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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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07 February 2020, 20:34 | #441 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Are we sure this is run on maximum detail on Amiga? Found a PC footage and seems there is still some more stuff, not a lot but makes me wonder...
[ Show youtube player ] |
07 February 2020, 20:44 | #442 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Now am going to drop DA bomb: sometimes i think that when AGA did came out things started not to go that good for game development since there was a stronger machine in town and people did not need to do numbers anymore to make things work on older OCS/ECS; i would like that people here face the challenge to port games for the lesser competitor and then, if really is out of hand even with tricks and downgrade, to try to make it work on AGA, but not before to try ALL the tricks down the sleeve, and even making some new, on 8-bit metal bashing style!
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07 February 2020, 23:47 | #443 |
Registered User
Join Date: Jul 2010
Location: Utah, USA
Posts: 516
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Had to point out the great Primal Rage to a co-worker, but then saw this video and thought 'wow, this would look AMAZING if it got ported to AGA....
[ Show youtube player ] Like it's pushing the limits of the Sega CD, but how sweet would it be with a larger color palette? |
08 February 2020, 01:50 | #444 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
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When the topic of flat shaded polygons came to mind I immediately thought of Lightspeed by MicroProse.
[ Show youtube player ]
I never played it through because it's a DOS game but I thought an A500 could handle it in 32 colors. The DOS version had 16 and 256 color modes but we could split the difference. Has this one ever been reverse-engineered? |
08 February 2020, 14:04 | #445 | |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 289
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Quote:
Dunno if I was clear cause English is not my strong point |
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08 February 2020, 14:38 | #446 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
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08 February 2020, 17:26 | #447 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,902
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Quote:
On the other hand, why is it so surprising that some people might just not be that much interested in ports, while also appreciating the effort, skill and possible benefits of them? (Speaking strictly about my "contribution" to this thread, which was kind of accidental anyway.) |
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08 February 2020, 17:28 | #448 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
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I love when all these ports are being made too!
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08 February 2020, 18:11 | #449 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
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Quote:
My post wasn't about opinions (I do understand where people are coming from), it was more about not seeing this type of reaction elsewhere and wondering why. I may simply be seeing things that aren't there, but there does on occasion seem to be a somewhat more "negative vibe" regarding Amiga game development than I've personally seen on other platforms. This type of reaction around ports is one part of that for me. Perhaps the Amiga community is simply a bit more critical? It's nothing major, but it does puzzle me a bit. I'm pretty stoked with all the new Amiga development *) As in: "why bother? we have MAME/PCs already" |
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08 February 2020, 23:17 | #450 | |
Registered User
Join Date: Aug 2014
Location: England
Posts: 228
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Quote:
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09 February 2020, 13:57 | #451 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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09 February 2020, 14:09 | #452 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
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Quote:
Nice... never knew about that clone... thanks. Looking on youtube now, it seems that is still lacking amazing gameplay from C64, but it's hard to be sure, just from clips, so I might be wrong. Bruce Lee on C64 was really amazing. |
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09 February 2020, 14:20 | #453 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Last edited by DamienD; 09 February 2020 at 14:27. |
09 February 2020, 14:22 | #454 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
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@DamienD
Amiga game? |
09 February 2020, 14:26 | #455 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Yes, both Tiger Claw and Love Dungeon are Amiga games.
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09 February 2020, 19:43 | #456 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,902
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Quote:
Admittedly I did catch myself thinking sometime that I'd much rather see a new original game than yet another port. But that's something I keep to myself, for aforementioned reasons. Lots of people like these ports and coders are free to do whatever they want with their time. Also, mcgeezer's point about ports being a coding practice and experience building exercise, which benefits other projects later on is pretty good. Never thought about it this way. There's also the thing that since now I have a real Amiga I look at them a bit differently. I want to run whatever new stuff I can on this veberable old machine, seems to make the old girl happy - even demos, which I've never really cared for that much either before. So, bring them on @DamienD Love Dungeon looks very cute and funny, especially seing that I loved the original on the ZX, it was one of the first games I've ever finished. Will try it out in a minute The fact they even made a PLI4 version for somebody's 4 y.o. daughter is also very sweet. |
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03 April 2020, 00:48 | #457 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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Looks like I didn’t see that thread. Wardner could also have been a good game to adapt on Amiga and the original arcade game doesn’t seem too greedy.
I’m not sure what’s most interesting for Mcgeezer to develop. Maybe something other than a platformer/arcade game. I wanted to vote for a shoot'em up in order to propose something different as much in terms of the style of the game as can be the programming but... after reviewing a longplay arcade of Wonderboy and despite its difficulty, I couldn’t resist it |
25 September 2020, 19:51 | #458 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
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MGT
there is already an Atari ST version, so... someone ? |
17 May 2021, 03:59 | #459 |
Speedbump gimme goosebump
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I would very much appreciate a decent port of Street Fighter I, but also of Teenage Mutant Ninja / Hero Turtles, or of R-Type II
in no specific order... |
17 May 2021, 15:44 | #460 |
CaptainM68K-SPS France
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For Street Fighter I, should not be that complicated, we have the assets handy
Musics and sound should not be hard to extract as well. The main thing is the coding, as usual..... |
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