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Old 27 January 2011, 13:59   #1
MethodGit
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Nicky II - how to enter passwords?

Game doesn't make it awfully clear how to access a password screen. :-\
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Old 27 January 2011, 14:09   #2
TCD
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What about pressing space on the title screen?
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Old 27 January 2011, 16:33   #3
MethodGit
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Ah. That seems to do it. They could've at least provided an on-screen hint, the buffoons. >.<
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Old 27 January 2011, 16:39   #4
Retro-Nerd
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At least this game has a manual.
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Old 27 January 2011, 16:51   #5
lilalurl
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Hmmm, it does not seem to be available on HoL:
http://hol.abime.net/963

or on Josh's website:
http://amiga-manuals.xiik.net/games/L-R/index.php


Lemon does not seem to hold a text version of the manual as they sometimes do:
http://www.lemonamiga.com/games/details.php?id=782

So if you have a paper version and some time please scan it. If you have PDF or similar version please upload it.
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Old 27 January 2011, 16:53   #6
Retro-Nerd
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Nope, but the relevant stuff it not so hard to find in text format.


Nicky II


Quote:
PASSWORDS:

Press the [Spacebar] on the title
screen and enter any of these:

B: DRACO
C: ATIKH
D: FIRAM
E: LURNA
F: PALET
G: MIURA
H: SLORY


CHEAT MODE:

Entering 'DRINN' as a password activates these keys during play:

[F1] - Gives you a shield.
[F2] - Gives you nine firecrackers.
[F3] - Gives you nine keys.
[F4] - Gives you nine ultra sound whistles.
[Backspace] - Skips to next level.
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Old 27 January 2011, 17:43   #7
TCD
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Quote:
Originally Posted by MethodGit View Post
They could've at least provided an on-screen hint, the buffoons. >.<
Well, it took me approximately 30 seconds to figure out I had to press space on the title screen to bring up the password screen... You never had crack... I mean... 'backed up' games back in the day (tm) that you had no idea how to control and no nice online community to ask? Seems like some basic Amiga gamer 'qualifications' get lost over time
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Old 27 January 2011, 20:19   #8
Djay
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Oh those were the days... No manual so you had to figure out all the in game keys and in somes cases what you were actually supposed to do, I remember learning MK moves through trial and error
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Old 28 January 2011, 01:52   #9
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Quote:
Originally Posted by Retro-Nerd View Post
Nope, but the relevant stuff it not so hard to find in text format.
But shouldn't HoL be the only resource needed to get every info. about a game?


I quite agree with your previous post as a way to tell MG that his comment is a bit unfair towards developers of the game but on the other hand, you can't blame MG that much for not finding a solution to his issue when there is nothing of obvious help at the "usual" resources


Quote:
Originally Posted by Djay View Post
Oh those were the days... No manual so you had to figure out all the in game keys and in somes cases what you were actually supposed to do, I remember learning MK moves through trial and error
Hmmm, I feel there will be some thread split soon

MK that was indeed funny and I was probably more amazed when I managed to pull out a fatality for the first time compared to for instance seeing all the fatalities of MK3 on SNES by having a magazine nearby with all the moves.

Syndicate: A few things to understand first but the concept is rather simple.
However, the second mission I had much more trouble, first to understand that I needed a Persuadertron. And much later I discovered that the scanner was useful for finding targets.

Settlers: Nothing like a game that tries to avoid text in its interface . Some stuff like the send best/worst knights to guard houses button I never really fully understood, despite experimenting, until the day I found a manual online.

Genesia: Finding how to assign settlers to a task is really not obvious without a manual (right click on the land flag IIRC), so the first tries I did, I kept having settlers who arrived (yeah!), did nothing (wth?) and died (wth?²)
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