE config scrambles the GFX.
Will continue this topic in the game support channel!

Unfortunately the broken GFX in Codebench in higher resolutions still exists. But not sure whether this is maybe Codebench related ...

Thank you again!
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Old 20 February 2023, 23:37   #5
Reth
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Finally managed to get Exodus working. I had to reinstall the GFX Patch and patch all GFX files again!
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Old 21 February 2023, 20:31   #6
Toni Wilen
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Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,519
Nice. Perhaps you had different color "mode" previously (for example BGR vs RGB). I didn't check but this is common problem.

Many older games that support RTG only supported RGB (big-endian) which caused problems when later RTG boards only supported BGR (PC little-endian).
uaegfx supports all modes but by default only BGR are available.
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