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Old 27 February 2013, 07:35   #21
lilalurl
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Quote:
Originally Posted by StingRay View Post
fixing the keyboard in the intro but that shouldn't take too long I hope.
I suppose this refers to the unskippable segment of the intro (children running IIRC)?

I have always found that weird, so I would be very interested to know what you find about that when doing the fix.
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Old 27 February 2013, 18:37   #22
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I don't know about any unskippable section in the intro, all parts can be skipped with LMB. I was referring to non-working keyboard (just like in the game) during the intro which means you can't quit back to DOS while it is running.
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Old 27 February 2013, 19:40   #23
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Thanks for clarifying.



There is one phase of the intro that I cannot skip. I just tested with the English release IPFs (0143) on an A1200 configuration in Winuae and I remember it back in the day (French release and I had an A1200).

It starts when you see the cat:

You then have to watch the kids running from left to right. Clicking does not allow to skip this phase.
Once the knight enters the screen, it can be skipped.


Not an issue per se but I always wondered why that phase could not be skipped.

If you have not encountered that, could you tell me which kind of configuration you are using so that I can check if there are some configurations for which it happens or not.
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Old 27 February 2013, 19:57   #24
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Quote:
Originally Posted by lilalurl View Post
Thanks for clarifying.



There is one phase of the intro that I cannot skip. I just tested with the English release IPFs (0143) on an A1200 configuration in Winuae and I remember it back in the day (French release and I had an A1200).

It starts when you see the cat:

You then have to watch the kids running from left to right. Clicking does not allow to skip this phase.
Once the knight enters the screen, it can be skipped.


Not an issue per se but I always wondered why that phase could not be skipped.

If you have not encountered that, could you tell me which kind of configuration you are using so that I can check if there are some configurations for which it happens or not.
I have not tried to skip that particular section but if it can't be skipped then it is probably supposed to be like this. The intro is played by some kind of interpreter which handles the complete intro sequence. I will have a look but won't spend much time on that "issue".
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Old 28 February 2013, 18:36   #25
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I have finished the work on the update and sent the patch to Wepl a few seconds ago, should be available on the WHDLoad site shortly.
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Old 28 February 2013, 18:45   #26
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Disk images already found a prepared for install.
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Old 28 February 2013, 22:32   #27
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Then there's work for you I guess, updated patch (v1.6) can be found on the WHDLoad site now.
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Old 28 February 2013, 23:10   #28
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Done.
French version works too even though it's not mentioned in the readme.
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Old 28 February 2013, 23:12   #29
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French version is mentioned in the readme, check JOTD's entry for v1.1.

"support for another german version and french version
(4 versions total supported)"

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Old 28 February 2013, 23:15   #30
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I need some Vitamin-See.
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Old 28 February 2013, 23:16   #31
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Haha.
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Old 02 March 2013, 06:33   #32
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New version crashed on my 060 immediately after start. After some tries it turned out that it doesn't like cpu caches anymore. So no issue actually with the NOCACHE option enabled.
Thanx for the new fixes
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Old 02 March 2013, 10:54   #33
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I tested it on my A4000/060 before releasing and it worked with full caches. Does it also crash if you disable the intro with Custom1=1?
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Old 02 March 2013, 12:41   #34
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I have a similar problem on my 040 CPU, the game crashes with an error when I want to watch the intro, but with nocache it works without problems...
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Old 02 March 2013, 12:50   #35
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And again the same question, does it still crash if you disable the intro with Custom1=1?
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Old 02 March 2013, 13:09   #36
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Quote:
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I have just checked this, the WHDLoad version is still(!) not cracked correctly, quite a few checksum checks have been missed. These missed checksum checks are the reason for the problems. I'll update the patch in the next days.
Out of interest, did you find any checksum checks that weren't in the Settlers patch given in the Amiga Patch List?
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Old 02 March 2013, 13:50   #37
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When I checked the patch code one morning at work (because of the keyboard problems) I think I found at least 2 checksum checks that weren't disabled. Since I cracked the game in such a way that any checksum checks will be passed I didn't have a closer look again. Might check again once I'll work again on the patch.
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Old 02 March 2013, 15:03   #38
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Quote:
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And again the same question, does it still crash if you disable the intro with Custom1=1?
with Custom1=1 it works well until now....
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Old 02 March 2013, 15:42   #39
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Same here: Skipping the intro with Custom1=1 solves the problem as well.
Just curious... does the game benefit in any way from these caches?
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Old 24 March 2013, 02:59   #40
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Just tried the new 1.6 settlers install and i got the problem that copy protection isnt skipped so without manual the game isn't playable for me. Anybody else got this problem?
I used retroplays install.
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