English Amiga Board


Go Back   English Amiga Board > Other Projects > project.KGLoad

 
 
Thread Tools
Old 10 July 2008, 14:14   #61
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Yeah they do need to be unpacked, what gave you that idea?
killergorilla is offline  
Old 10 July 2008, 14:20   #62
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 11,191
I thought it's possible to use an Amiga unzip plugin or something. Had some Amiga HD problems/crashes recently and re-unpacking 1000+ games is painful annoying, even in WinUAE.

Anyway, i would use your frontend for sure.
Retro-Nerd is offline  
Old 10 July 2008, 14:21   #63
Zetr0
Ya' like it Retr0?
Zetr0's Avatar
 
Join Date: Jul 2005
Location: United Kingdom
Age: 44
Posts: 9,768
@KG

this indeed is VERY awesome!

if there is anyway i can help you make this happen, let me know.
Zetr0 is offline  
Old 10 July 2008, 14:40   #64
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Thanks for the offer Zert0, I think I'm good for now

Retro: I'll look into supporting zipped files but it's going to be after I get everything else done so it may never happen
killergorilla is offline  
Old 10 July 2008, 14:42   #65
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 46
Posts: 11,191
Quote:
Originally Posted by killergorilla View Post
Retro: I'll look into supporting zipped files but it's going to be after I get everything else done so it may never happen
Really? I've read you are a legend... somewhere.
Retro-Nerd is offline  
Old 10 July 2008, 14:50   #66
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 32
Posts: 11,047
Quote:
Originally Posted by killergorilla View Post
I would really appreciate people who will actually use this frontend to speak up.
*Speaks up*
Graham Humphrey is offline  
Old 11 July 2008, 17:25   #67
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Cheers for the speaking-up-ness.

I guess if 10 people use it I can be happy

Trouble is, I've probably found the 10 pickiest bastards on the planet
killergorilla is offline  
Old 11 July 2008, 19:00   #68
Merlin
AmiBay MegaMod
Merlin's Avatar
 
Join Date: Mar 2007
Location: Manchester, UK
Age: 56
Posts: 1,163
A name suggestion: WHD Opus... that has an old Miggy program connection to it...
Merlin is offline  
Old 11 July 2008, 19:06   #69
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
The name won't have WHD in the title
killergorilla is offline  
Old 11 July 2008, 20:12   #70
Merlin
AmiBay MegaMod
Merlin's Avatar
 
Join Date: Mar 2007
Location: Manchester, UK
Age: 56
Posts: 1,163
OK then, KG (Killer Game) Launcher....
Merlin is offline  
Old 11 July 2008, 20:42   #71
Hungry Horace
Wipe-Out Enthusiast

Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 37
Posts: 2,482
call it 'Alf'
Hungry Horace is offline  
Old 11 July 2008, 20:44   #72
Graham Humphrey
Moderator
Graham Humphrey's Avatar
 
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 32
Posts: 11,047
I prefer Brian. Brian The Launcher - that's got a nice ring to it...
Graham Humphrey is offline  
Old 11 July 2008, 20:56   #73
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Why not call it 'Bananas'? You know food for KillerGorilla
TCD is offline  
Old 12 July 2008, 00:36   #74
pbareges
Registered User
pbareges's Avatar
 
Join Date: Feb 2005
Location: montreal / canada
Age: 42
Posts: 722
Looks very promising my friend.. I seem to remember that it would not consume any memory that could affect 2mb chipram dependant games as the app would kill itself before launching the game right?
pbareges is offline  
Old 12 July 2008, 02:52   #75
Hungry Horace
Wipe-Out Enthusiast

Hungry Horace's Avatar
 
Join Date: Nov 2005
Location: .
Age: 37
Posts: 2,482
Quote:
Originally Posted by Hungry Horace View Post
call it 'Alf'

after suggesting this, i saw the following pop up on #pspuae chat;

<FOL> ALF? Amiga Launcher Frontend?


Hungry Horace is offline  
Old 12 July 2008, 03:45   #76
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Can someone move this to my forum?
killergorilla is offline  
Old 12 July 2008, 07:13   #77
Eclipse
Turpentine
Eclipse's Avatar
 
Join Date: Oct 2007
Location: Kent, United Kingdom
Posts: 743
I would use this too
How about Gorilla Launcher.
Eclipse is offline  
Old 12 July 2008, 10:05   #78
BippyM
Registered User

BippyM's Avatar
 
Join Date: Nov 2001
Location: Nottingham, UK
Age: 43
Posts: 8,706
Quote:
Originally Posted by killergorilla View Post
Retro: I'll look into supporting zipped files but it's going to be after I get everything else done so it may never happen
LZX support might be easier, just unpack when the player selects a game to play, and then re-pack it when he exits.

Though determining when the player exits a game might not be so simple!
BippyM is offline  
Old 12 July 2008, 13:04   #79
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Well all my games are already zip packed, I'm not repacking them all again!

It's easy enough to figure out when they quit and just run a script to zip them back up. As long as the user presses the quitkey to quit the WHDLoad game.
killergorilla is offline  
Old 12 July 2008, 13:07   #80
killergorilla
Lesser Talent
killergorilla's Avatar
 
Join Date: Jan 2003
Location: UK
Age: 36
Posts: 7,924
Quote:
Originally Posted by pbareges View Post
Looks very promising my friend.. I seem to remember that it would not consume any memory that could affect 2mb chipram dependant games as the app would kill itself before launching the game right?
Yeah it kills itself completely, just leaves one small file (less than 1kb) in RAM so it knows where you were in the menu when you loaded a game.

It should work well on a plain CD32 so making new CD32 compilations should be simple!
killergorilla is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Who's tried KGLoad in the new ClassicWB packs? Bloodwych project.KGLoad 17 04 May 2012 04:50
where is kgload frontend? s4m project.KGLoad 6 04 May 2012 02:10
KGLoad Requirements killergorilla project.KGLoad 32 06 May 2010 09:55
KGLoad - Help Needed killergorilla project.KGLoad 34 11 March 2009 12:06
KGLoad - Feature List killergorilla project.KGLoad 0 20 January 2009 12:56

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09666 seconds with 13 queries