11 December 2018, 21:01 | #21 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
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Seeing Kroha website he must be French so I bet it is not him.
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11 December 2018, 21:13 | #22 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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Yes, Kroah is french and his first name isn't Chris.
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08 February 2024, 02:45 | #23 | |
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Join Date: May 2016
Location: West Virginia, USA
Posts: 22
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Quote:
Wanted to ask what version of IDA (Free, Home, Pro) you use and do you use any of the modules like the decompiler? |
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08 February 2024, 10:41 | #24 | |
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Join Date: Oct 2023
Location: London, UK
Posts: 92
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Quote:
I actually had a version of SpeedBall 2 you could play multiplayer via Bluetooth with two oldskool Nokia feature phones! However, the mobile market consisted of literally hundreds of phone models at the time. So compatibility testing was a nightmare, and sadly that feature was dropped just before release. This was a time before the iPhone, Android and app stores as we know them today. The market was fragmented and phones exceptionally underpowered. I even had a version of SpeedBall 2, that ran on low end Nokia's that squeezed into 64K file size (code, art, audio) which was released. I had to recolour the opposing team in realtime to fit it into memory. Those low-end devices only had 210K of free memory for the JVM - byte code, gfx, everything! We did a few Bitmap Brothers conversations. I worked on SpeedBall 2, as it was one of my favourite Amiga games. Another coder did Chaos Engine, but rewrote it from scratch. One of my colleagues was a C64 and Amiga demo coder and helped out with the sprite conversion. I had SpeedBall 2 running frame-by-frame perfect vs. the Genesis version. From memory, I also have prototype versions of SpeedBall 2. But as that was a commercial project, I can't share any information on them. I also worked on a number of Sega projects around that time, including Sonic. I'd always try to get hold of the original codebase to work from. Fun fact - Sonic The Hedgehog shares the same 68k random number generator as OutRun. Right down to the seed. |
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08 February 2024, 11:21 | #25 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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for me the Bitmap Brothers are the best game developers, period. Their games may not be technically impressive but the overall gameplay is just amazing.
By chance could you put us in contact with Sean Griffiths (Magic Pockets) and lure him here? I'd have a few questions |
08 February 2024, 11:29 | #26 |
Registered User
Join Date: Oct 2023
Location: London, UK
Posts: 92
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I have no connections with Sean I'm afraid. Dan Malone is the only other BB I've met. But yes, Bitmap Brothers did an awesome job on the Amiga specifically.
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08 February 2024, 15:08 | #27 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,163
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Dan Malone graphics are incredible! Mark Coleman kind of imitated him and his graphics were also great.
What a team! |
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